Magnimost
March 13th, 2026, 00:24
As of the update last week the current state of the CoC ruleset has so many critical bugs and usability problems that it rendered last weekend's session completely unplayable. Our Saturday night game had to be canceled, and I want to highlight the issues that caused this in hopes of seeing them addressed as they've been unheeded despite Discord and support requests.
Critical Bug
- Creating a new character with an existing Occupation does not populate any skills. The skill list is completely empty, forcing us to manually reference the rulebook and add skills one by one. This undermines the entire purpose of Occupations in the system and makes character creation unnecessarily tedious.
- Science, Arts & Crafts, and Firearms skills lack specialization lines: There is no space to specify the required specializations for these skills.
Additional Bugs
- Languages cannot be rolled from the Main tab: They appear to be informational only, with no rolling functionality.
- Vehicle box has no title: The box appears as an empty, unlabeled line.
- Personal tab pip is non-functional: The pip toggles between one and zero, but its purpose is unclear and it seems to serve no function.
- Item list contains only weapons: There’s no way to add general equipment or any other items beyond weapons.
Major Usability Request
- The alphabetical sorting of skills should run north-to-south (top-to-bottom), not west-to-east (left-to-right). This zig-zag layout is highly unintuitive and inconsistent with just about every other RPG character sheet we’ve encountered, and is industry standard from phone books to websites. It’s been a constant source of frustration for weeks, as players waste time trying to locate skills. This should be a relatively simple fix, and it would dramatically improve usability. I’ve raised this on Discord previously, but it still hasn’t been addressed.
Minor Usability Request
- Occupation skill pips should be hidden once the character sheet is locked, just like skill points. These pips are only relevant during character creation and add unnecessary clutter during gameplay.
Final Thoughts
I’ve already shared much of this feedback on Discord, but given the severity of some of the problems, I felt it was necessary to bring it to the attention of the development team and community here.
After troubleshooting the above only applies to existing campaigns. If you start a new one some if not all of the above issues are not present. That's not much of a consolation for my campaign which I've been running for ten years, and another friend of mine who has been running his for years as well. I just checked the latest release and at least the most critical issues are still unaddressed despite me and some others posting about it on Discord, and me escalating via support email which has not seen a response since I sent it on Saturday.
I understand that creating and maintaining rulesets is a complex process, and I truly appreciate the effort that goes into it. However, the current state of the CoC ruleset feels like it lacks proper playtesting, and last weekend's experience was the first time I’ve ever had such a negative experience with Fantasy Grounds.
Until these issues are fixed, I simply cannot continue using the CoC ruleset, and the other CoC GM in my group feels the same. I’d appreciate a timeline or acknowledgment of when these problems might be addressed.
Critical Bug
- Creating a new character with an existing Occupation does not populate any skills. The skill list is completely empty, forcing us to manually reference the rulebook and add skills one by one. This undermines the entire purpose of Occupations in the system and makes character creation unnecessarily tedious.
- Science, Arts & Crafts, and Firearms skills lack specialization lines: There is no space to specify the required specializations for these skills.
Additional Bugs
- Languages cannot be rolled from the Main tab: They appear to be informational only, with no rolling functionality.
- Vehicle box has no title: The box appears as an empty, unlabeled line.
- Personal tab pip is non-functional: The pip toggles between one and zero, but its purpose is unclear and it seems to serve no function.
- Item list contains only weapons: There’s no way to add general equipment or any other items beyond weapons.
Major Usability Request
- The alphabetical sorting of skills should run north-to-south (top-to-bottom), not west-to-east (left-to-right). This zig-zag layout is highly unintuitive and inconsistent with just about every other RPG character sheet we’ve encountered, and is industry standard from phone books to websites. It’s been a constant source of frustration for weeks, as players waste time trying to locate skills. This should be a relatively simple fix, and it would dramatically improve usability. I’ve raised this on Discord previously, but it still hasn’t been addressed.
Minor Usability Request
- Occupation skill pips should be hidden once the character sheet is locked, just like skill points. These pips are only relevant during character creation and add unnecessary clutter during gameplay.
Final Thoughts
I’ve already shared much of this feedback on Discord, but given the severity of some of the problems, I felt it was necessary to bring it to the attention of the development team and community here.
After troubleshooting the above only applies to existing campaigns. If you start a new one some if not all of the above issues are not present. That's not much of a consolation for my campaign which I've been running for ten years, and another friend of mine who has been running his for years as well. I just checked the latest release and at least the most critical issues are still unaddressed despite me and some others posting about it on Discord, and me escalating via support email which has not seen a response since I sent it on Saturday.
I understand that creating and maintaining rulesets is a complex process, and I truly appreciate the effort that goes into it. However, the current state of the CoC ruleset feels like it lacks proper playtesting, and last weekend's experience was the first time I’ve ever had such a negative experience with Fantasy Grounds.
Until these issues are fixed, I simply cannot continue using the CoC ruleset, and the other CoC GM in my group feels the same. I’d appreciate a timeline or acknowledgment of when these problems might be addressed.