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Magnimost
March 13th, 2026, 00:24
As of the update last week the current state of the CoC ruleset has so many critical bugs and usability problems that it rendered last weekend's session completely unplayable. Our Saturday night game had to be canceled, and I want to highlight the issues that caused this in hopes of seeing them addressed as they've been unheeded despite Discord and support requests.

Critical Bug
- Creating a new character with an existing Occupation does not populate any skills. The skill list is completely empty, forcing us to manually reference the rulebook and add skills one by one. This undermines the entire purpose of Occupations in the system and makes character creation unnecessarily tedious.
- Science, Arts & Crafts, and Firearms skills lack specialization lines: There is no space to specify the required specializations for these skills.

Additional Bugs
- Languages cannot be rolled from the Main tab: They appear to be informational only, with no rolling functionality.
- Vehicle box has no title: The box appears as an empty, unlabeled line.
- Personal tab pip is non-functional: The pip toggles between one and zero, but its purpose is unclear and it seems to serve no function.
- Item list contains only weapons: There’s no way to add general equipment or any other items beyond weapons.

Major Usability Request
- The alphabetical sorting of skills should run north-to-south (top-to-bottom), not west-to-east (left-to-right). This zig-zag layout is highly unintuitive and inconsistent with just about every other RPG character sheet we’ve encountered, and is industry standard from phone books to websites. It’s been a constant source of frustration for weeks, as players waste time trying to locate skills. This should be a relatively simple fix, and it would dramatically improve usability. I’ve raised this on Discord previously, but it still hasn’t been addressed.

Minor Usability Request
- Occupation skill pips should be hidden once the character sheet is locked, just like skill points. These pips are only relevant during character creation and add unnecessary clutter during gameplay.

Final Thoughts
I’ve already shared much of this feedback on Discord, but given the severity of some of the problems, I felt it was necessary to bring it to the attention of the development team and community here.

After troubleshooting the above only applies to existing campaigns. If you start a new one some if not all of the above issues are not present. That's not much of a consolation for my campaign which I've been running for ten years, and another friend of mine who has been running his for years as well. I just checked the latest release and at least the most critical issues are still unaddressed despite me and some others posting about it on Discord, and me escalating via support email which has not seen a response since I sent it on Saturday.

I understand that creating and maintaining rulesets is a complex process, and I truly appreciate the effort that goes into it. However, the current state of the CoC ruleset feels like it lacks proper playtesting, and last weekend's experience was the first time I’ve ever had such a negative experience with Fantasy Grounds.

Until these issues are fixed, I simply cannot continue using the CoC ruleset, and the other CoC GM in my group feels the same. I’d appreciate a timeline or acknowledgment of when these problems might be addressed.

superteddy57
March 13th, 2026, 01:16
Critical Bug
I would check on your eras and ensure they are set up correctly. Also need to ensure the era has been selected prior to the character being made.
66789

Additional Bugs
1) Languages is a new report and I'll look into it.
2) You reported this on discord and it's being looked into
3) Remember that the focus of the previous beta was the skill list and the previous developer's work remains in areas that I haven't touched. I am unsure of it's purpose and remains as it was there before I made changes.
4) I'm able to add other equipment to the character sheet's inventory tab. I created a new item from the master list and dragged the link to the character sheet. You would have to elaborate the steps you are performing to see where the issue lies.

Major Usability Request
1) As discussed on discord, the skill list will remain this way for now and not something that is the highest priority in resolution as it seems more of a personal request. I have relayed that I will look into it when other reports have quieted down.

Minor Usability Request
1) This was the standard prior to me adjusting the skill list. May also apply to above as well, but can't really remember. Not sure why it's an usability issue that the occupation mark is displayed.

The only thing I can suggest is you posting a copy of the campaign in question and I'll take a look.

Magnimost
March 14th, 2026, 00:44
Critical Bug
I would check on your eras and ensure they are set up correctly. Also need to ensure the era has been selected prior to the character being made.

Era is set correctly, I haven't touched it ever. Issue is existing characters and campaigns are messed up as described.

We have two GMs who both can't run our campaigns of 10+ years because we can't roll back this clearly untested release.

What's the ETA for a fix?


4) I'm able to add other equipment to the character sheet's inventory tab. I created a new item from the master list and dragged the link to the character sheet. You would have to elaborate the steps you are performing to see where the issue lies.

Issue is not adding equipment, issue is that the equipment list ONLY has weapons. No tents, no suits, no backpacks, nothing.



1) As discussed on discord, the skill list will remain this way for now and not something that is the highest priority in resolution as it seems more of a personal request. I have relayed that I will look into it when other reports have quieted down.

Personal request? Ask a hundred people whether they prefer up-down over zig-zag alphabetical order, and I guarantee you'll get a hundred preferring up-down ordering.


1) This was the standard prior to me adjusting the skill list. May also apply to above as well, but can't really remember. Not sure why it's an usability issue that the occupation mark is displayed.

