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Tempered7
April 16th, 2026, 02:49
..:WORK IN PROGRESS:..
This is a Very Long-Term Project, It will not finish any time soon.
If you know a solo resource for FGU that is not listed here, please PM me.

All SOLO RPG Modules / Extensions for FGU

I aim to list and eventually review every solo play resource for fgu at some point.
Starting by doing justice to Solo Adventurer's Toolbox for 5E. WIP...

NOTE: You will see notes such as "D&D 5E Only." This is true for FGU regarding some modules are designed to open only in certain rulesets. But if you want to open it in any ruleset, you can do so by using Universal Module (https://forge.fantasygrounds.com/shop/items/266/view) extension by damned. Remember to Update before loading it.
1. Procedural Generation / GM Emulators (https://www.fantasygrounds.com/forums/showthread.php?87174-SOLO-RPG-Resources-for-FGU&p=762008&viewfull=1#post762008):

These modules remove the need for a GM by emulating it via random tables, balanced combat rules for single player, and some systems, such as, scene progression, or roleplaying as 1 Player, etc. Procedural part refers to both text generation with random tables, and dungeon tile generation. Examples for text-gen are Character Traits, Word Tables for interpretation with Freeform Association, Names, Quest Hooks, etc...

2. Solo Systems with Built-in Oracles (https://www.fantasygrounds.com/forums/showthread.php?87174-SOLO-RPG-Resources-for-FGU&p=762009&viewfull=1#post762009):

These give you all the setting-specific tools and solo systems to create your own solo game from scratch but not necessarily give you "solo stories" to play in. EXCEPT for SoloDark Oracle which is bundled with 5 Solo Adventures. You can use built-in Oracles to create your solo story by asking questions about the setting and roll for an answer. "Do the kobolds I just negotiated plan to backstab me?" Oracle's Answer (https://magic-8ball.com/). Then use the random table generators to flesh out the quests, enemies, challenges, encounters, etc...

3. Standalone Adventure Books (https://www.fantasygrounds.com/forums/showthread.php?87174-SOLO-RPG-Resources-for-FGU&p=762010&viewfull=1#post762010): / --ADD-PAGE#2

These are Choose Your Own Adventure style "storybooks." They are best suited for beginners. Instead of learning to use solo tools to create a story from scratch, you click [multiple-choice] links of pages when certain conditions are met as the story unfolds. "If the kobolds you negotiated do plan to backstab you, go to page #x, if not, go to page #y."

Solo Skirmishes, on the other hand, keep this style while modify it with extra rules that speed up the gametime in favor of action rather than story/RP. They may require repeating quests until certain thresholds for advancement is enabled. More info is in the link.

4. Solo Journaling Games (https://www.fantasygrounds.com/forums/showthread.php?87174-SOLO-RPG-Resources-for-FGU&p=762011&viewfull=1#post762011):

A Solo Journaling RPG is like any other TTRPG, except it is highly thematic as they are played by keeping a journal of a theme-appropriate character type instead of using tokens. They always have specialized game rules that make it interesting and feel like walking in the shoes of the character type. Combat is typically played in Theater of Mind. The thematic diversity is as wide as there are literary themes, ranging from Librarians, to all kinds of Wizards, to Beast Hunters, to Apothecaries, to StarGazers in Space, to Cartographers that map the world, to... well, you got the point.

5. EXTRA CONTENT FOR SOLO GAMES:

5.1. FGU Extensions for Solo Play (https://www.fantasygrounds.com/forums/showthread.php?87174-SOLO-RPG-Resources-for-FGU&p=762012&viewfull=1#post762012)
5.2. Random Stuff (https://www.fantasygrounds.com/forums/showthread.php?87174-SOLO-RPG-Resources-for-FGU&p=762013&viewfull=1#post762013): Old guides, Emulators, Tables. / REVIEW LAST-1

5.3. Extra GM Supplements: [Part of 5.2] / --ADD-PAGE LAST

These are SOLO GM / Completionist Level modules like entire 3rd Party Faction / Empire-Builder / Leveled Weapons / FGU Auto-Effect Bundles, and many many other tools-of-the-trade that probably won't have any reviews.

6. CONTENT NOT YET CONVERTED:

6.1. Missing Solo RPG Systems (https://www.fantasygrounds.com/forums/showthread.php?87174-SOLO-RPG-Resources-for-FGU&p=762014&viewfull=1#post762014): I don't know half of them as well as I should know; and I like less than half of them half as well as they deserve. But in time, I'd like to review them too.
6.1.1 Emulators Compatible with Older D&D / PF1: [Part of 6.1]
6.2. Missing Solo Storybooks (https://www.fantasygrounds.com/forums/showthread.php?87174-SOLO-RPG-Resources-for-FGU&p=762015&viewfull=1#post762015) / --ADD-PAGE#2
6.3. Missing Solo Journaling RPGs (https://www.fantasygrounds.com/forums/showthread.php?87174-SOLO-RPG-Resources-for-FGU&p=762016&viewfull=1#post762016)

7. ARTICLES ON SOLO RESOURCES (http://www.fantasygrounds.com/forums/showthread.php?87174-SOLO-RPG-Resources-for-FGU&p=762150&viewfull=1#post762150) [Page 3, Post #42]

7.1. Articles On Solo Systems: What are solo systems, what are their components, how do they work, how to use them?
7.2. Practical Solo Gameplay: Ways to play solo.

Tempered7
April 16th, 2026, 02:54
1. Procedural Generation / GM Emulators: Mostly text-gen/random tables, 1 [free] dungeon-tile gen, 1 both [paid].

These modules remove the need for a GM by emulating it via random tables, combat rules balanced for single player, and some systems, such as, scene progression, or roleplaying as 1 Player, etc.

[PAID]


+! The Solo Adventurer's Toolbox (https://www.fantasygrounds.com/forums/showthread.php?87174-SOLO-RPG-Resources-for-FGU&p=762017&viewfull=1#post762017) by Paul Bimler (https://www.dmsguild.com/en/browse?keyword=Paul%20Bimler&format=1000030-fantasy-grounds&src=fid1000030) (D&D 5E Only, Dmsguild) WIP
Mythic GM Emulator v2 (https://www.fantasygrounds.com/forums/showthread.php?87174-SOLO-RPG-Resources-for-FGU&p=762018&viewfull=1#post762018) by Tana Pigeon (in the Forge) This is for playing ANY setting solo. Converted by Marmus (https://forge.fantasygrounds.com/crafter/434/view-profile) who has also other works for solo play in Dmsguild (https://www.dmsguild.com/en/browse?authorName=%22Mark%20Gaffney%22&format=1000030-fantasy-grounds&src=fid1000030).
+ The Solo Adventurer's Toolbox Part 2 (https://www.fantasygrounds.com/forums/showthread.php?87174-SOLO-RPG-Resources-for-FGU&p=762019&viewfull=1#post762019): The Toolbox Expanded by Paul Bimler (D&D 5E Only, Dmsguild)
+ Griogre (https://forge.fantasygrounds.com/crafter/558/view-profile)'s Random Dungeon Tiles and Descriptions (https://www.fantasygrounds.com/forums/showthread.php?87174-SOLO-RPG-Resources-for-FGU&p=762020&viewfull=1#post762020). (Module in the Forge). A great solution for quickly jumping into play, you create a dungeon from ready-made tiles as-you-go. It also describes the rooms and adds info on traps, monster encounter. etc. Fits for ANY setting with dungeons, and also good for Group DMs who wants to quickly create a fully tested dungeon and use it in their campaigns.
+ Solo Adventure Resource: The Dungeon Oracle (https://www.fantasygrounds.com/forums/showthread.php?87174-SOLO-RPG-Resources-for-FGU&p=762022&viewfull=1#post762022) by Paul Bimler (DnD 5E Only, Dmsguild). This is a short module for playing DnD 5E Adventures Solo. Complementary to The Solo Adventurer's Toolbox from the same author.
x The Solo Adventurer's Toolbox: Sci-Fi / Spelljammer Edition (https://www.fantasygrounds.com/forums/showthread.php?87174-SOLO-RPG-Resources-for-FGU&p=762025&viewfull=1#post762025) by Paul Bimler. (DnD 5E Only, Dmsguild)
x Tables of Doom: 5E Solo Adventuring (https://www.fantasygrounds.com/forums/showthread.php?87174-SOLO-RPG-Resources-for-FGU&p=762045&viewfull=1#post762045) by Paul Bimler. (Dmsguild).
+ Squareware (SW Store (http://www.fantasygrounds.com/store/product.php?id=IPFGANYGTWSW) / Steam (https://store.steampowered.com/app/1021090/Fantasy_Grounds__Squareware_5E/)). Based on a dice set concept to help eliminate mental and physical fatigue for the DM. Squareware is the attempt at an electronic version of the Ultimate Game Table. Using the template of an unshared map (https://www.fantasygrounds.com/images/screenshots/Screenshots/IPFGANYGTWSW/promo%203.webp) the DM can operate Squareware like a centralized control panel easily creating all the content they need for whatever situation they find themselves. Squareware is not just a content generator - it is also a story generator - it has been designed to give random flowing descriptions of things not just spit disjointed words at you. It has almost 200 individual tables with more than 7000+ variables that make up the complex wiring beneath offering 90+ different features for every step of DM'ing DnD5e and elegantly represented in a professional Graphic User Interface so you can get what you need with one click of a button.
+ Book of Many Things by WotC. (D&D 5E, SW Store (https://www.fantasygrounds.com/store/product.php?id=WOTC5ETBOMT) / Steam (https://store.steampowered.com/app/2650120/Fantasy_Grounds__DD_The_Book_of_Many_Things/)). Along with its infamous card deck, it offers tools for DMs like traps, location maps, & more / --ADD-PAGE
x Pathfinder 1E / 2E - Harrow Deck by Paizo (SW Store 1E (https://www.fantasygrounds.com/store/product.php?id=PZOSMWPZO3042FG) - 2E (https://www.fantasygrounds.com/store/product.php?id=PZOSMWPZO2236FG) / Steam 1E (https://store.steampowered.com/app/770000/Fantasy_Grounds__Pathfinder_RPG__Harrow_Deck_PFRPG/) - 2E (https://store.steampowered.com/app/2462190/Fantasy_Grounds__Pathfinder_2_RPG__Harrow_Deck/)). The Harrow Deck straddles the line between game supplement and storytelling set piece. / --ADD-PAGE

