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packerfanjeff63
April 17th, 2026, 17:47
All - if this has been discussed before, I missed it. This post is relating to 5E (but might apply to other game systems in FGU too - don't kinow).

One of the things that I think is "not right" in the dice rolling window is that the players get to see all of the math behind the die rolls for when the GM makes a die roll for one of the foes. My players (all retirement age) have nothing better to do than to study what math is displayed there and thus infer a bunch of info about the foe that they wouldn't already know. Harkening back to the paper DND days, the DM rolled the dice behind his screen and said whether it was a hit or not.

Now a days, the players get to see long sword with a +4 modifier or whatever. They quickly surmise the foe's level and thus how many hit points he has (if the DM let FGU determine the HP by random die rolling).

OR

A foe takes some damage and then the player sees FGU spit out "partially resisted". Would a player know that info that quickly in the old days of paper DND? After a few shots he might start to notice lower than average damage, but probably not on the first arrow shot (for example).

Again, that is way too much info being given to crafty, observant players. "Shoot - he's resistant to fire, quickly switch to radiant" or whatever. Trust me - it happens EVERY combat with every attack or save or whatever with my players. Heck, I did it too when I was player in one of their campaign settings.

I'd like to see an option that the GM can turn on/off to hide the math and damage received (by bad guys) so that all they would know is whether they hit or not. Let the "how damaged they are" be given on the combat tracker and have that be sufficient (if that's how the GM wants to play his campaign). You already do that type of thing on the combat tracker by permitting the GM to have effects be hidden from the players. I submit there should be an option to hide the to hit and damage calculations from the players too.

Jeff

humby
April 17th, 2026, 18:07
I'd like to see an option that the GM can turn on/off to hide the math and damage received (by bad guys) so that all they would know is whether they hit or not.

Options -> Show Results to Players -> Off

It hides both the maths and the result, though, so you'll have to tell your players if they hit or not. Full description of the various options are in the wiki: https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996642014/5E+Campaign+Options#Game-(GM)

LordEntrails
April 17th, 2026, 18:34
Depends on how you run your table. In the old days as DM I would describe the resisted arrow hit something like, "You hit! But the arrow seem to partially glance off."

All that said, if you don't want to use the option humby mentions, you can add an idea to the Feature Request list; https://www.fantasygrounds.com/featurerequests
If you do I suggest you post a link here once the idea is approved and a comment in the request with a link back here for discussion.

Zacchaeus
April 17th, 2026, 18:48
There's another option to switch off DM rolls altogether which is the same as rolling from behind a screen. There's also other options which can limit what NPC health is or isn't shown, and what categories of health they have, to players on the CT or on the token.

packerfanjeff63
April 18th, 2026, 17:01
Thanks for the comments. Thinking through what was said, and given the virtual desktop world we are living in here, I "think" what would be my desired option is for TO HIT roll results to be shown (so the player knows whether he hit or not) but hide the math. Then hide the damage all together (like behind the DM screen - the player would say what damage he rolled, but not know what damage the DM applied to the foe...in the case of some partial resistance). I'll go ahead and submit this as a request per your comment above. thanks.

JohnD
April 22nd, 2026, 02:44
Yeah allowing the players to see their enemies getting an extra +2 or whatever, or that damage has been partially resisted, is not something I enjoy having so readily available. At the same time, allowing the players to see that an attack was a hit or not, without broadcasting whatever modifiers went into it, would be my preferred approach.

DeDiceManCometh
April 24th, 2026, 22:29
Yeah, reviewing the closest relevant option, which is Chat: Show Results to Players--there needs to be more granularity. First at the level of Source / Target, which currently for players is a both/none option. They need to be broken out into Source Only, Target Only, and Both. These three options should be given for Players and then separately for NPCs. Secondly, the roll result in all cases should have three levels: none, result only, full. Will try to find the relevant suggestion in the suggestion list.

Additional thought-- you could possibly split the "result only" into two options: showing numeric total and description (for descriptions like "[HIT]", if they apply to the roll) versus omitting the numeric total and just displaying the description, in other words, just displaying "[HIT]" or "[MISS]" without the roll's total. I don't know what you would name those options.

UPDATE: Found the closest Feature Request. It's entitled "Just HIT or MISS" Please upvote this, folks! It would be a major metagaming nixer!

seycyrus
April 25th, 2026, 14:31
... At the same time, allowing the players to see that an attack was a hit or not, without broadcasting whatever modifiers went into it, would be my preferred approach.

There used to be an extension that did this, perhaps in FG classic.

Yes, this would be an extremely useful addition.

JohnD
April 25th, 2026, 17:29
Hit or Miss:

https://www.fantasygrounds.com/featurerequests/featurerequests.php?titlesearch=Just%20HIT%20or%20 MISS

packerfanjeff63
April 25th, 2026, 18:43
thanks for the thoughts above (from people that know a lot more about FGU than I do). Now - can we get this enhancement actually scheduled by the developers! :)

seycyrus
April 25th, 2026, 19:27
Just to add a comment. I think it's possible to show the dice rolling, display the result of the roll, (hide modifiers) and still declare it a hit or miss.