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madman
April 12th, 2026, 00:42
This is where the combined list of extensions and links will be kept for Feedback and Support.
As this thread will cover more than 1 extension and ruleset, please include the following info for support.
These were made for my personal games and may not cover every edge case.

What Extension?
What Ruleset?
The problem you are having?
Any error messages you have.
Did you test it without other extensions loaded?

Please leave some feedback or a review on the Forge.
Thanks for your time.


M's Shop Till You Drop -- Forge
(https://forge.fantasygrounds.com/shop/items/2908/view)v1.0.2
M's Shop Till You Drop 5E-- Forge (https://forge.fantasygrounds.com/shop/items/2926/view)
v1.0.2
M's Critical Specialization and Effects -- Forge (https://forge.fantasygrounds.com/shop/items/2872/view)
v1.0.1
M's Calendar Player Notes -- Forge (https://forge.fantasygrounds.com/shop/items/2919/view)
v1.0.1
M's Random Token Bag -- Forge (https://forge.fantasygrounds.com/shop/items/2862/view)
v1.0.2
M's Inventory Containers 5E -- Forge (https://forge.fantasygrounds.com/shop/items/2925/view)
v1.0.1
v1.0.2 You can pick the Light/Dark theme in the options now.
v1.0.3 Upgraded - Adds Bag of ... Sack/Container option to remove weight

M's Counteract Tracker -- Forge (https://forge.fantasygrounds.com/shop/items/2923/view)
v1.0.1
v1.0.2 will include counteract rolls from spell list for PC/NPC. Drag from chat to resolve. Soon™
M's Draggable Targeting Buttons -- Forge (https://forge.fantasygrounds.com/shop/items/2864/view)
v1.0.0
M's Campaign Rolls Tracker -- Forge (https://forge.fantasygrounds.com/shop/items/2866/view)
v1.0.3
M's Tempus Fugit -- Forge (https://forge.fantasygrounds.com/shop/items/2930/view)
v1.0.1
M's Crafting Tracker -- Forge (https://forge.fantasygrounds.com/shop/items/3017/view)
v1.0.0
M's Earn Income -- Forge (https://forge.fantasygrounds.com/shop/items/3016/view)
v1.0.0
M's Doppleganger -- Forge (https://forge.fantasygrounds.com/shop/items/3053/view)
v1.0.0
M's Auto Flanking -- Forge (https://forge.fantasygrounds.com/shop/items/3125/view)
v1.0.3 Updated to remove on movement
M's Invested Items -- Forge (https://forge.fantasygrounds.com/shop/items/3127/view)
v1.0.0
M's Recall Knowledge -- Forge (https://forge.fantasygrounds.com/shop/items/3050/view)
v1.0.0
M's Better Invisibility -- Forge (https://forge.fantasygrounds.com/shop/items/3156/view)
v1.0.0
M's GM Screen -- Forge (https://forge.fantasygrounds.com/shop/items/3143/view)
v1.0.0
v2.0 Added a player side to the extension for players to track what they want to track.
M's Party Exploration -- Forge (https://forge.fantasygrounds.com/shop/items/3155/view)
v1.0.0
v2.0 Added a dropdown to the top of the image. You can now add more than one image to this area and select them with the dropdown.
M's UNDO Last Action -- Forge (https://forge.fantasygrounds.com/shop/items/3173/view)
v1.0.0
v1.0.1 Added a default starting location for the button.

Kenku Dev - Sounds -- Forge
(https://forge.fantasygrounds.com/shop/items/3141/view)Many QOL changes.
Search inside an open playlist/soundboard
You can now add two soundboards to a playlist.
Now playing button (Looks like an ear) that will show playing tracks in large lists.
Any track can be set to loop.
Standard/default volume setting for playlists.
Standard/default volume setting for soundboards.

GitHub -- Link (https://github.com/madman812/Fantasy-Grounds-to-Kenku-FM/releases/download/Working/Kenku.FM.Dev-1.5.7.Setup.exe)
Youtube for install -- Video (https://www.youtube.com/watch?v=gLxX-UYD4EU&t=2s)
1.0.0


Discord Server (https://discord.gg/TChWAhV4) for Help and Questions

Youtube Videos -- Here (https://www.youtube.com/@madman81b4u)

madman
April 12th, 2026, 00:42
Reserved For Later..

madman
April 12th, 2026, 00:43
Reserved For Later..
Versions And Updates

wrandalljr4
April 13th, 2026, 20:21
Hello

The money calculation is not right. It seems like the purchase can then convert all coins into pp.