[FREE]


+ Jim Socks' Content Generator 2020 (https://www.fantasygrounds.com/forums/showthread.php?87174-SOLO-RPG-Resources-for-FGU&p=762046&viewfull=1#post762046) (Module in its own forum thread, DnD 5E or ANY Ruleset, medieval style).
Gwydion (https://forge.fantasygrounds.com/crafter/107/view-profile)'s ​2d6 Dungeon Module Quick Start (https://www.fantasygrounds.com/forums/showthread.php?87174-SOLO-RPG-Resources-for-FGU&p=762021&viewfull=1#post762021) (Mod/ext? in the Forge, for Xcore ruleset (https://forge.fantasygrounds.com/shop/items/984/view)): A free system for dungeon crawl in 2d6 system. Use ​Forgotten Adventures Mapmaking Pack for assets. It requires a lite reading but the link goes to my guide that explains how to play if you're new to the system. 1st level only.

​[SUPPLEMENTS]


+ Dungeon Room Descriptions by Dan Harlan (https://www.dmsguild.com/en/browse?keyword=dan%20harlan). (dmsguild (https://www.dmsguild.com/en/product/229402/dungeon-room-descriptions-fg)) --ADD-PAGE / LISTED: Article: Environmental Storytelling in 7 WIP
+ UNE: Universal NPC Emulator by Dan Conley (the Forge (https://forge.fantasygrounds.com/shop/items/1511/view)) NPC-gen in Text form. Converted by Marmus. --ADD-PAGE / LISTED: Article: HowTo. in 7 WIP
x GM's Miscellany: Urban Dressing (System Neutral Edition) / (Smiteworks Store (https://www.fantasygrounds.com/store/product.php?id=RSPFGGMUDNE) / Steam (https://store.steampowered.com/app/2413150/Fantasy_Grounds__GMs_Miscellany_Urban_Dressing_Sys tem_Neutral_Edition/)):
x GM'S Miscellany: Wilderness Dressing (Smiteworks Store (https://www.fantasygrounds.com/store/product.php?id=RSPFG5EGMMWD) / Steam (https://store.steampowered.com/app/1619800/Fantasy_Grounds__GMS_Miscellany_Wilderness_Dressin g/)):

Tempered7
April 16th, 2026, 02:55
2. Solo Systems with Built-in Oracles: An Oracle in Solo RPGs is a YES/NO Answer Generator just like an 8-ball.

These give you all the setting-specific tools and solo systems to create your own solo game from scratch but not necessarily give you "solo stories" to play in. EXCEPT for SoloDark which is bundled with 5 Solo Adventures. You can use built-in Oracles to create your solo story by asking questions about the setting and roll for an answer. "Do the kobolds I just negotiated plan to backstab me?" Oracle's Answer (https://magic-8ball.com/).


[4$] 5th Edition Solo Rules (dmsguild (https://www.dmsguild.com/en/product/319418/5th-edition-solo-rules-fantasy-grounds)): Light-weight Oracles with short guides. Beginner's choice for low entry price and quick guidance with its oracles.
SOLODARK / Alone in the Dark Shadowdark RPG Bundle (SW Store (https://www.fantasygrounds.com/store/product.php?id=IPFGSDTALAITD) / Steam (https://store.steampowered.com/app/3133830/Fantasy_Grounds__Alone_in_the_Dark_Shadowdark_RPG_ Bundle/)) Solo rules with solo adventures in SD. Requires paid Shadow Dark (https://www.fantasygrounds.com/store/product.php?id=IPFGSDTALCORE) ruleset). [NOTE: Bayne thoughtfully provided the "REAL-TIME Torch Timer (https://www.youtube.com/watch?v=e3F7ko_Syvo)" Mechanic from scratch, so we are covered].
STAR TREK Adventures: Captain's Log Solo Roleplaying Game (SW Store (https://www.fantasygrounds.com/store/product.php?id=MUH0142304FG) / Steam (https://store.steampowered.com/app/3727490/Fantasy_Grounds__Star_Trek_Adventures_Captains_Log _Solo_Roleplaying_Game/)). [!] Confirmation required for if it can be played in the free ruleset with SRD?
Cyberpunk RED - Single Player Mode (SW Store (https://www.fantasygrounds.com/store/product.php?id=IPFGCPRRTGSPM) / Steam (https://store.steampowered.com/app/2275330/Fantasy_Grounds__Cyberpunk_Red_Core_Rulebook/)). Requires paid Cyberpunk Red Ruleset (https://www.fantasygrounds.com/store/product.php?id=IPFGCPRRTG))
Fallout RPG: Wasteland Wanderer: A Solo Roleplaying Game (SW Store (https://www.fantasygrounds.com/store/product.php?id=MUH0580244) / Steam (https://store.steampowered.com/app/4735250/Fantasy_Grounds__Fallout_RPG_Wasteland_Wanderer_A_ Solo_Roleplaying_Game/)). [!] EDIT: It works with the free ruleset and SRD.

Tempered7
April 16th, 2026, 02:56
3. Standalone Adventure Books [Dmsguild unless stated otherwise]: Mostly for DnD 5E; ruleset rules apply.

These are Choose Your Own Adventure style "storybooks." They are best for beginners. Instead of learning to use solo tools to create a story from scratch, you click links of pages when certain conditions are met as the story unfolds.

Solo Skirmishes [SKIP BELOW FOR DETAILS], on the other hand, keep this style while modify it with extra rules that speed up the gametime in favor of action rather than story/RP. They may require repeating quests until certain thresholds for advancement is enabled.

[FOR TOTAL BEGINNERS]


+ Play & Learn Solo (Fighter): A Warrior Born (https://www.fantasygrounds.com/forums/showthread.php?87174-SOLO-RPG-Resources-for-FGU&p=762029&viewfull=1#post762029). A Warrior Born takes the new player through each step of character creation, combat, skill checks, exploration and many other areas. It weaves the rules into the narrative of a fast-paced, exciting adventure through the Ardeep Forest. The adventure assists a player in creating a fighter character, getting them to roll for ability scores, buy equipment, and then set out to do some exploring and face some danger! It also has FGU-centric info bits but with the OLD UI.

[STORYBOOKS / D&D 5E]


+ Uncertain Life (https://www.dmsguild.com/en/product/371774/uncertain-life-solo-adventure-fantasy-grounds) - Solo Adventure (for 5e) converted into FGU by David Williamson, (https://www.dmsguild.com/en/browse?author=%22David%20Williamson%22) Rob Twohy (https://www.dmsguild.com/en/browse?author=%22Rob%20Twohy%22) [R.I.P]. Originally by David Bond (https://www.dmsguild.com/en/browse?author=%22David%20Bond%22).
Toolbox Solo Adventure A1: The Dead Don't Sleep (https://www.dmsguild.com/en/product/422581/toolbox-solo-adventure-a1-the-dead-don-t-sleep-fantasy-grounds): The Dead Don't Sleep, is a Toolbox Solo Adventure for D&D 5th Edition. This adventure is designed for one PC of level 1-20 or 2 PCs of level 1-15 without a DM. However, a DM may find this useful for running an adventure for 1 or 2 PCs if they haven't had time to prepare anything. 2nd in the series A Drop of Venom isn't converted yet.
Paul Bimler's 5E Solo Adventure Series.

+ The Death Knight's Squire (https://www.fantasygrounds.com/forums/showthread.php?87174-SOLO-RPG-Resources-for-FGU&p=762031&viewfull=1#post762031) is the first one and it takes 2-4 hours to play.
+ Tyrant of Zhentil Keep (https://www.fantasygrounds.com/forums/showthread.php?87174-SOLO-RPG-Resources-for-FGU&p=762032&viewfull=1#post762032).
+ Citadel of the Raven (https://www.fantasygrounds.com/forums/showthread.php?87174-SOLO-RPG-Resources-for-FGU&p=762033&viewfull=1#post762033).
+ The Tortured Land (https://www.fantasygrounds.com/forums/showthread.php?87174-SOLO-RPG-Resources-for-FGU&p=762034&viewfull=1#post762034). Taster: [free pdf (https://www.dmsguild.com/en/product/271090/d-d-solo-adventure-the-tortured-land-taster)]. It doesn't have links to pages.
x Drums at Daggerford (https://www.fantasygrounds.com/forums/showthread.php?87174-SOLO-RPG-Resources-for-FGU&p=762035&viewfull=1#post762035).
x Caught In A Wizard's Web (https://www.fantasygrounds.com/forums/showthread.php?87174-SOLO-RPG-Resources-for-FGU&p=762036&viewfull=1#post762036).
+ Flight To Undermountain (https://www.fantasygrounds.com/forums/showthread.php?87174-SOLO-RPG-Resources-for-FGU&p=762037&viewfull=1#post762037).


