Zyon
April 14th, 2026, 17:22
IMPORTANT NOTE: This is a Live Session/Text-Based RP hybrid game. Read below for details
FG License: GM has Ultimate license
Game System: Savage Worlds Adventurers Edition
Time Zone: Central (CST)
Day of week and time: Every other Friday, 8:30p.m. CST
Planned Duration: 3-4 hour sessions
Term: Long Term Campaign
Text or Voice: Voice & Text (See below)
Voice software used: Discord Voice
Roleplay & Combat mix: Heavily RP focused, narratively driven game where combat is used to enhance the story. Most RP will happen in text while sessions tend to lean into combat a little more.
Number of Players in game & needed: 5 current players, looking to possibly add 1-2 additional players
Note: This is a long term campaign in progress. We have completed 2 full Acts of the narrative and are moving into the third act.
============================STORY================= ===========
The rebellion burns on.
To the north, the City of Avalbourne stands defiant, the one true bastion of the Bastard Rebellion. Isolated in the far north wilds of Whitefeng Forest and ruled by Countess Katherine Greysteele, one of the five leaders of the Bastard Rebellion, Avalbourne had become a natural safe haven for all Bastard forces and sympathizers. A fact that the Kortarran Military can no longer ignore.
Kortarran forces have begun their march from the South, and fleets of Kortarran warships have blockaded the seas to the North. Avalbourne is surrounded and vastly outnumbered and outmatched. The city will fall, and when it does, the back of the Rebellion will be broken.
And so, a party of heroes rush Northward in hopes of reaching Avalbourne before the military, desiring to prevent undo bloodshed on either side, because the party knows that Avalbourne is only the beginning. They know of a Shadow that has fallen over the Kingdom of Kortarra, an evil lurking in the corners of the noble courts, pulling strings and inciting conflict purely for the purpose of slaughter in the masses. The whole conflict of this rebellion is nothing but a stage in some grander design, plotted in secret and executed with malice.
Time is of the essence, and the lives of an entire nation are on the line.
============================WORLD================= ===========
The World of Grae is a homebrew, low magic, fantasy setting that is RP heavy where combat is only used as a means to further the story. Grae is set to be a heavily sandbox styled game in which players' decisions determine the flow and direction of the story. Within the world of Grae, players will be faced with many dilemmas of morality where the answers may not always be easily black and white. "Good" is not always right, and "Evil" is not always unreasonable. The world is filled with age-old prejudices and rivalries that the players will have to come to terms with, making their stands and establishing how exactly they wish to be known by society around them.
The population of Grae is mostly comprised of humans, whose population makes up roughly 80% of the entire world. Beneath them, the next most populous races are the Dwarves, the Elves and the Orcs along with their respective half-races. And beneath that a number of other common "Fantasy" races exist, albeit in a very rare dispersal around the world (Most D&D/Pathfinder races exist in Grae in some form or another, just very rare and unusual within most human societies).
Magic within Grae is very rare, with less than 1% of the world's population having some form of magical aptitude. Arcane magics are often distrusted and as a result are highly regulated within most countries of the world, even being altogether illegal in some places. Likewise, Divine magics are equally rare and met with suspicion when practiced outside the accepted faiths of Grae's most honored and trusted patrons, once again resulting in certain "pagan" faiths becoming outright outlawed in some places.
======================OUR HYBRID SYSTEM======================
This campaign/group is a bit unique in that we are a sort of Hybrid kind of game. We use Discord voice alongside Fantasy Grounds during session, but we also use Discord Text for text-based RP between sessions. In essence, we are always Roleplaying. Pretty much every day here and there. This creates a very story driven campaign where the narrative is central, character development is key and party relationships are dynamic. It also creates a very tight knit group of players. THIS IS A KEY FACTOR IN THIS GROUP. Character relationships are developed here, and the plot moves forward and you will miss important details if neglected. Hate to list this as a "Requirement" for consideration into the group, but it kinda is, not necessarily implemented by me as a GM but as the group dug in, this is what it became. And quite honestly, it's super awesome.
That being said, we understand the pull of day to day life in the "real world" and it is understood that some players may not be able to participate as heavily in text RP as others based on availability. This is okay, and as long as some degree of effort to participate is shown and attention is given to "follow along" with the narrative as it plays out then that should be plenty. Ultimately, the more you put in, the more you get out. This has honestly has become our groups favorite aspect of our games and we are very excited to potentially bring more people into the circle with us.
