DMDad
March 19th, 2026, 04:57
FGU DM Assist Observer Core (Early Access)
Hello everyone,
I’m opening this thread as the main support, update, and feedback thread for FGU DM Assist Observer Core (Early Access).
This project is a Fantasy Grounds Unity extension focused on DM-assist observation and context capture. The goal is to help support review-friendly DM workflows by observing combat and table activity in a cautious, practical way.
What this extension is trying to do
FGU DM Assist Observer Core is being built to help a GM keep track of what just happened at the table without jumping to hard conclusions when the event sequence is unclear.
The current design focus is:
combat observation
turn and encounter awareness
recent table-context capture
cautious interpretation of ambiguous event sequences
support for downstream DM-assist summaries and companion workflows
Current state
This is an early access release and is still actively evolving.
Right now, the project is aimed primarily at:
5E testing
practical live-table usefulness
calm, review-oriented interpretation
reducing noise while still preserving useful context
Design philosophy
One of the core goals of this project is to avoid overstating uncertainty.
When the evidence is clear, the assistant should help surface confirmed combat events and useful context.
When the evidence is less clear, it should present those items as worth checking, not as mistakes by the GM or players.
That distinction matters a lot to me, and it is a major part of how I want this tool to grow.
Optional companion tooling
This Forge release is the core Fantasy Grounds Unity extension.
I also have optional companion tooling in progress, including dashboard and workflow-oriented utilities that build on the observed context. I’ll use this thread to share updates, notes, and information related to that broader workflow as it develops.
I do not want to overpromise here, so for now I’m treating that companion layer as evolving early-access tooling rather than a finished public product.
Feedback I would really value
If you try this, I’d especially like to hear:
what felt immediately useful
what felt noisy or distracting
what you trusted
what you doubted
what information you wanted faster
what would actually help during live play
whether the wording felt calm, fair, and practical
What this thread is for
I’ll use this thread for:
updates
release notes
support
feedback
bug reports
discussion about usefulness and table feel
future companion-tooling notes
Thanks to anyone willing to take a look and share impressions. I think there is a lot of potential here, and I want to shape it based on what is genuinely helpful in play rather than just what seems clever in development.
Hello everyone,
I’m opening this thread as the main support, update, and feedback thread for FGU DM Assist Observer Core (Early Access).
This project is a Fantasy Grounds Unity extension focused on DM-assist observation and context capture. The goal is to help support review-friendly DM workflows by observing combat and table activity in a cautious, practical way.
What this extension is trying to do
FGU DM Assist Observer Core is being built to help a GM keep track of what just happened at the table without jumping to hard conclusions when the event sequence is unclear.
The current design focus is:
combat observation
turn and encounter awareness
recent table-context capture
cautious interpretation of ambiguous event sequences
support for downstream DM-assist summaries and companion workflows
Current state
This is an early access release and is still actively evolving.
Right now, the project is aimed primarily at:
5E testing
practical live-table usefulness
calm, review-oriented interpretation
reducing noise while still preserving useful context
Design philosophy
One of the core goals of this project is to avoid overstating uncertainty.
When the evidence is clear, the assistant should help surface confirmed combat events and useful context.
When the evidence is less clear, it should present those items as worth checking, not as mistakes by the GM or players.
That distinction matters a lot to me, and it is a major part of how I want this tool to grow.
Optional companion tooling
This Forge release is the core Fantasy Grounds Unity extension.
I also have optional companion tooling in progress, including dashboard and workflow-oriented utilities that build on the observed context. I’ll use this thread to share updates, notes, and information related to that broader workflow as it develops.
I do not want to overpromise here, so for now I’m treating that companion layer as evolving early-access tooling rather than a finished public product.
Feedback I would really value
If you try this, I’d especially like to hear:
what felt immediately useful
what felt noisy or distracting
what you trusted
what you doubted
what information you wanted faster
what would actually help during live play
whether the wording felt calm, fair, and practical
What this thread is for
I’ll use this thread for:
updates
release notes
support
feedback
bug reports
discussion about usefulness and table feel
future companion-tooling notes
Thanks to anyone willing to take a look and share impressions. I think there is a lot of potential here, and I want to shape it based on what is genuinely helpful in play rather than just what seems clever in development.