[SOLO SKIRMISHES]

Check this image (https://www.fantasygrounds.com/forums/attachment.php?attachmentid=66562&d=1770836990) to see how it works. Especially notice empty Quest Point Tally at bottom right; it is for quest advancement when you have certain amount of Quest Points which you represent by drag/dropping tokens there. You can gather QP when certain triggers happen but all of them involve repeating the same quest until you gathered enough of it. At first, you repeat the first quest many times, but as you progress, number of quests increase and you have more branching variety.


? Paul Bimler's [B]Solo Skirmishes (2?)

? Stone, Wood & Thunder (https://www.fantasygrounds.com/forums/showthread.php?87174-SOLO-RPG-Resources-for-FGU&p=762039&viewfull=1#post762039)
? The Cult of Mol'goroz (https://www.fantasygrounds.com/forums/showthread.php?87174-SOLO-RPG-Resources-for-FGU&p=762040&viewfull=1#post762040)


[OTHER SETTINGS]


+ Call of Cthulhu 7E - Alone Against the Dark (https://www.fantasygrounds.com/forums/showthread.php?87174-SOLO-RPG-Resources-for-FGU&p=762053&viewfull=1#post762053) (Smiteworks Store/Steam): Not to be confused with [FREE/PDF] starter story "Alone Against the Flames (https://www.fantasygrounds.com/forums/entry.php?447-Alone-Against-The-Flame-Call-of-Cthulhu-Solo)." AAtD Requires paid CoC 7th edition ruleset. The solo module is gifted to paid users after FGVTT gone free, if you claimed it before 1 Jan. You can peak at it from My Library if you have it even if you don't have the ruleset.)
x Eberron Solo Adventure: The Saviour of Sharn (https://www.dmsguild.com/en/product/252237/eberron-solo-adventure-the-saviour-of-sharn-fantasy-grounds): by -you guessed it!- Paul Bimler. [!] Confirmation needed for if it can be played without the old Eberron rulebook module.
Shadow Dark - Solo Adventures in Alone in the Dark Bundle / [NOTE: Setting-specific SoloDark Oracle will be reviewed in "2. Solo Systems with Built-in Oracles" post upstairs].

The Wavestone Monolith is the first and like the other 4 in the series, it is styled in standard published adventure format instead of choose your own adventure style.
Eroding Isle of the Executioner
Sanctum of the Elephant God
The Hidden Leprechaun Hollow
Twisting Cave of the Pale Ones

Tempered7
April 16th, 2026, 02:56
4. Solo Journaling Games:

A Solo Journaling RPG is like any other TTRPG except it is highly thematic as they are played by keeping a Journal of a theme-appropriate character type instead of using tokens. There are always specialized game rules that make it interesting. The thematic diversity is as wide as there are literary themes, ranging from Librarians, to all kinds of Wizards, to Beast Hunters, to StarGazers in Space, to Cartographs that map the world, to... well, you got the point.

TYOV: A creaking hunter among dust and cobwebs, you prowl the night places, seeking the souls on which you feed. You have done this since time immemorial, or so you believe; you have no memories of living as a man-thing like those you catch and eat. But human traces linger; your fingers trace clever arabesques in the dirt of your grave-place and with the flourishes come whispered songs in a language you've forgotten. Far away, in a museum, hangs your portrait in oil by a master five hundred years dead--you might have been lovers but the diary you kept then is long lost.

+ Thousand Years​ Old Vampire (https://www.fantasygrounds.com/forums/showthread.php?87174-SOLO-RPG-Resources-for-FGU&p=762042&viewfull=1#post762042) by damned (https://forge.fantasygrounds.com/crafter/3/view-profile) [FREE]: This is a basic ruleset for the Thousand Year Old Vampire RPG which can be found here https://thousandyearoldvampire.com/ and here https://timhutchings.itch.io/tyov. Basically, you play an ancient Vampire as you journal his/her memories with rules that make it interesting. Because undead or not, old creatures at that age tend to lose some of their memories.
Check 6.3. SOLO JOURNALING GAMES (https://www.fantasygrounds.com/forums/showthread.php?87174-SOLO-RPG-Resources-for-FGU&p=762016&viewfull=1#post762016) for a small list of popular Solo Journaling RPGs not yet converted if you want to have an idea of what kind of stuff is out there.

Tempered7
April 16th, 2026, 02:57
5. More Content That Can Be Used in Solo Games:

5.1. FGU EXTENSIONS FOR SOLO PLAY


Tarot Reading Review
Ways to Create Stories with Cards. With Tarot Reading (https://forge.fantasygrounds.com/shop/items/2937/view) Extension [Done but WIP for upgrades] by jkeller (https://forge.fantasygrounds.com/crafter/448/view-profile). Inspiration Source: How To Build An Adventure with The Deck of Many Things (https://www.youtube.com/watch?v=ZQsM9cvWxZk)
Decked Out Review [solo-centric]
to be continued...

Tempered7
April 16th, 2026, 02:57
5. More Content That Can Be Used in Solo Games:

5.2. RANDOM STUFF: Starting from [Free Emulators] - "2. One Page Solo Engine" and onwards, these will be reviewed last.


[GUIDE] What Can You Do For Free (https://www.fantasygrounds.com/forums/showthread.php?86773-Things-You-Can-Do-For-Free-in-FGVTT): It lists free modules for encounters and short campaigns among other things.
[GUIDE -5E] DnD 5E Solo-Viable Builds (http://www.fantasygrounds.com/forums/showthread.php?86529-D-amp-D-5E-2014-Solo-Builds-for-the-Combat-Guide-Infographics) Thread.
[GUIDE -5E] Method for Creating Solo-Viable Builds (https://www.fantasygrounds.com/forums/showthread.php?86564-Principals-for-Creating-Solo-Viable-Builds) [Tier Lists will be here]
[PLAYTEST] Solo Hex-crawl in FGU - Demo Playtest Notes (https://www.fantasygrounds.com/forums/entry.php?457-Solo-Hex-crawl-in-FGU-Demo-Playtest-Notes). A demo playtest showing how to play hex crawl, using the Toolbox, DMG, World Map Hex Tiles (https://2minutetabletop.com/product/world-map-hex-tiles/), and Jim Socks' Content Gen 2020 in FGU.

[FREE EMULATORS]


[WEB / Free] Mythic Game Master Emulator (https://www.fantasygrounds.com/forums/entry.php?423-MYHTIC-GM-Emulator) v1 --ADD-PAGE / OLD-ARTICLE
[FREE PDF] ONE PAGE SOLO ENGINE (http://inflatablestudios.itch.io/one-page-solo-engine) PDF. How to convert guide // --ADD-PAGE // With Decked Out (https://forge.fantasygrounds.com/shop/items/910/view)'s [Extension] card dealer and some table conversion, this can be utilized for personal use. How to use it with Decked Out Guide.

​[FREE TABLES] / --ADD-PAGE


[Module] DndSpeak 100 Tables for D&D 5E (https://www.dmsguild.com/product/268339/DnDSpeak100Tables) [PWYW]
[GOOGLE DOCS] Table of Tables (https://drive.google.com/file/d/1epTggIiQUm3UjNphLvZYDzcMKDskEdg9/view) by OrkishBlade from r/BehindtheTables (https://www.reddit.com/r/BehindTheTables/wiki/index/)
to be continued...

5.3. EXTRA [PAID] GM SUPPLEMENTS:


...hope they fit in here ":)

Tempered7
April 16th, 2026, 02:58
6. CONTENT NOT YET CONVERTED:

I don't know half of them as well as I should know; and I like less than half of them half as well as they deserve. But in time, I'd like to review them too.
6.1. MISSING SOLO RPG SYSTEMS: I plan to find and show ways to pseudo-implement them by using rulesets, extensions, etc., IF I can.


Forbidden Lands (https://www.fantasygrounds.com/forums/showthread.php?87174-SOLO-RPG-Resources-for-FGU&p=762054&viewfull=1#post762054) (Solo Hexcrawl), Video (https://www.youtube.com/watch?v=8drlHn_D7b4)
4 Against Darkness (https://www.fantasygrounds.com/forums/showthread.php?87174-SOLO-RPG-Resources-for-FGU&p=762055&viewfull=1#post762055) (Solo Dungeon-crawl), Video (https://www.youtube.com/watch?v=nWFHYbeedek)
Symbaroum Solo Rules (https://www.fantasygrounds.com/forums/showthread.php?87174-SOLO-RPG-Resources-for-FGU&p=762056&viewfull=1#post762056). UNOFFICIAL RULES in dmsguild so there's a double chance that it might never get converted. Fingers crossed because it's all there is.
Ironsworn/Delve & Starforged/Sundered Isles (http://tomkinpress.com/collections/free-downloads): [ (https://tomkinpress.com/)FREE / PDF]
Ker Nethalas - Into the Midnight Throne -- Quickstart (https://www.drivethrurpg.com/en/product/517891/ker-nethalas-quickstart) [PWYW / PDF] Real Deal (https://www.drivethrurpg.com/en/product/465235/ker-nethalas-into-the-midnight-throne) [Paid / PDF]


It [Ker Nethalas] sounds like a great system. Sadly, a lot of DriveThru.rpg titles can't be ported because they have an exclusive license with the site. I don't know what the situation with that product is though.
6.1.1 EMULATORS COMPATIBLE WITH OLDER D&D / PF1


[WEB APP / Blog] Mythic GM Emulator v1 - The Fate Chart (https://www.fantasygrounds.com/forums/entry.php?423-MYHTIC-GM-Emulator) ONLY... Rest of the system with 400+ tables and automation is in version 2 and it is on the Forge [paid], converted by Marmus.
[PDF] Black Streams: Solo Heroes (http://www.drivethrurpg.com/en/product/114895/black-streams-solo-heroes) (dmsguild / FREE): While written for the Red Tide Campaign Setting and Sandbox Toolkit, this supplement is compatible with a wide range of old-school games. Within, you'll find a simple set of rules for running classic adventures with just a single PC. There's no need to alter character sheets or rework modules to make them survivable for whatever class your player has chosen- Solo Heroes gives you a handful of simple rules for turning such solitary exploration from a death wish in the making to a daring tale of risk and potential glory. A mini-adventure of The Yellow Toad God's Well is provided.
[WATERMARKED PDF] HHSOLO 1 - The Hounds of Halthrag Keep (https://www.drivethrurpg.com/en/product/138653/hhsolo-1-the-hounds-of-halthrag-keep) (dmsguild / FREE): It is a story - the second oldest story - in which an innocent schmuck is plunged feet-first into the Flames of Truth and Adversity, to Die Badly or Win Big. That's all it is. It's hard. It's unforgiving. It's relentless. It's a complicated funnel character generator, for you DCC folks in the know.
[PDF] Four Against Dungeons & Dragons (https://www.drivethrurpg.com/en/product/242789/four-against-dungeons-dragons?affiliate_id=1909397&ref=randroll.com) [dmsguild / FREE]. Short solo rules. But it requires 4 Against Darkness rulebook.
to be continued...