Warren

madman
April 13th, 2026, 23:20
Hello
The money calculation is not right. It seems like the purchase can then convert all coins into pp.
Warren

Hello, I see what your sayin. I'll get a patch in for that. [FIXED] [UPLOADED NEW BUILD]
Thanks for reporting it.

Madman

wrandalljr4
April 13th, 2026, 23:49
Hello, I see what your sayin. I'll get a patch in for that.
Thanks for reporting it.

Madman

Hello

Here is a youtube video explaining.

https://www.youtube.com/watch?v=tir2z30AfxI

Warren

madman
April 14th, 2026, 03:09
Thanks, I got it sorted. New Build Live.

Madman..

drempel
April 19th, 2026, 01:49
Inventory Containers is throwing this error on load.

[campaign/cascadewindows.xml]
[4/18/2026 5:47:29 PM] [WARNING] windowclass: Window class (house) defined with merge attribute, but asset name does not match existing asset. [CascadeWindows] [campaign/cascadewindows.xml]
[4/18/2026 5:47:29 PM] [ERROR] icon: Could not find image file (sack_of_stuffing.png) for icon (sack_of_stuffing). [Feature M's Inventory Nesting 5E v100] [extension.xml]
[4/18/2026 5:47:29 PM] MEASURE: EXTENSIONS LOAD - 1.8764565 - 53

madman
April 19th, 2026, 06:38
That image was part of my extension I use in my stuff. I removed it.
I updated the files, and the new build is live.

Madman..

tmsooner
April 25th, 2026, 14:45
Do you plan on making the Sack of Stuffing extension for 5e? My biggest issue is wanting to track container capacity so the players know how much they can truly fit in a pouch or backpack.

madman
April 26th, 2026, 04:59
I only implemented the Expand and Collapse. I am not familiar with the rules for 5E, as I do not play it.
I check to see how it works. No promises.

Madman

Surge
May 23rd, 2026, 01:19
Just bought the Sack of Stuffing extension.

The + and - symbols are near impossible to see when using the FG "Theme: Core".

Would it be possible to tweak the colours so it is compatible with the default FG theme? I realise this isn't the default theme for PF2E, but it just has more polish so my table and I prefer it.

madman
May 23rd, 2026, 12:12
I will have a look.
You can pick the Light/Dark theme in the options now.
Madman..

Build Updated to 1.0.2

Arimil508
June 7th, 2026, 20:14
I was going to reply saying that character weight was acting up then i double checked and saw i was using both bag of stuffing and the old bag of holding ext. Silly me.

yarnameloc90
June 8th, 2026, 01:31
Any plans on having the Sack of Stuffing work with Starfinder 2E?

metaldm007
June 8th, 2026, 05:40
As someone who really wants to learn how to use the KenkuFM extension, is there any further guidance you can offer to setting it up? As it stands, after installing the modified executable, FG and Kenku are somewhat connected as "Stop All" in FG does stop KenkuFM audio. However nothing else seems to work; cant import from KenkuFM directly, nor can I import files or the included CSV.

How would I go about the "Build" section on GitHud? Is it necessary to making it run? Sorry for being clueless.

EDIT: Made some progress! Just used my web-browser to search "http://127.0.0.1:3333/v1/fg/sounds.csv" and it successfully made a new CSV that accurately represents the audio I have!

madman
June 8th, 2026, 06:40
I added a new version of the FG extension. I had made a change to the App I forgot to add to the extension.
I was using a local copy, and it was working for me.
Do a check for updates in FG to get the newest version.

Send me a message on Discord (https://discord.com/channels/274582899045695488/879101597894987776)if you need more help.
You just download the app from the link. You only need the Kenku.FM.Dev-1.5.7.Setup.exe (https://github.com/madman812/Fantasy-Grounds-to-Kenku-FM/releases/download/Dev/Kenku.FM.Dev-1.5.7.Setup.exe)
Install it and start the App.
Click [Start Remote] from settings.
Add some sounds from your hard drive.
Load FG with the Extension - Feature: Sounds - Kenku
Go to the settings in the sounds window and select Kenku and then Import Kenku
You have to set up the Discord bot and invite it to your server.
Select the bot in outputs and hit play in Kenku or FG.

madman
June 8th, 2026, 19:14
Any plans on having the Sack of Stuffing work with Starfinder 2E?