It adds clutter which is never needed after character creation. Not a priority but it's confusing and looks sloppy.

superteddy57
March 14th, 2026, 00:57
As I can't replicate the issue or no one else is reporting the same issue, I'll need a copy of the problem campaign. This will help so I can see it happen and see if I can find a fix. We don't provide ETA's and could get a better idea of the issue if I can see it in action. As an example here is the inventory of a character sheet and it shows a non-weapon. Since I can't see the issue, it's tough to find a fix as it appears to be working correctly.
66792

Moon Wizard
March 14th, 2026, 05:33
If you could post a link to this thread; or private message to Dom or I; or via direct message to Dom or I on Discord; we plan to take a look as soon as possible.

Once we can replicate the issue, we plan to find a fix and make it available as soon as possible. We just need to find a way to see what you are seeing.

Regards,
JPG

Magnimost
March 18th, 2026, 14:44
If you could post a link to this thread; or private message to Dom or I; or via direct message to Dom or I on Discord; we plan to take a look as soon as possible.

Once we can replicate the issue, we plan to find a fix and make it available as soon as possible. We just need to find a way to see what you are seeing.

Regards,
JPG

It's happening with two GMs with two campaigns, three computers and two OSs.

I'll ping you on Discord one of these days.

spoonhead
March 25th, 2026, 15:02
I can confirm that the only items appearing are Firearms and hand weapons. I've loaded these books into a fresh campaign.

7e ruleset
7e Investigations handbook,
Pulp Cthulhu and
the reference books

Loading the Masks of Nyarlathotep module, does load in the items from that campaign. I've checked the rulebook, and it would appear that the items are just part of the appendices as a list, and not set up in any table.

This is my first attempt at using CoC in FG, just thought I'd play Alone against the Dark, and see it it was fun. I'm realizing that there's not a lot of automation built in. Which is fine, as I'm just on my own.

superteddy57
March 25th, 2026, 15:16
I checked the core books and only the weapons were created in those modules. My updates were only to the occupation records to work with the new skill system. I don't believe those were ever created from what I am seeing from the past update log.

Magnimost
March 27th, 2026, 20:10
My friend (GM) created a new campaign last week, exporting/importing characters and moving all assets, and it worked last weekend after importing old characters.

Just now he updated FG and the same issues are back: skills missing the specialization, campaign assets (images and NPCs) gone, etc.

We don't have time for this. Another gaming night ruined. This is very very frustrating.

Moon Wizard
March 27th, 2026, 20:22
Can you post a zipped up copy of the campaign folder from the GM machine? I think we asked for it earlier in the thread; but don't believe we have received anything.

With that folder, we should be able to see the campaign data state from last weekend, as well as the most recent, to compare what has changed and dig into any issues.

Regards,
JPG

Magnimost
March 27th, 2026, 23:13
Can you post a zipped up copy of the campaign folder from the GM machine? I think we asked for it earlier in the thread; but don't believe we have received anything.

With that folder, we should be able to see the campaign data state from last weekend, as well as the most recent, to compare what has changed and dig into any issues.

Regards,
JPG

Here is the borked campaign. My friend doesn't have backups so no working campaign from last week. I can dig up my old campaign from my backups to compare with my borked campaign if that helps.
https://www.swisstransfer.com/d/2c3a1227-bcd9-444b-a1f2-360a5d5f11cb

More people are having issues on Discord, this is not isolated to us.

Bradius
March 28th, 2026, 01:05
There is much I don't know, mostly all of this, but for my friend's table, the skill list thing you mentioned was happening and fixed doing this: https://www.fantasygrounds.com/forums/showthread.php?69887-Official-Call-of-Cthulhu-7th-Edition-Bug-Report-Thead&p=759828&viewfull=1#post759828 I'm not sure if your issue is the same, but I thought I'd mention he got his fixed just in case it also helps.

superteddy57
March 28th, 2026, 03:01
Here is the borked campaign. My friend doesn't have backups so no working campaign from last week. I can dig up my old campaign from my backups to compare with my borked campaign if that helps.
https://www.swisstransfer.com/d/2c3a1227-bcd9-444b-a1f2-360a5d5f11cb

More people are having issues on Discord, this is not isolated to us.

The post below your post is correct. I checked your campaign out and deleted the era records (shown below) within the campaign and reloaded it. It then reconnected the character sheet skills.
66945

Magnimost
March 28th, 2026, 09:39
The post below your post is correct. I checked your campaign out and deleted the era records (shown below) within the campaign and reloaded it. It then reconnected the character sheet skills.
66945

Can you be more specific on how to do that? In one of the XMLs? In FG itself?

Moon Wizard
March 28th, 2026, 16:37
Ok, I worked with superteddy to shore up the code a bit better; and set up a new data migration that should correct the issue.
Can you have the GM run a new Check for Updates, and see if he is still having an issue?

Regards,
JPG

Magnimost
March 29th, 2026, 15:40
Ok, I worked with superteddy to shore up the code a bit better; and set up a new data migration that should correct the issue.
Can you have the GM run a new Check for Updates, and see if he is still having an issue?

Regards,
JPG

We both tested with our campaigns, and it looks to be working now. We'll test thoroughly during next game session.

Thank you to both of you!