Tempered7
April 16th, 2026, 02:58
6. CONTENT NOT YET CONVERTED:

6.2. Missing Solo Storybooks

NEW! Shadow Over Nettle Series - SN1-6 (https://www.dmsguild.com/en/product/410205/shadow-over-nettle-solo-bundle) Bundle: Ongoing series that can be placed into any D&D campaign.

[TSR] Rage of the Rakasta 5e Solo Conversion Notes (http://www.dmsguild.com/en/product/240662/d-d-solo-adventure-rage-of-the-rakasta-5e-solo-conversion-notes): I started with this even though this is not a storybook, it is just conversion rules for an old TSR module into 5E in case you want to learn how to convert adventures from older editions into 5E by yourself.

[4E] Menace of the Icy Spire (5e Solo Conversion) (http://www.dmsguild.com/en/product/247505/d-d-solo-adventure-menace-of-the-icy-spire-5e-solo-conversion): This one is also conversion rules instead of a storybook but an adventure module from 4E.

Toolbox Solo Adventure A2: A Drop of Venom (https://www.dmsguild.com/en/product/364141/toolbox-solo-adventure-a2-a-drop-of-venom): A Drop of Venom is a Toolbox Solo Adventure for D&D 5th Edition. This adventure is designed for one PC of level 1-20 or 2 PCs of level 1-15 without a DM. However, a DM may find this useful for running an adventure for 1 or 2 PCs if they haven't had time to prepare anything.

The Dread Vault of Tgozur (https://www.dmsguild.com/en/product/274261/d-d-solo-adventure-the-dread-vault-of-tgozur): This is the first of the shorter solo adventures from 5E Solo Gamebooks.

D&D Solo Adventure: Labyrinth of Lies (https://www.dmsguild.com/en/product/288296/d-d-solo-adventure-labyrinth-of-lies): This 42-page pdf is a short, deadly solo (DM-less) quest for a single Level 5 PC, or two Level 3 PCs. The emphasis here is replayability. There are several routes through this quest, and if you survive this dungeon on the first attempt, it will be nothing short of miraculous.

Dark Sorceries (https://www.dmsguild.com/en/product/226522/dark-sorceries-a-5e-solo-adventure) - A 5E Solo Adventure by Abel T. Trotter: All conversation abruptly stops as the door to the inn crashes open. A cloaked figure staggers into the room, falling to his knees. The stranger looks human, though his cowl is pulled low, hiding his features from sight. His clothes are covered in frost and fresh snow. “P-please… h-help… m-me...,” a strangled voice pleads from under the hood. Pain and desperation are evident in the man’s voice. What do you do?

Into Kryptgarden Forest (https://www.dmsguild.com/en/product/252652/into-kryptgarden-forest-a-5e-solo-adventure) - A 5E Solo Adventure: Verland is burning to the ground. Families huddle together, staggering through smoke-filled streets, shielding their faces as ash rains down around them. Others run screaming in fear, flailing wildly as cloaked riders on horseback gallop past, stabbing with swords and spears. The raiders carry vicious weapons, their faces hidden in the shadows beneath the cowls of their cloaks. You feel an arm on your shoulder, pulling you back into the protected confines of the inn. An arrow flashes past where you were standing...What do you do?

Eberron Solo Adventure: A Strange Awakening (https://www.dmsguild.com/en/product/404200/eberron-solo-adventure-a-strange-awakening) by John Stancil (https://www.dmsguild.com/en/browse?author=%22John%20Stancil%22): After awakening in an unfamiliar location on your journey to Wroat, you quickly try to make sense of your current condition and discover all of the forces at play, both good and evil. Which side will you choose? Will you be a blessing, or a curse?

Eberron Solo Adventure: Torkka Island (https://www.dmsguild.com/en/product/405238/eberron-solo-adventure-torkka-island):Marooned on a secluded island in the Sea of Rage, you discover yourself in a brutal environment from which there seems to be no escape. Will you be capable of overcoming the perils and fleeing Torkka Island? Or will you succumb to the horrors ahead and make this remote rock your final resting place?

Eberron Solo Adventure: Kaarver Estate (https://www.dmsguild.com/en/product/407689/eberron-solo-adventure-kaarver-estate): After being recruited to examine disappearances in the town of Galethspyre, your investigation leads you to the enigmatic and secluded mansion known as Kaarver Estate. Behind the foreboding walls of the estate, secrecy and peril await. Will you be able to unravel the mystery of House Kaarver? Or will you vanish along with the inhabitants of the neighboring town?

Eberron Solo Adventure: The Siege of Droranathhold (https://www.dmsguild.com/en/product/439725/eberron-solo-adventure-the-siege-of-droranathhold): Following a betrayal and Jhorash’tar orc invasion, will you be able to return the Droranath dwarves back to their rightful home?

SOLO EPA 01: Eight Petals Argent (https://www.dmsguild.com/en/product/311665/solo-epa-01-eight-petals-argent): EPA1+2 Bundle (https://www.dmsguild.com/en/product/379054/solo-epa-a-eight-petals-argent-bundle) with free solo methods by Wraith Wright Productions (https://www.dmsguild.com/en/browse?author=%22Wraith%20Wright%20Productions%22) / You return to Waterdeep after an extended absence, only to find your old friends embroiled in a scheme to steal an artifact from the City of the Dead. In this adventure, evade the Watch to infiltrate the cemetery district, survive ambushes on city streets, and race to recover forgotten magic from the lost nation of Lantan. Will you survive the deep catacombs and recover your prize? Will a rival gang put an end to the quest? Find out in the exciting starter adventure of this seven book series!

SOLO EPA 02: Fight for the Dawn Saber (https://www.dmsguild.com/en/product/341860/solo-epa-02-fight-for-the-dawn-saber): Continue the adventure of the Eight Petals Argent series! The Seekers' new scavenger hunt is a dangerous one. Using the Argent Gate beneath the Lantanese Embassy, you must leap across the Sword Coast to an island in the Trackless Sea. There you will search for the wreck of a Lantanese steam vessel, the Dawn Saber. Resist the elements and navigate hostile jungle terrain to reach the wreck of this treasure ship before the local pirates beat you to it! What dangers will you face on the island? What dangers beneath it? Find out in this exciting adventure, Fight for The Dawn Saber!

SOLO EPA 03: Siege at Lamstrand Long (https://www.dmsguild.com/en/product/383409/solo-epa-03-siege-at-lamstrand-long): This time, climb the Sword Mountains and fight dreadful giant spiders, take a portal to aid the beleaguered defenders of a town in the Western Heartlands, and unravel more mysteries for—and about—your secretive employers, the Seekers. Will you crawl out of those web-filled tunnels alive? Will your nerves falter when facing an entire army? Will you discover important truths before it's too late? Find out in the exciting continuation of this epic, seven-part solo series.

Solo Adventures in the Underdark 1 - Life in the Sewers (https://www.dmsguild.com/en/product/421603/life-in-the-sewers-solo-adventures-in-the-underdark-1): Another day of routine rounds and maintenance of the town's sewer system does not go as planned. The Player Character discovers a collapsed part of the sewer tunnel and must investigate the cause and eliminate a burgeoning threat to the town!

Solo Adventures in the Underdark 2 - A Kobold Cavern (https://www.dmsguild.com/en/product/433948/a-kobold-cavern-solo-adventures-in-the-underdark-2): A Kobold Cavern is a stand alone adventure for a solo PC and DM or a solo PC acting as their own DM. It follows immediately after the events in Life in the Sewers, but can be played alone as an adventure for any 2nd level solo PC. Venturing deep into the Underdark for the first time, you are on the trail of a band of kobolds. If you find their outpost, can you eliminate the threat they pose to the town above?

Solo Adventures in the Underdark 3 - A Grimlock Ambush (https://www.dmsguild.com/en/product/420214/a-grimlock-ambush-solo-adventures-in-the-underdark-3): A Grimlock Ambush is a solo adventure that can be added to any solo D&D campaign, but is ideally used as a response to the question “What now?” when your PC encounters a Grimlock in your solo adventure.

Solo Adventures in the Underdark 4 - Undercurrents of Madness (https://www.dmsguild.com/en/product/475450/undercurrents-of-madness-solo-adventures-in-the-underdark-4): As the solo player character explores the area around their Underdark hideout, they discover an underground lake and its strange inhabitants.

