View Full Version : Different skills for initiative
NightDragon
April 11th, 2026, 20:42
Hello,
I am starting a new game. Most of the PCs have the ability to change what skill they are using for Initiative to any skill in the list. One of them only has perception and stealth available. Unfortunately this PC has the ability to use Occultism for initiative, so they are the person that most needs to change it. Any idea how to fix this?
Trenloe
April 11th, 2026, 21:43
With a PC that has just been created, the initiative dropdown list is initialized when the main tab opens, and if the skills tab has never been opened, there won't be any skills in the PC sheet. I'll see if I can force the population of that data in the ruleset. In the meantime, the work around is to open the Skills tab on the PC sheet at least once, then restart FG so that the PC sheet re-reads the skills.
tahl_liadon
April 14th, 2026, 17:05
With a PC that has just been created, the initiative dropdown list is initialized when the main tab opens, and if the skills tab has never been opened, there won't be any skills in the PC sheet. I'll see if I can force the population of that data in the ruleset. In the meantime, the work around is to open the Skills tab on the PC sheet at least once, then restart FG so that the PC sheet re-reads the skills.
very interesting. wish i had known this haha
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