It works with SF2 I just did not add it in the Ruleset list.[FIXED]

Madman..

Surge
June 8th, 2026, 21:03
I will have a look.
You can pick the Light/Dark theme in the options now.
Madman..

Build Updated to 1.0.2

Hi M,

Thanks for doing this. I am unable to find where the option is. Am I blind?

madman
June 8th, 2026, 22:21
Hi M,

Thanks for doing this. I am unable to find where the option is. Am I blind?

It is in the options menu.
See image.

Madman..

Surge
June 9th, 2026, 20:19
It is in the options menu.
See image.

Madman..

Hi M,

The option isn't present in my FG. I do have the extension loaded and working. I can tick the option "Is Container" in an item's properties, and can collapse its content in the Inventory tab, but no option as you have shown.

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=67772&stc=1&d=1781032726
67772

madman
June 10th, 2026, 11:31
Hi M,

The option isn't present in my FG. I do have the extension loaded and working. I can tick the option "Is Container" in an item's properties, and can collapse its content in the Inventory tab, but no option as you have shown.

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=67772&stc=1&d=1781032726
67772

Not sure what is going on. I added a new build. Please check for updates again, and let me know.

Madman

madman
June 10th, 2026, 11:52
Do you plan on making the Sack of Stuffing extension for 5e? My biggest issue is wanting to track container capacity so the players know how much they can truly fit in a pouch or backpack.

Inventory Containers 5E now supports weight tracking and Bag of Stuff weight removal.

Madman..

madman
June 13th, 2026, 00:09
Death Reorder now adds Dying: 1 and Prone to the character. Also, it sets the Dying # on the character sheet to 1. Does not handle Critical hits that down the player setting it to Dying: 2

Madman..

dmbrown
June 20th, 2026, 22:28
For the GM Screen, it would be nice if we could change the Section labels and also make them a little bigger, so it is easier to scan and find what we are looking for.

wrandalljr4
June 20th, 2026, 23:04
Death Reorder now adds Dying: 1 and Prone to the character. Also, it sets the Dying # on the character sheet to 1. Does not handle Critical hits that down the player setting it to Dying: 2

Madman..

Hello

I have not had any issues so far with the GM Screen. I just want to say I love it. I am something tweaks can be made. But I love it.

Thank you,

Warren

madman
June 22nd, 2026, 12:41
For the GM Screen, it would be nice if we could change the Section labels and also make them a little bigger, so it is easier to scan and find what we are looking for.

What do you want the section labels to do? I was thinking of removing them and adding the record name there?

Madman..

madman
June 22nd, 2026, 15:59
New Update to the Kenku FM-dev App.
Adds looping for all audio tracks, not just playlist tracks.

Madman..

dmbrown
June 27th, 2026, 17:53
What do you want the section labels to do? I was thinking of removing them and adding the record name there?

Madman..

Yes, that was kinda of what I was thinking using the users current theme and thanks for creating this extension as it reminds me of an old school GM screen.

68034

Frabulon
June 29th, 2026, 18:51
I own M's Inventory Containers 5e and it used to work as described - I could drag an item onto another and it would nest and spawn a collapse/expand button.

The extension now shows up in my list as M's Sack of Stuffing 5E 1.1 and the drag and drop no longer works. If I set the properties of an item to sack and set a weight limit it will then spawn a collapse/expand button that will work, but in order to place an item into that "sack" I have to write the location in the location blank.

madman
June 30th, 2026, 02:25
Hello,
Yes, the name changed because I added weight tracking for items like a Bag of Holding.
I am able to drop an item on the location and it adds it.
The drop does not automatically set it to container, so the expand/collapse appears.
I changed that.
I updated the forge extension, but you will have to check for updates to get this version.
Madman..

Frabulon
June 30th, 2026, 03:40
Thank you Madman,
I'm so grateful you creators make these mods and appreciate how quickly you've responded.

madman
June 30th, 2026, 03:45
Your Welcome!

zBeeble
July 9th, 2026, 22:04
The flanking mod doesn't seem to take "gangup" (rogue feat) into account. The feat means + rogue + any allied in any position threatening is a flank.

madman
July 10th, 2026, 02:10
The flanking mod doesn't seem to take "gangup" (rogue feat) into account. The feat means + rogue + any allied in any position threatening is a flank.

No it does not. It's on the list to add in the future.

Madman..