Solo Adventures in the Underdark 5 - The Lost Hammer of Stonefront (https://www.dmsguild.com/en/product/453878/the-lost-hammer-of-stonefront-solo-adventures-in-the-underdark-5): As the solo player character gains experience and allies, they are ready to help a friend recover an artifact from a true dungeon crypt in the Underdark!

Solo Adventures in the Underdark 6 - Depths of Despair (https://www.dmsguild.com/en/product/477652/depths-of-despair-solo-adventures-in-the-underdark-6): As the solo player character explores the area around their Underdark hideout, they discover an abandoned iron mine that could become a source of wealth for the PC.

Solo Adventures in the Underdark 7 - Harbinger of War (https://www.dmsguild.com/en/product/478153/harbinger-of-war-solo-adventures-in-the-underdark-7): As the solo player character explores the area around their Underdark hideout, they discover a group of Drow and Duergar who have taken up residence in an ancient outpost.

Tempered7
April 16th, 2026, 03:02
6. CONTENT NOT YET CONVERTED:

6.3. Missing Solo Journaling Games: Orphan children of FGU. But I have little bit of experience playing couple of them so I can start with them.

Most of the following Solo Journaling RPGs are [PAID] but I'm listing them to give you an idea of what's out there:

[FREE / PWYW]


+ Wizard's Tower (https://www.reddit.com/r/Solo_Roleplaying/comments/1pp6od7/the_wizards_tower_solo_journaling_rpg/) [FREE] / Download (https://aigm.igm4u.com/wizardstower.pdf) / Example Journal (https://aigm.igm4u.com/WizTower_Jerandor_001.pdf): You play as a Powerful Wizard doing the things that such characters do... Researching Spells. Manufacturing (Summoning or Animating) Servants, Hiring Adventurers to defend your Tower or go on Quests for Knowledge and Artefacts. Ruling the domain around your Tower. Feuding with Rival Wizards...
x Alone Among the Stars (https://noroadhome.itch.io/alone-among-the-stars) [PWYW]: A tabletop roleplaying game about exploring space and experiencing wondrous sights. Uses a standard 52 card deck and a six-sided die. For 1+ players. [!] Confirmation needed for if Decked Out is enough to play.
x Wandering Library (https://ap-cartography.itch.io/the-wandering-library) [PWYW]: This is a solo journaling RPG, a game designed to generate prompts for you to answer in as much or as little detail as you would like. All you need is two six-sided dice and your preferred method of journaling. Using the tables provided, you will explore locations and meet different people, recording your adventures and encounters as you travel in your Wandering Library.

[PAID]


x Ex Novo (https://www.drivethrurpg.com/en/product/320563/ex-novo): Ex Novo is a playable city-generator that helps you construct, and populate fictional villages, towns, and cities. This physical game can be played solo or with up to 3 friends. Playtime ranges from 1 to 3 hours.
+ Cartograph (https://the-ravensridge-press.itch.io/cartograph-atlas-edition): Cartograph is a solo / multiplayer map-making RPG about journaling, exploration, worldbuilding, and resource management. The core rules are easy to learn, and facilitate the creation of a world map through a variety of prompts and tables. By the end of a game, you will have produced a map of an unknown world, complete with a journal that details those places. [NOTE: Since you can throw dice on anywhere on the FGU UI, you can pin the map to background by widening it so that you can see where the dice "landed" is because where die lands in the empty hex-map are the hexes you work with.]
x Eleventh Beast (https://exeuntpress.itch.io/eleventh-beast): Inspired by Hellboy by Mike Mignola and Fallen by Perplexing Ruins, Eleventh Beast is a solo monster hunting game from Exeunt Press, creator of the ENNIE-nominated Exclusion Zone Botanist. Investigate the rumors. Learn its secrets. Hunt it down. Knowledge is your weapon.
x The Librarian's Apprentice (https://almostbedtimetheater.itch.io/the-librarians-apprentice): The Librarian's Apprentice is a solo journaling game created with the Firelights Creator Kit by Fari RPGs. The rules will guide you, but you are in control of where the story goes. Infinite, ever-shifting, and sometimes dangerous, the Library exists in the space between worlds and times. Among the many who call it home are the Librarians, and only those who truly understand it may join their ranks. You seek to do so.
x Wanderer - The Shadowed Realm (https://sasquatchgames.itch.io/wanderer-the-shadowed-realm): Wanderer - The Shadowed Realm is the thrilling second edition of Wandering Souls, a unique solo roleplaying adventure that invites you to brave a world shrouded in darkness. Step into the boots of a Wanderer, an intrepid adventurer roaming the lands to aid those in need.
+ Lichdom (https://www.drivethrurpg.com/en/product/399971/lichdom-a-solo-rpg-about-the-perilous-journey-of-a-sorcerer-towards-immortality?filters=0_0_0_45285_0_0) - A solo RPG about the perilous journey of a sorcerer towards immortality: Time passes inexorably. Ages come and go, empires rise and fall, knowledge is found and lost, kings are celebrated and then forgotten, war and plague ravage the lives of many while a few enjoy the most exquisite pleasures... for a time. Everybody dies. But not you; you are called to survive them all and untangle the most well hidden secrets of the cosmos, even if the price is beyond what any other mortal is willing to pay. You are called to Lichdom. [NOTE: Requires cards, therefore, Decked Out Extension].

Tempered7
April 16th, 2026, 03:03
1. For Procedural Generation as Solo GM:

THE SOLO ADVENTURER'S TOOLBOX

# TO BE REWRITTEN! WIP


Planned additions:


Details on existing parts
ADD: Recommended reading sequence [Chapter content descriptions]
ADD: -> Read and Test Method
ADD: All its Solo Systems and their use cases [Chapter-by-chapter]
ADD: FGU-centric module comparison with the book
ADD: Missing Parts that are completed in TSAT 2
ADD: More / Better images



LIST OF CHAPTERS

Chapter 1: Introduction and Overview of Chapters
Chapter 2: We examine the Question / Answer Mechanic that I have created for use with the resources in this book. This simple system allows you to gain answers to any question in the same way as a system like Mythic GM Emulator, but far more stripped down.
Chapter 3: Deals with travel, modes of travel, weather, camping, unmarked settlements and the like. A more detailed system for wilderness exploration is outlined in Chapter 9.
Chapter 4: Wilderness encounters. In this chapter, you will find a d100 table of random wilderness encounters, all with an open-ended nature so that they can be interpreted differently every time. You can use these, or you may choose to use the encounter generation tools in Chapter 14.
Chapter 5: The same as above, but for urban settings.
Chapter 6: The same as above, but for dungeon settings.
Chapter 7: Contains tools for generating quests for your solo PC or PCs.
Chapter 8: Contains tables for the random generation of dungeons and their contents.
Chapter 9: Contains tables for the random generation of wilderness terrain and its contents.
Chapter 10: Contains guidance on merchants and shopping while in settlements.
Chapter 11: Contains guidance on downtime activities for your solo PC.
Chapter 12: Contains some ideas about roleplay in the solo format.
Chapter 13: Tables for the random generation of any number of NPCs you might meet on your travels.
Chapter 14: A collection of tables designed to generate an infinite number of random encounters in any environment, and also answer detailed questions framed by the player.
Chapter 15: A slightly experimental chapter dealing with monster tactics.
Chapter 16: Contains tables to generate monster encounters, with difficulty adjusted for the solo PC. Tables are arranged by environment type and CR.
Chapter 17: Loot tables, Individual and Hoard, arranged by CR.
Chapter 18: An example of solo gameplay using this system.

Since Mythic GM Emulator can be used with any setting, I started my guide with it. But if you want to play D&D 5E and need lots of tables, a method for Solo D&D, and a simple oracle all-in-one, 25$ The Toolbox module (https://www.dmsguild.com/product/263306/The-Solo-Adventurers-Toolbox-Fantasy-Grounds) can meet the demand.

NOTE: This module can only be used within D&D 5e ruleset. It has links to 2014 core books (DMG, MM) and without an update, 2024 core books will not be supported.

NOTE 2: You'll need 2014 versions of Dungeon Master's Guide & Monster's Manual for its random tables to work.

Some players find the book versions cumbersome while others use only what they need in them. But the module has advantages over the books. It is best to start reading it by the end (Chapter 18) for there is a gameplay example in it.


I just noticed some monster links to Mordenkainen's Tome of Foes in Random Encounters section while trying high level encounters. Some CR7 ones in various categories. If you bought the module before it's delisted, you can still use it. But if you jumped the VTT train after the books delisted (like me), it doesn't seem to get updated. Last update is 17-06-2019.

Also note that this book's/module's random encounter tables are only up to CR7 and for level 1-15 Solo PC or 2 PCs. There is a conversion table for playing 1 PC with easier encounters and 2 PCs with medium difficulty. The second installment "The Solo Adventurer's Toolbox Part Two: The Toolbox Expanded" completes the random encounter tables by adding stuff for level 16-20 PCs. It's last update is October 07, 2023.

Let's start with what you can do with it:


Its simple Oracle can be used to answer questions to reveal your story.
Many of its tables are designed for standard Solo PC adventure.
You can use Tavern Gen to start your adventure and Quest Gen to find yourself a quest.
NPC Emotion generator can tell you what is NPCs' disposition towards your PC if you want RP.
There is also an NPC generator template.
Dungeon Generator in conjunction with FGU's Map Tool to create-as-you-go.
Encounter Generators to create your PC some conflicts and interesting events.
There is also a Monster Reaction table and an experimental Monster Tactics table.
After you beat the monsters, you can use Loot Generators to randomly decide what you got.
Merchant Tables -ONLY- tells you the quality of the merchant so its better to use something else for it.
You can use it to Play Hex-crawling (https://www.fantasygrounds.com/forums/entry.php?457-Solo-Hex-crawl-in-FGU-Demo-Playtest-Notes) with its Wilderness Tables and travel rules IF you have some hex tiles from another source.
Lastly, its Word Table (Situations) has 499 words that you can use in Freeform Association.

