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Darkrin
March 21st, 2026, 03:03
Hey everyone,

I wanted to introduce myself and share a project I’ve been working on.
I go by Darkrynn/Darkrin, and I’ve been building out a set of plug-and-play modules for Fantasy Grounds designed to drop directly into your campaigns.

I’m currently building a growing collection of:

 Fully built shops (Blacksmiths, Taverns, General Stores, etc.)
茶 Complete inventories with FG-ready items
 Named NPCs with personality, hooks, and integration potential
 Story entries for quick DM reference
 Linked content for smooth in-session use

The first module, Darkrynn’s Ready Shops: Core Set, is already out here (https://forge.fantasygrounds.com/shop/items/2883/view)
I have 5 more shops here in the Expanded set of shops (https://forge.fantasygrounds.com/shop/items/2896/view)

This one below is a free shop so you can see what the others come with
Free shop (https://forge.fantasygrounds.com/shop/items/2887/view)

Everything is designed to:
Work out of the box
Require minimal setup during a live session

My goal is simple:
Help DMs spend less time building and more time playing.
Whether you need something quick to drop into a town or want to flesh out a location fast, these modules are meant to remove that friction.

Feedback Wanted

I’d really appreciate input from the community:
What kinds of shops or content do you need most?
Do you prefer bundles or individual modules?
What’s your biggest pain point when prepping in FG?

Compatibility Note

Modules are built with:
Fantasy Grounds Unity
Some features may integrate better with certain extensions, but everything is designed to function without them.

Thanks for taking the time to read this.
Looking forward to contributing to the community.

— Darkrynn

Darkrin
April 20th, 2026, 23:36
I plan to make a third 3rd shops pack, but that might be my last shops pack for a while, though. I was thinking about doing Encounters with maps next, unless someone else wants something different? Let me know

SmackDaddy
April 27th, 2026, 21:39
Loving the shops!!!

Lobout
June 7th, 2026, 20:31
Ok so I am a little lost here. The shops don't show up for me. I have the module loaded, and have the shops button, but there are no shops in it.

Darkrin
June 13th, 2026, 00:36
You can access the player-facing storefronts by clicking the **Books** button on the right and opening the appropriate shop entry. Each shop section contains its corresponding storefront.

Alternatively, you can browse the **Story** entries. If an entry is labeled **Storefront** after the shop name, it's intended for players. Entries that only show the shop name are DM-only and include additional information such as the shopkeeper's background, plot hooks, services, and ledger details.

Sorry for the delayed response—I didn't see your message when it came in. If you have any questions, feel free to post here or send me a DM.