packerfanjeff63
April 17th, 2026, 17:47
All - if this has been discussed before, I missed it. This post is relating to 5E (but might apply to other game systems in FGU too - don't kinow).
One of the things that I think is "not right" in the dice rolling window is that the players get to see all of the math behind the die rolls for when the GM makes a die roll for one of the foes. My players (all retirement age) have nothing better to do than to study what math is displayed there and thus infer a bunch of info about the foe that they wouldn't already know. Harkening back to the paper DND days, the DM rolled the dice behind his screen and said whether it was a hit or not.
Now a days, the players get to see long sword with a +4 modifier or whatever. They quickly surmise the foe's level and thus how many hit points he has (if the DM let FGU determine the HP by random die rolling).
OR
A foe takes some damage and then the player sees FGU spit out "partially resisted". Would a player know that info that quickly in the old days of paper DND? After a few shots he might start to notice lower than average damage, but probably not on the first arrow shot (for example).
Again, that is way too much info being given to crafty, observant players. "Shoot - he's resistant to fire, quickly switch to radiant" or whatever. Trust me - it happens EVERY combat with every attack or save or whatever with my players. Heck, I did it too when I was player in one of their campaign settings.
I'd like to see an option that the GM can turn on/off to hide the math and damage received (by bad guys) so that all they would know is whether they hit or not. Let the "how damaged they are" be given on the combat tracker and have that be sufficient (if that's how the GM wants to play his campaign). You already do that type of thing on the combat tracker by permitting the GM to have effects be hidden from the players. I submit there should be an option to hide the to hit and damage calculations from the players too.
Jeff
One of the things that I think is "not right" in the dice rolling window is that the players get to see all of the math behind the die rolls for when the GM makes a die roll for one of the foes. My players (all retirement age) have nothing better to do than to study what math is displayed there and thus infer a bunch of info about the foe that they wouldn't already know. Harkening back to the paper DND days, the DM rolled the dice behind his screen and said whether it was a hit or not.
Now a days, the players get to see long sword with a +4 modifier or whatever. They quickly surmise the foe's level and thus how many hit points he has (if the DM let FGU determine the HP by random die rolling).
OR
A foe takes some damage and then the player sees FGU spit out "partially resisted". Would a player know that info that quickly in the old days of paper DND? After a few shots he might start to notice lower than average damage, but probably not on the first arrow shot (for example).
Again, that is way too much info being given to crafty, observant players. "Shoot - he's resistant to fire, quickly switch to radiant" or whatever. Trust me - it happens EVERY combat with every attack or save or whatever with my players. Heck, I did it too when I was player in one of their campaign settings.
I'd like to see an option that the GM can turn on/off to hide the math and damage received (by bad guys) so that all they would know is whether they hit or not. Let the "how damaged they are" be given on the combat tracker and have that be sufficient (if that's how the GM wants to play his campaign). You already do that type of thing on the combat tracker by permitting the GM to have effects be hidden from the players. I submit there should be an option to hide the to hit and damage calculations from the players too.
Jeff