EDIT: Here's a pic of how I use it in an INDEX page with tables from other sources.
61862

# Tables

## Tables List 1
61856

## Tables List 2
61857--REDO / COMBINE

## Tables List 3
61858

##Tavern Generator 1
61859

## Tavern Generator 2
61860

--REDO / Dungeon Generator: https://imgur.com/0giyD3d Just noticed starting area was Room and I rolled for Passage twice. *facepalm*

Wilderness Generator: https://i.imgur.com/lji44cK.jpeg

Note that there are more tables in it especially for Wilderness details and even a "what wakes you up" table for camping, but my space with pics is limited.

Tempered7
April 16th, 2026, 03:03
What is Mythic GME?

The Mythic Game Master Emulator replaces a live Game Master with a set of rules that emulate a GM’s creative decision-making, allowing you to play any role-playing game solo or in a group without a designated person to run things.

Mythic becomes your GM, answering your questions and progressing the adventure one step at a time.

While the system is based in your expectations (of events) and interpretations, it’s designed to periodically subvert those expectations and introduce surprises to keep the narrative exciting with simple rolls.

This may sound complicated, but Mythic’s core mechanics are deceptively simple, and once you put them into practice it won’t be long before it all starts to click.
Module: https://forge.fantasygrounds.com/shop/items/1127/view
Setup: https://youtu.be/78SAwvvhwDQ

2nd edition tools are more streamlined, intuitive and easier to use than Mythic v1.

If you don't understand any part in the book, there are practical examples under each part within brown boxes, along with Big Examples in each section & THE Big Example that includes all mechanics in one playthrough, before the Summary of all content. It truly teaches the rules by plainly describing, examplifying, and consolidating with summary blocks.

As oppose to my guide, it allows you to play in ANY Solo Style: Linear vs. Sandbox. Simulationist (Realistic) vs. Theatrical. Inspirational vs. Practical, or even Multi-approach.

WAY more professional

The difference from my guide is HUGE! Presentation is so pleasant. Explanations and examples are easy to understand.

Tana Pigeon wisely uses Mythic's 20+ years of experience and feedback from Soloists with all kinds of play styles to solve all kinds of in-game problems. Don't think it is just for Soloists but also for Group GMs who want to hone their improv game.

USAGE

Usage vary to cater for all kinds of player needs.

Solo RP

You can even use it to emulate "Live Players". This might be useful if you want to learn about your role in group dynamics with a party. Or if you're a GM, you may use this to master your GMing skills by understanding different player roles. Such as in Bartle's Taxonomy of Player Types.

Group RP without GM

If you can't find a GM, the same rules that allow you to play solo can also be used by a group of Players referring to Mythic for answers instead of a GM.

Co-GM

Even if you are a Group GM, the tools that allow you to generate adventures on the fly also allow you to run a traditional role-playing group using Mythic behind the scenes. This gives you the freedom to decide how much you want to prepare beforehand and how much you want to improvise & discover in play.

i.e: You can keep track of Events & NPCs in your game with a simple list designed as a would-be rollable table: "Adventure List." You can even prestock this table for your custom settings. Or as you add Events and NPCs into the list, you can use them in a surprising way or even come up with Keyed Scenes by using methods from the book.

In Published Adventures

In my related blog entry, I could only fit enough info to say "Use an Oracle with Published Adventures." There is a whole part in the module that explains HOW. With some adjustments that have to be made in both how you normally play Mythic and how you would use a prepared adventure...

The author's way is having Mythic to take a step back from providing structure and detail, allowing the published adventure to do that.

Scaling & Determining Power Levels, Making Lists, Going one detail at a time, Getting the Context and Content from the adventure, Ways to end a scene and start a new one. Also, what NOT to use in Mythic tools. All of these allow you to play your favorite Adventure. You can also utilize my practical FGU usage methods with it.

There is even a section for Handling Complicated Campaigns. And the "Adventure List" (Threads/Goals & Characters) mechanic is a great tool for this mode, whether you want to rewrite the adventure or stay true to it without getting lost in it.

Writing Tool

Mythic can be used as a writing tool with or without a setting/dice to help you craft fictional stories with its scene progression techniques and random generators.

HOW?


A Yes/No question and answer mechanic based on your expectations.
Random Events that add surprises. With an infinitely better system than my makeshift oracle.
Expanded Meaning Tables (all 49 of them!) that offer inspirational prompts for all types of important details to interpret. But all you need is the 4 basic ones.
Lists tracking important goals and characters which are randomly selected when called for.
A Scene structure to give your adventure form and order.
A Chaos Factor that changes the tempo of the adventure as you play.

Everything above is guided by your expectations and interpretations based on the ongoing Context. This makes sure the adventure continues in a coherent fashion while still allowing for twists and subversions that keep things exciting.

Fate Questions and Random Events cover almost anything you could think to ask about in an adventure and anything unexpected that might be thrown your way. But the book also gives you tools to connect all these part with each other: Scene Structure as a science of combining all of the above.

Fate Questions

I don't think I did a good job in my guide to give you the methods regarding asking questions, other than saying, "ask a question about things that you don't know." But Fate Questions part in the module explains;


HOW to ask questions with a simple chart
WHEN to ask questions to resolve narrative tension or even give enemies Combat Goals & Considerations. Since this mechanics is so broad, it can also be utilized in Combat with the help of Meaning Tables & Random Events
Explanations of Likelihood Odds with a pretty table
Giving Yes, No, Exceptional Yes/No answers broad definitions
And ways to replace RPG rules with these questions, etc.

Scene Progression

Instead of relying on my compact bullet points, you're in capable hands with this module. You can base your first scene with many kinds of methods instead of just one. These are:


Inspired Idea
Random Event
Meaning Tables
And 4Ws

It divides Scene Progression to 4 types:


The First Scene: There is another chart with broad terms to start your first scene. You're not limited to tavern meetings, anymore
Expected Scene: This is how you think the scene will work out
Altered Scene: To begin the scene in the next most expected way
Interrupted Scene: To spice your scenes with some healthy level of chaos

If you noticed, these are not set in stone like pre-planned story scenes that blow up in GM's face at first contact with players. They give room for improvisation. They can also be used WITH pre-planned scenes in case something goes south.

While Altered Scenes play off your expectations, Interrupt Scenes ignore them entirely; anything can happen!


Keyed Scene: To create special situations to trigger specific events in your adventure.
Testing Scenes: To determine if a scene is altered or interrupted.
Beginning and Ending Scenes

With additional topics;


Playing Out The Scenes
Pitfalls of asking questions to Oracle
Tension building tools without being too complicated
Generating NPC Behavior, this can include their Combat Style

Variations

The best part of the module is that it includes Variations from The Mythic Magazine that are not present in the previous book.


What is a Mythic Session?
Prepping to a Solo Adventure
Determining NPC stats
How to use sourcebooks more efficiently
[Meta-Game/RP] Resolving Player vs. Character Knowledge with 4 ways
How not to drift around aimlessly with Conclusive Conclusions, etc.
And a summary of all rules at the end.

Module's Ease of Use

Normally, there are so many roll permutations for the Fate Chart with different Chaos Levels & Likelihood Odds. But the FGU module eases your burden.


Fate Roll Tables by Chaos Factor are already prepared with pins to every single link for you.
Odds (likeliness) are reduced to 4 types in v2; it'll only take 3 clicks to roll for your current Chaos Level, instead of searching for it in the pages.
Fate Rolls also contain if a random event occured and if so what type is it. It also add 4 words to be used in Freeform Association automatically, IF an event occured.
But if you want to make it even easier, "Fate Check" table only requires you to manually add a modifier to the simple Chart by knowing the Random Event rule. That's it. There is also Random Event table separately prepared for you.
There are 400+ tables in it! Excellent hard work of Marmus made them super easy to navigate.


62864 --REDO

62859

62860
Pinned version of the last pic is very handy. You can also use search function.

Tempered7
April 16th, 2026, 03:04
RESERVED
The Solo Adventurer's Toolbox Part 2: The Toolbox Expanded
https://www.dmsguild.com/en/product/353637/the-solo-adventurer-s-toolbox-part-two-the-toolbox-expanded-fantasy-grounds

Until I finish the article, I'll just leave its INDEX here.



PART ONE: SYSTEMS & CONCEPTS

Chapter 1-1: Principles of Solo Adventuring lays down some helpful guidelines about how to get the most out of your solo game.
Chapter 1-2: Methods of Solo Adventuring details a range of different ways a player can get into solo D&D.
Chapter 1-3: How Do I…? Frequently Asked Questions addresses common questions that solo players often have.
Chapter 1-4: The 6d12 Method is a method introduced in this book for quickly generating adventure elements on the fly.
Chapter 1-5: Battlemap Crawl System is a method introduced in this book for a solo boardgame-style battle map crawl system using miniatures.
Chapter 1-5a: Simplified Battlemap Crawl System is a stripped-down version of the system presented in 1-5.
Chapter 1-6: Realm Crawl System is similar to the battle map crawl system but covers large-scale overland/wilderness travel and hex crawling.
Chapter 1-7: House Rule Options / Character Buffs contains some suggestions for house rules for solo adventures.
Chapter 1-8: Improved Oracle / Alternate Oracle presents an improved oracle system, as well as a slightly more intense Alternate Oracle if you want to up the ante in your adventures.