================================================== ===========
If you are interested or have any questions about the world or our hybrid live session/text-based RP, feel free to send me a message. The best way to do so is most likely via Discord as you will probably get a near immediate response that way. My discord is zyoncrest
FG License: GM has Ultimate license
Game System: Savage Worlds Adventurers Edition
Time Zone: Central (CST)
Day of week and time: Every other Friday, 8:30p.m. CST
Planned Duration: 3-4 hour sessions
Term: Long Term Campaign
Text or Voice: Voice & Text (See below)
Voice software used: Discord Voice
Roleplay & Combat mix: Heavily RP focused, narratively driven game where combat is used to enhance the story. Most RP will happen in text while sessions tend to lean into combat a little more.
Number of Players in game & needed: 5 current players, looking to possibly add 1-2 additional players
Note: This is a long term campaign in progress. We have completed 2 full Acts of the narrative and are moving into the third act.
============================STORY================= ===========
The rebellion burns on.
To the north, the City of Avalbourne stands defiant, the one true bastion of the Bastard Rebellion. Isolated in the far north wilds of Whitefeng Forest and ruled by Countess Katherine Greysteele, one of the five leaders of the Bastard Rebellion, Avalbourne had become a natural safe haven for all Bastard forces and sympathizers. A fact that the Kortarran Military can no longer ignore.
Kortarran forces have begun their march from the South, and fleets of Kortarran warships have blockaded the seas to the North. Avalbourne is surrounded and vastly outnumbered and outmatched. The city will fall, and when it does, the back of the Rebellion will be broken.
And so, a party of heroes rush Northward in hopes of reaching Avalbourne before the military, desiring to prevent undo bloodshed on either side, because the party knows that Avalbourne is only the beginning. They know of a Shadow that has fallen over the Kingdom of Kortarra, an evil lurking in the corners of the noble courts, pulling strings and inciting conflict purely for the purpose of slaughter in the masses. The whole conflict of this rebellion is nothing but a stage in some grander design, plotted in secret and executed with malice.
Time is of the essence, and the lives of an entire nation are on the line.
============================WORLD================= ===========
The World of Grae is a homebrew, low magic, fantasy setting that is RP heavy where combat is only used as a means to further the story. Grae is set to be a heavily sandbox styled game in which players' decisions determine the flow and direction of the story. Within the world of Grae, players will be faced with many dilemmas of morality where the answers may not always be easily black and white. "Good" is not always right, and "Evil" is not always unreasonable. The world is filled with age-old prejudices and rivalries that the players will have to come to terms with, making their stands and establishing how exactly they wish to be known by society around them.
The population of Grae is mostly comprised of humans, whose population makes up roughly 80% of the entire world. Beneath them, the next most populous races are the Dwarves, the Elves and the Orcs along with their respective half-races. And beneath that a number of other common "Fantasy" races exist, albeit in a very rare dispersal around the world (Most D&D/Pathfinder races exist in Grae in some form or another, just very rare and unusual within most human societies).
Magic within Grae is very rare, with less than 1% of the world's population having some form of magical aptitude. Arcane magics are often distrusted and as a result are highly regulated within most countries of the world, even being altogether illegal in some places. Likewise, Divine magics are equally rare and met with suspicion when practiced outside the accepted faiths of Grae's most honored and trusted patrons, once again resulting in certain "pagan" faiths becoming outright outlawed in some places.
======================OUR HYBRID SYSTEM======================
This campaign/group is a bit unique in that we are a sort of Hybrid kind of game. We use Discord voice alongside Fantasy Grounds during session, but we also use Discord Text for text-based RP between sessions. In essence, we are always Roleplaying. Pretty much every day here and there. This creates a very story driven campaign where the narrative is central, character development is key and party relationships are dynamic. It also creates a very tight knit group of players. THIS IS A KEY FACTOR IN THIS GROUP. Character relationships are developed here, and the plot moves forward and you will miss important details if neglected. Hate to list this as a "Requirement" for consideration into the group, but it kinda is, not necessarily implemented by me as a GM but as the group dug in, this is what it became. And quite honestly, it's super awesome.
That being said, we understand the pull of day to day life in the "real world" and it is understood that some players may not be able to participate as heavily in text RP as others based on availability. This is okay, and as long as some degree of effort to participate is shown and attention is given to "follow along" with the narrative as it plays out then that should be plenty. Ultimately, the more you put in, the more you get out. This has honestly has become our groups favorite aspect of our games and we are very excited to potentially bring more people into the circle with us.
================================================== ===========
If you are interested or have any questions about the world or our hybrid live session/text-based RP, feel free to send me a message. The best way to do so is most likely via Discord as you will probably get a near immediate response that way. My discord is zyoncrest