Darkrin
March 21st, 2026, 03:03
Hey everyone,
I wanted to introduce myself and share a project I’ve been working on.
I go by Darkrynn/Darkrin, and I’ve been building out a set of plug-and-play modules for Fantasy Grounds designed to drop directly into your campaigns.
I’m currently building a growing collection of:
Fully built shops (Blacksmiths, Taverns, General Stores, etc.)
茶 Complete inventories with FG-ready items
Named NPCs with personality, hooks, and integration potential
Story entries for quick DM reference
Linked content for smooth in-session use
The first module, Darkrynn’s Ready Shops: Core Set, is already out here (https://forge.fantasygrounds.com/shop/items/2883/view)
I have 5 more shops here in the Expanded set of shops (https://forge.fantasygrounds.com/shop/items/2896/view)
This one below is a free shop so you can see what the others come with
Free shop (https://forge.fantasygrounds.com/shop/items/2887/view)
Everything is designed to:
Work out of the box
Require minimal setup during a live session
My goal is simple:
Help DMs spend less time building and more time playing.
Whether you need something quick to drop into a town or want to flesh out a location fast, these modules are meant to remove that friction.
Feedback Wanted
I’d really appreciate input from the community:
What kinds of shops or content do you need most?
Do you prefer bundles or individual modules?
What’s your biggest pain point when prepping in FG?
Compatibility Note
Modules are built with:
Fantasy Grounds Unity
Some features may integrate better with certain extensions, but everything is designed to function without them.
Thanks for taking the time to read this.
Looking forward to contributing to the community.
— Darkrynn
I wanted to introduce myself and share a project I’ve been working on.
I go by Darkrynn/Darkrin, and I’ve been building out a set of plug-and-play modules for Fantasy Grounds designed to drop directly into your campaigns.
I’m currently building a growing collection of:
Fully built shops (Blacksmiths, Taverns, General Stores, etc.)
茶 Complete inventories with FG-ready items
Named NPCs with personality, hooks, and integration potential
Story entries for quick DM reference
Linked content for smooth in-session use
The first module, Darkrynn’s Ready Shops: Core Set, is already out here (https://forge.fantasygrounds.com/shop/items/2883/view)
I have 5 more shops here in the Expanded set of shops (https://forge.fantasygrounds.com/shop/items/2896/view)
This one below is a free shop so you can see what the others come with
Free shop (https://forge.fantasygrounds.com/shop/items/2887/view)
Everything is designed to:
Work out of the box
Require minimal setup during a live session
My goal is simple:
Help DMs spend less time building and more time playing.
Whether you need something quick to drop into a town or want to flesh out a location fast, these modules are meant to remove that friction.
Feedback Wanted
I’d really appreciate input from the community:
What kinds of shops or content do you need most?
Do you prefer bundles or individual modules?
What’s your biggest pain point when prepping in FG?
Compatibility Note
Modules are built with:
Fantasy Grounds Unity
Some features may integrate better with certain extensions, but everything is designed to function without them.
Thanks for taking the time to read this.
Looking forward to contributing to the community.
— Darkrynn