PART TWO: GENERATORS

Chapter 2-1: Urban Generator is a highly detailed urban settlement generator, presenting a way to generate settlements either broadly or using a street-by-street method similar to a dungeon crawl.
Chapter 2-2: Natural Cavern Generator is a method for generating natural cavern systems as characters move through them (as opposed to constructed dungeons).
Chapter 2-3: Castle Generator is a method for generating castles and strongholds as you move through them.

PART THREE: ENCOUNTERS
Chapter 3-1 to 3-3: Whole new d100 tables of non-combat Wilderness, Urban, and Dungeon Encounters for the solo player.
Chapter 3-4: 100 Skill Challenges is a d100 table of skill challenges for the solo player, triggered using any one of the systems presented in Part One.

PART FOUR: EVEN MORE TABLES

Chapter 4-1: Boon Table is a table of boons triggered using any one of the systems presented in Part One.
Chapter 4-2: Bane Table is a table of banes triggered using any one of the systems presented in Part One.
Chapter 4-3: Item Table is a large table of random items for dungeon dressing or any time a random item needs to be generated.
Chapter 4-4: Keywords Table is a brand new keywords table for answering detailed questions.
Chapter 4-5: Fate Rolls / Life Events provides some possible interesting life events for your characters.
Chapter 4-6: Magic Item Tables presents almost all the magic items from the sourcebooks organized by rarity into rollable tables.
Chapter 4-7: Random Quest Name Table provides a d100 table (roll four times) that generates endless random quest names for interpretation. There is also a d1000 list of already rolled quest names.
Chapter 4-8: Magic Item / Relic Name Table is similar to 4-7 but is for generating relic names.

PART FIVE: THE BAD GUYS

Chapter 5-1: Running Combat & Monster Tactics is a chapter that presents a Random Monster AI and other tools for you to run your solo combat encounters.
Chapter 5-2: Villain / BBEG Generator is a series of tables for you to use in the creation of well-rounded villains for your solo adventures.
Chapter 5-3: Lair Generator is a series of tables that will provide interesting lairs for said villains.
Chapter 5-4: Solo Monster Encounter Tables (Levels 16-20) completes the combat encounter tables given in The Solo Adventurer’s Toolbox covering levels 16-20, and 11-20 for parties of 2 PCs.
And finally,

Appendix: Solo Playthroughs presents 5 separate playthroughs from solo players using various tools.
All in all, there is a wealth of resources here that can be used for a variety of purposes.

Tempered7
April 16th, 2026, 03:05
RESERVED - WIP
Griogre (https://forge.fantasygrounds.com/crafter/558/view-profile)'s Random Dungeon Tiles and Descriptions
https://forge.fantasygrounds.com/shop/items/2314/view

This module is meant to allow you to create a random dungeon map on the fly with each tile having a description. It is targeted for use with solo play, but works for any style of game.

https://forge.fantasygrounds.com/images/6e781a9e1fa19afe9a067d72da89b2b5.png

Tempered7
April 16th, 2026, 03:05
Gwydion's ​2d6 Dungeon Module Quick Start

Today's guide is for Gwydion's Free 2d6 Dungeon Conversion (Level 1 Only) in Xcore ruleset. It is originally from Toby Lancaster's DR Games. A great entry point to olden times' gritty and action packed Dungeon Crawlers. Soloing it can also teach you how to be a GM and create dungeons and encounters on-the-fly.

It'll require you to draw randomly generated dungeon rooms and their contents (in text) into the starting map, depending on random rolls. You can also use your favorite dungeon tiles and art packs. Videos at the Resources is a good visual start.

https://i.imgur.com/1HVYd0S.png
From Gwydion's Stream (Assets are from Forgotten Adventures Map Pack and created on the spot from rolls)

The Module: https://forge.fantasygrounds.com/shop/items/1608/view
Note: Downloading and some lite reading of the Core PDF is necessary to understand the rules.

61885
Fresh Start with a Torch in Starter Map

Preparation

Hotbars: Main

1. Level 1 Turn Flowchart (image): This will be your guide for dungeon creation. Also remember to check the pins on it.
2. Level 1 Map - Starting (image): You can Revert Changes any time at upper left corner in the window.
3. 2d6 roll (i.e: for room size): Click and drag d6, press right mouse button, drag and drop it to hotbar.
4. /clear command: Just type it in chat, before pressing enter, drag it to the hotbar.
5. Level 1 Rooms - Human Ancestry - The Entry table: This is the room generator.
6. DoorTable: To see if the doors are locked.
7. Doorway Symbols Image: This is only required if you're using the starting map instead of your dungeon tiles pack.
8. Story: Adventurer Levels

Hotbars: Modifier (shift/alt/ctrl)

Under Images:


Quick Reference Combat Card 1
Quick Reference Combat Card 2
Quick Reference Combat Card 3

Character Creation

Follow the instructions in Story: 1.3 Character Creation.

Notes

- The Module provides many rules in image form but Check the PDFs if you're confused.
- Quickest way to find things is always Search.
- Cog Icon at the upper right of Char Sheet resets stats.
- You can create Story entries to keep track of your progress. This might be necessary as Room Table has info on what loot tables to roll after a clear.
--- Drag & Drop or Right click on the paragraph in CHAT, "Copy text to clipboard", paste into Story page.
- All those ABBREVIATIONS might be confusing at first, but you don't have to memorize them. Just search them in the Tables tab and keep it at (All) instead of in a specific category while at it.

Creating the Map as You Progress

Useful assets:


Shockbolt Gamemaster Art Kit > Tiles (comes free with FGU, search in Assets)
Forgotten Adventures Mapmaking pack is for many assets (12 GB, free, link in Resources)

Things to know:


If you hold CTRL and draw a line in PAINT Mode, you draw a straight line. This is for the starting map.
Room table has a short description of the room that's been rolled, i.e: size and its contents / exits
Use LAYERS tab in the Map Tool: (See attachment and videos in Resources)
Create a Folder under Layers for each room and add its contents to the folder in the right menu to keep things tidy. i.e: Room 0, Room 1 > table + bottles, Room 2...
EITHER Draw the rooms within the starting map that's provided in the module.
OR Add rooms of appropriate sizes with any Map Tileset.
You can add objects in a room to make it pretty. Shockbolt Art Kit has some.
You can use any Mode of Play for combat but since this is dungeon crawling, best suited mode for it is using Maps with tokens.


Traveling in the Dungeon


Give your PC a Torch from the Effects tab under TOOL Category at right menu and click on the PC (drag the Torch tab onto your char)
Then In the Map Tool, unlock the map, and turn on Player Vision Preview & Lightning for old school feeling.
No need to add grids to the starting map (it has dotted grids).
Use DoorTable to check if the doors are locked. There is Open a Lock roll in the Char Sheet. Also few items to deal with locks.

Combat Rules

Note that these are NOT the entirety of the rules but just quick start info.

There are 3 quick reference combat cards under Images. Read them with the NPC cards in mind. Refer to the PDF if confused.


Quick Reference Combat Card 1 - Roll to Hit & Shifting the Die
Quick Reference Combat Card 2 - Armour Deflection & Interrupt Stat
Quick Reference Combat Card 3 - Multiple Creatures & Winning the Combat



Every time you finish a round, Update (click on) the Fatigue under Attributes in the Char Sheet manually. This is sort of a timer for getting tired to keep combat spicy. Check the PDF for additional rules.

Mishap = Fumble / Crit fail
Prime Attack = Crit success

Encounters


Image of NPCs are cards that contain crucial info about them.
Since the Players invade the rooms of NPCs unexpectedly, they always gain the initiative roll first.
Attack roll is 2d6.
You try to match the numbers near your Maneuvers (Maneuver x:y) with your weapon attack rolls to hit. Then roll for damage if you matched it.
Everyone has a limited number of Shift Points, which can be used to turn a rolled die to another result. Either +1 or -1.
As you delve deeper into the dungeon, your Shift goes up which means that your Defense is getting worse to speed up combat.
After you kill monsters, you add your XP and coins Manually.

If there is a loot table for the monster to roll, it's best to search the abbreviation from the monster card in the loot tables.
Loot from the tables are also added Manually into Inventory.


Additional Items

There are ingredients in the Images tab that are not added as items. You get them after some random loot table rolls from NPCs. They can be used to craft different things or you can sell them. Sell / Buy is done manually. And there is currently no crafting mechanics, so you just remove ingredients & add appropriate items manually.

# Resources

Gwydion's Full Gameplay Video: Most Important Moments Below.
EdnErL1hebU


Rolling for rooms / Doors / Using Story Entries: https://youtu.be/EdnErL1hebU?si=ECw_OXDPk_BPJF8M&t=813
Combat / NPC Cards > Shift > Interrupt: https://www.youtube.com/watch?v=EdnErL1hebU&t=1468s
Multiple Opponents: https://www.youtube.com/watch?v=EdnErL1hebU&t=3389s
Adding Objects to Layers > Room Folders: https://youtu.be/EdnErL1hebU?si=Ibcq00R0f4J2lidX&t=5801
Toughest Battle > Fatigue up: https://youtu.be/EdnErL1hebU?si=McrNqDmtldI9thU-&t=6129
Loot Rolls: https://youtu.be/EdnErL1hebU?si=w4FqYOVYfHHArkYl&t=7200



Forgotten Adventures Mapmaking pack: https://www.forgotten-adventures.net/product/map-making/assets/mapmaking-pack/
Basic Card Decks using FG Tables by Trenloe: https://forge.fantasygrounds.com/shop/items/97/view this is the table addon in the vid. If you rolled a room, tick the circle under "Used?" category to omit it from the rolls.
PWYW - Reveries of the Dark - A narrative supplement for 2D6 Dungeon: https://www.drivethrurpg.com/en/product/481628/reveries-of-the-dark-a-narrative-supplement-for-2d6-dungeon

NOTE: I kinda messed up my map by pressing Revert Changes in testing. That's why there's only 1 pic. If I can find time, I'll replay and add more pics.

