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Birger Tucholski
March 26th, 2026, 00:27
Hi is it Possible to code the Vitalising Rune in the Combat Tab ?? something like this:
IFT: Type(Undead); PERS: 1d6 vitality
I think the Problem is the Pers Damage If i use DMG like this, it Worked
IFT: Type(Undead); DMG: 1d6 vitality

Trenloe
March 26th, 2026, 03:17
As you mention, PERS will not work that way because PERS is an effect that indicates the creature with the effect has persistent damage, and it is checked at the end of that creature's turn, not as part of a damage action (applying damage).

As per the effects Wiki page IFT: Type(Undead); DMG: 1d6 persistent, vitality should work, but there's an issue when I tested just now and I can see the problem in the code. I'll make a note to try to look at this during the current test channel effect updates. For now you'll need to apply the PERS: 1d6 vitality effect manually.

Birger Tucholski
March 26th, 2026, 08:10
Yes we can handle it on this way,
My Thinking was, my Player doesn´t roll Recall Knowlede, so i have to Say," its an Undead Creature, Think on youre Rune." I Think we code it like the Fire Rune that every Hit makes Damage on Undead. Its easier for me.
I hope Fantasy Grounds can appley some times Pers Damage on Hit or Crit.