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Hermit King
April 22nd, 2026, 03:19
finally got my group playing and i got a couple of questions

1) We are using the LUCK stat from the companion, is there anyway to get that stat to be listed under stats on the character sheet?

2) so how do i get armor to show up under equipment. i see the section for it but cant seem to add anything there.

3) i seem to be missing something. i have the aliens of charted space 1. but when i pull that book up the only races showing are the zhodani and k'kree. where are the aslan and varger? i know they are in the book but not listed in the module on FG.

4) this is not so much a question but rather a i would like to see. are there plans to add any weapon special info. such as can we get the weapons to add any Armor Piercing they might have?

thanks

Toko Loshe
April 22nd, 2026, 08:25
finally got my group playing and i got a couple of questions

1) We are using the LUCK stat from the companion, is there anyway to get that stat to be listed under stats on the character sheet?

2) so how do i get armor to show up under equipment. i see the section for it but cant seem to add anything there.

3) i seem to be missing something. i have the aliens of charted space 1. but when i pull that book up the only races showing are the zhodani and k'kree. where are the aslan and varger? i know they are in the book but not listed in the module on FG.

4) this is not so much a question but rather a i would like to see. are there plans to add any weapon special info. such as can we get the weapons to add any Armor Piercing they might have?

thanks

Hi,

1. To show the luck stat, the option has to be selected in the options list after ensuring the companion module is loaded.
2. Armour will show up onder equipment once it has been equipped by clicking on the icon next to the weight until it reads 'equipped', not 'carried' or 'not carried'
3. It seems the races from the core rulebook was not replaced by the aliens of chartered space sourcebook, Aslan and Vargr are found in the core rulebook. Please ensure all the modules are loaded.
4. The ruleset supports the dragging of ammunition over to the weapon which will create an entry below the weapon. This functionality is not complete and I've encountered problems using it. That being said, I'll look at improving or fixing the implementation as time allows. In my home campaign, I've created seperate weapon entries for each type of ammunition.

anstett
April 22nd, 2026, 15:28
Also if you are not already using the Traveller Extended extension is extremely useful:
https://forge.fantasygrounds.com/shop/items/2394/view