Syldar
May 5th, 2026, 05:53
Official WotC Maps Ship with Broken 41px Grids - Breaks All Lighting Effects :mad:
I’ve been fighting this for hours and it’s absolutely ridiculous. Official Wizards of the Coast modules (specifically Forgotten Realms Adventures in Faerun maps) ship with 41×41 pixel grids instead of the Fantasy Grounds standard 50×50 pixel grids. This single decision completely breaks the lighting system that every GM relies on.
The Problem
LIGHT: 15 darkness 100 (15' radius spell)
On 50px grid = 3 squares radius ✓ Perfect
On WotC 41px grid = 6 squares radius ✗ DOUBLE sized
Result: Every single light effect, torch, spell (Darkness, Light, Faerie Fire, etc.) renders at the wrong size. GMs must memorize cheat sheets:
LIGHT: 8* instead of *15* for 15’ radius
LIGHT: 11* instead of *20* for 20’ radius
*LIGHT: 16* instead of *30* for 30’ radius
Why This Is Unacceptable
1. WotC charges premium prices for “official” content
2. Breaks core FG functionality - lighting is fundamental to 5e gameplay
3. Forces every GM to do math instead of running their game
4. Inconsistent with every other map creator who uses 50px properly
5. Official maps are read-only so we can’t fix it ourselves
Fantasy Grounds needs:
• Auto-detection and normalization of WotC 41px grids
• Universal 50px light scaling regardless of underlying map pixels
• One-click grid overlay that fixes WotC maps without breaking token movement
• Official statement from SmiteWorks/WotC about this known issue
And Ideally: Check that official modules are using the 50 x 50 pixel grid size and reject other sizes, forcing makers to comply and deliver quality maps.
41px was a terrible choice. Every professional map creator knows 50px is the standard for a reason.
Feature Request
1. “Normalize WotC Grids” button in map settings
2. Auto-convert LIGHT values based on detected grid size
3. Grid overlay system that preserves artwork alignment but fixes functionality
This isn’t a “nice to have” - it’s game-breaking for official content. Every GM using WotC modules deals with this garbage daily. Fix it so we can actually use the expensive official maps we paid for. Same thing goes for tokens. Official modules should never have letter tokens (except maybe for traps), all NPCs and monster should have their token. We pay for premium content, and we got average one. That's not normal at.
Very best for your support on this serious matter.
I’ve been fighting this for hours and it’s absolutely ridiculous. Official Wizards of the Coast modules (specifically Forgotten Realms Adventures in Faerun maps) ship with 41×41 pixel grids instead of the Fantasy Grounds standard 50×50 pixel grids. This single decision completely breaks the lighting system that every GM relies on.
The Problem
LIGHT: 15 darkness 100 (15' radius spell)
On 50px grid = 3 squares radius ✓ Perfect
On WotC 41px grid = 6 squares radius ✗ DOUBLE sized
Result: Every single light effect, torch, spell (Darkness, Light, Faerie Fire, etc.) renders at the wrong size. GMs must memorize cheat sheets:
LIGHT: 8* instead of *15* for 15’ radius
LIGHT: 11* instead of *20* for 20’ radius
*LIGHT: 16* instead of *30* for 30’ radius
Why This Is Unacceptable
1. WotC charges premium prices for “official” content
2. Breaks core FG functionality - lighting is fundamental to 5e gameplay
3. Forces every GM to do math instead of running their game
4. Inconsistent with every other map creator who uses 50px properly
5. Official maps are read-only so we can’t fix it ourselves
Fantasy Grounds needs:
• Auto-detection and normalization of WotC 41px grids
• Universal 50px light scaling regardless of underlying map pixels
• One-click grid overlay that fixes WotC maps without breaking token movement
• Official statement from SmiteWorks/WotC about this known issue
And Ideally: Check that official modules are using the 50 x 50 pixel grid size and reject other sizes, forcing makers to comply and deliver quality maps.
41px was a terrible choice. Every professional map creator knows 50px is the standard for a reason.
Feature Request
1. “Normalize WotC Grids” button in map settings
2. Auto-convert LIGHT values based on detected grid size
3. Grid overlay system that preserves artwork alignment but fixes functionality
This isn’t a “nice to have” - it’s game-breaking for official content. Every GM using WotC modules deals with this garbage daily. Fix it so we can actually use the expensive official maps we paid for. Same thing goes for tokens. Official modules should never have letter tokens (except maybe for traps), all NPCs and monster should have their token. We pay for premium content, and we got average one. That's not normal at.
Very best for your support on this serious matter.