Tempered7
April 16th, 2026, 03:06
RESERVED
Solo Adventure Resource: The Dungeon Oracle
https://www.dmsguild.com/en/product/409866/solo-adventure-resource-the-dungeon-oracle-fantasy-grounds

Contained in this small supplement is a method for converting published party adventures for solo (DM-less) play.

In our product The Solo Adventurer's Toolbox, we introduced a method for creating freeform, self-generating solo adventures that reveal themselves as they go. But through conversations with other solo players, it has become evident that many soloists desire to take advantage of the plethora of excellent published adventures from Wizards of the Coast and other writers on DM's Guild.

Tempered7
April 16th, 2026, 03:25
RESERVED
The Solo Adventurer's Toolbox: Sci-Fi / Spelljammer Edition.
https://www.dmsguild.com/en/product/455802/the-solo-adventurer-s-toolbox-sci-fi-spelljammer-edition-fantasy-grounds

Tempered7
April 16th, 2026, 03:25
2. Solo Systems with Built-in Oracles...
RESERVED
SoloDark Oracle / Alone in the Dark Shadowdark RPG Bundle [with Solo Adventures]
https://www.fantasygrounds.com/store/product.php?id=IPFGSDTALAITD

Tempered7
April 16th, 2026, 03:26
RESERVED
Star Trek Adventures: Captain's Log Solo Roleplaying Game (Requires paid Star Trek ruleset, new one is better). [!] Confirmation required for if it can be played in the free ruleset with SRD?
https://www.fantasygrounds.com/store/product.php?id=MUH0142304FG

Tempered7
April 16th, 2026, 03:27
RESERVED
CYBERPUNK RED - Single Player Mode
https://www.fantasygrounds.com/store/product.php?id=IPFGCPRRTGSPM

Tempered7
April 16th, 2026, 03:28
3. Standalone Adventure Books [PAID / Dmsguild]
RESERVED
FOR TOTAL BEGINNERS: Play & Learn Solo (Fighter): A Warrior Born
https://www.dmsguild.com/en/product/472854/play-learn-solo-fighter-a-warrior-born-fantasy-grounds

Tempered7
April 16th, 2026, 03:28
RESERVED
Uncertain Life - Solo Adventure (for 5e) converted into FGU by David Bond, David Williamson, Rob Twohy.
https://www.dmsguild.com/en/product/371774/uncertain-life-solo-adventure-fantasy-grounds

Tempered7
April 16th, 2026, 03:30
RESERVED
Paul Bimler's 5e Solo Adventure Series.
The Death Knight's Squire is the first one and it takes 2-4 hours to play.
https://www.dmsguild.com/en/product/221421/d-d-solo-adventure-the-death-knight-s-squire-fantasy-grounds

Tempered7
April 16th, 2026, 03:30
RESERVED
Paul Bimler's 5e Solo Adventure Series.
Tyrant of Zhentil Keep
https://www.dmsguild.com/en/product/234645/d-d-solo-adventure-tyrant-of-zhentil-keep-fantasy-grounds

Tempered7
April 16th, 2026, 03:31
RESERVED
Paul Bimler's 5e Solo Adventure Series.
Citadel of the Raven
https://www.dmsguild.com/en/product/247724/d-d-solo-adventure-citadel-of-the-raven-fantasy-grounds

Tempered7
April 16th, 2026, 03:31
RESERVED
Paul Bimler's 5e Solo Adventure Series.
The Tortured Land
https://www.dmsguild.com/en/product/277688/d-d-solo-adventure-the-tortured-land-fantasy-grounds
Taster [free pdf (https://www.dmsguild.com/en/product/271090/d-d-solo-adventure-the-tortured-land-taster)]

Tempered7
April 16th, 2026, 03:32
RESERVED
Paul Bimler's 5e Solo Adventure Series.
Drums at Daggerford
https://www.dmsguild.com/en/product/313856/d-d-solo-adventure-drums-at-daggerford-fantasy-grounds

Tempered7
April 16th, 2026, 03:33
RESERVED
Paul Bimler's 5e Solo Adventure Series.
Caught In A Wizard's Web
https://www.dmsguild.com/en/product/403087/d-d-solo-adventure-caught-in-a-wizard-s-web-fantasy-grounds

Tempered7
April 16th, 2026, 03:34
RESERVED
Paul Bimler's 5e Solo Adventure Series.
Flight To Undermountain
https://www.dmsguild.com/en/product/552490/d-d-solo-adventure-flight-to-undermountain-fantasy-grounds

Tempered7
April 16th, 2026, 03:35
RESERVED for future Paul Bimler Goodies

Tempered7
April 16th, 2026, 03:35
RESERVED
Paul Bimler's Solo Skirmishes
1. Stone, Wood & Thunder
https://www.dmsguild.com/en/product/416800/solo-skirmish-stone-wood-thunder-fantasy-grounds

Tempered7
April 16th, 2026, 03:36
RESERVED.
Paul Bimler's Solo Skirmishes
2. The Cult of Mol'goroz
https://www.dmsguild.com/en/product/339833/solo-skirmish-the-cult-of-mol-goroz-fantasy-grounds

Tempered7
April 16th, 2026, 03:36
RESERVED
Eberron Solo Adventure: The Saviour of Sharn
by Paul Bimler
https://www.dmsguild.com/en/product/252237/eberron-solo-adventure-the-saviour-of-sharn-fantasy-grounds
[!] Confirmation needed for if it can be played without the old Eberron rulebook module.

Tempered7
April 16th, 2026, 03:37
4. Solo Journaling Games

Thousand Years​ Old Vampire by damned [free]: This is a basic ruleset for the Thousand Year Old Vampire RPG which can be found here https://thousandyearoldvampire.com/ and here https://timhutchings.itch.io/tyov

RESERVED
https://forge.fantasygrounds.com/shop/items/896/view

Tempered7
April 16th, 2026, 03:46
RESERVED for more Solo Journaling Rulesets/Modules [A man can hope :)]

Tempered7
April 16th, 2026, 03:47
RESERVED
Tables of Doom: 5E Solo Adventuring
by Paul Bimler
https://www.dmsguild.com/en/product/240826/d-d-solo-adventure-tables-of-doom-5e-solo-adventuring-fantasy-grounds

Tables Of Doom contains two short solo quests: “Shadows Gather”, and “Brain Dead.” The quests are designed to be relatively short, 2 hours max for each, and both take place on the Dragon Coast of Faerun. They could be played after “Death Knight’s Squire (https://www.fantasygrounds.com/forums/showthread.php?87174-SOLO-RPG-Resources-for-FGU&p=762031&viewfull=1#post762031)” or before “Tyrant of Zhentil Keep (https://www.fantasygrounds.com/forums/showthread.php?87174-SOLO-RPG-Resources-for-FGU&p=762032&viewfull=1#post762032),” or as stand-alones. DMs could use these quests to give their players something to do between sessions, or to level up prior to a session. We've been told that our solo adventures have also been used to playtest homebrew classes.

Tempered7
April 16th, 2026, 04:41
RESERVED
Jim Socks' Content Generator 2020 (FREE module in the Forge).
www.fantasygrounds.com/forums/showthread.php?54306-Content-generator-2020 (http://www.fantasygrounds.com/forums/showthread.php?54306-Content-generator-2020)

Tempered7
April 16th, 2026, 09:57
RESERVED
Cthulhu 7E - Alone Against the Dark (Also needs Cthulhu 7th ed ruleset. Gifted to paid users after FGVTT gone free, if you claimed it before 1 Jan.)
https://www.fantasygrounds.com/store/product.php?id=CHA23154COC7E

Tempered7
April 16th, 2026, 09:58
6. CONTENT NOT YET CONVERTED

SOLO RPG SYSTEMS
Forbidden Lands (https://www.youtube.com/watch?v=8drlHn_D7b4) (Solo Hexcrawl),

Tempered7
April 16th, 2026, 10:00
6. CONTENT NOT YET CONVERTED

SOLO RPG SYSTEMS
4 Against Darkness (https://www.youtube.com/watch?v=nWFHYbeedek) (Solo Dungeon-crawl),

Tempered7
April 16th, 2026, 10:01
6. CONTENT NOT YET CONVERTED

SOLO RPG SYSTEMS
Symbaroum Solo Rules (https://www.drivethrurpg.com/en/product/313242/symbaroum-solo), UNOFFICIAL

Tempered7
April 18th, 2026, 08:37
7. ARTICLES ON SOLO RESOURCES:

7.1. Articles On Solo Systems

What are solo systems and oracles, what are their components, how do they work, how to use them?

7.2. Practical Solo Gameplay

Many ways to play solo.

Tempered7
May 22nd, 2026, 19:57
ADDED TO

2. Solo Systems with Built-in Oracles (https://www.fantasygrounds.com/forums/showthread.php?87174-SOLO-RPG-Resources-for-FGU&p=762009&viewfull=1#post762009):

Fallout RPG: Wasteland Wanderer: A Solo Roleplaying Game (SW Store (https://www.fantasygrounds.com/store/product.php?id=MUH0580244) / Steam (https://store.steampowered.com/app/4735250/Fantasy_Grounds__Fallout_RPG_Wasteland_Wanderer_A_ Solo_Roleplaying_Game/)). [!] Confirmation required for if it can be played in the free ruleset with SRD?

Also, links added to other solo sources.