lokiare
March 3rd, 2026, 18:21
Please remember not to update right before a game starts.
In order for some of the updates in data modules/books to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
The following products have been updated:
Fallout RPG - Wanderers Guide Book (Fallout: The Roleplaying Game)
[Fixed] Bow in equipment package was broken. Fixed.
Savage Worlds Adventure Deck (Savage Worlds)
[Added] Added toast messages to Second Wind when healing Wounds and Fatigue.
Science Fiction Companion (SWADE) (Savage Worlds)
[Added] Added Companion to Module Sets on the Module Activation window
[Removed] Removed force loading of Companion
Pathfinder(R) for Savage Worlds Core Rules (Pathfinder for Savage Worlds)
[Added] Added rulebooks to Module Sets on the Module Activation window
[Removed] Removed force loading of rulebooks
Savage Worlds Deluxe Ruleset (Old Edition) (Savage Worlds)
[Added] Added rulebooks to Module Sets on the Module Activation window
[Removed] Removed force loading of rulebooks
Savage Worlds Base (Savage Worlds)
Removed force loading of rulebooks
[Updated] Removed drag and drop of Shaken indicator on CT and character sheet
[Updated] Removed drag and drop of Incapacitated indicator on CT and character sheet
[Updated] Rolling to recover from Shaken uses the challenges system
[Updated] Rolling Incapacitation uses the challenges system
[Updated] Moved `notifyShaken`, `handleShakenNotify`, `notifyIncapacitated`, `handleIncapacitatedNotify` from `OverlayOtherManagerSW` to `OverlayCombatManagerSW`
[Fixed] Registered trait modifiers does not apply to challenge defense rolls
[Fixed] Dropping Spirit dice on the Shaken indicator on the character sheet or Combat Tracker does not unshake character
[Fixed] The Shaken and Incapacitated indicators on CT indicate that Spirit and Vigor dice can be dropped on them
[Added] Added toast message when taking or healing fatigue
[Added] Added toast message when healing wounds
[Added] Added `hasWounds` and `hasFatigue` to `CharacterManager`
[Added] Added `setWounds` to `ActionDamage`
[Added] Added rulebooks to Module Sets on the Module Activation window
[Added] Added the following functions to `GameSystem`: `loadModule`, `loadModuleSet`, `loadModuleSets`, `loadModuleSetsByMode`
[U]Pathfinder 2 RPG Ruleset (Pathfinder 2.0)
[Fixed] Duplicate PC Sheet Favorites appearing in the Activities and Favorites tab.
Mongoose Traveller 2E ruleset (ruleset only) (Traveller 2E (Mongoose))
[Added] Vehicle criticals automatically rolled for and manual entry.
[Added] Ability for referee to add weapons to vehicles.
[Added] Psionic Talents extracted from Psionic Abilities to allow players to drag the talent to the character sheet instead of an ability to a talent slot which is counter intuitive.
[Added] Targeting button to client (player) combat tracker to facilitate new users in targeting and not to rely only on control click
Woeful Barrows And Other Places for Shadowdark RPG (Shadowdark RPG)
[Fixed] Gorr's Axe treasure item broken in parcel.
[Fixed] Cover art images with ' were broken links.
[Fixed] Light source added to Gorr's Tomb Room 8.
[Fixed] The Pale Vault room 4 mistake in description fixed.
[Fixed] The Pale vault room 7 parcel missing treasure item.
[Fixed] The Pale vault room 2 LOS data missing one door.
[Fixed] C'csolth Blattodaemon token missing.
2E Ruleset (2E Compatible)
Character Select includes race/class/levels details
[U]Goodman Games Ruleset Base for DCC and MCC (Dungeon Crawl Classics)
[Fixed] Character creation with Add Zero button not working for 'Any' or 'Demi-Human' race selections.
Slash command /funnel prompts for the roll method for ability scores.
[Updated] Slash command /funnel accepts a game system parameter. For example, '/funnel 2 xcc' creates 2 PCs for XCC RPG, as long as you own the core rules module for the specified game system.
[U]Fate Accelerated Edition (FATE Core System)
[Fixed] Added a fifth screenshot.
In order for some of the updates in data modules/books to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
The following products have been updated:
Fallout RPG - Wanderers Guide Book (Fallout: The Roleplaying Game)
[Fixed] Bow in equipment package was broken. Fixed.
Savage Worlds Adventure Deck (Savage Worlds)
[Added] Added toast messages to Second Wind when healing Wounds and Fatigue.
Science Fiction Companion (SWADE) (Savage Worlds)
[Added] Added Companion to Module Sets on the Module Activation window
[Removed] Removed force loading of Companion
Pathfinder(R) for Savage Worlds Core Rules (Pathfinder for Savage Worlds)
[Added] Added rulebooks to Module Sets on the Module Activation window
[Removed] Removed force loading of rulebooks
Savage Worlds Deluxe Ruleset (Old Edition) (Savage Worlds)
[Added] Added rulebooks to Module Sets on the Module Activation window
[Removed] Removed force loading of rulebooks
Savage Worlds Base (Savage Worlds)
Removed force loading of rulebooks
[Updated] Removed drag and drop of Shaken indicator on CT and character sheet
[Updated] Removed drag and drop of Incapacitated indicator on CT and character sheet
[Updated] Rolling to recover from Shaken uses the challenges system
[Updated] Rolling Incapacitation uses the challenges system
[Updated] Moved `notifyShaken`, `handleShakenNotify`, `notifyIncapacitated`, `handleIncapacitatedNotify` from `OverlayOtherManagerSW` to `OverlayCombatManagerSW`
[Fixed] Registered trait modifiers does not apply to challenge defense rolls
[Fixed] Dropping Spirit dice on the Shaken indicator on the character sheet or Combat Tracker does not unshake character
[Fixed] The Shaken and Incapacitated indicators on CT indicate that Spirit and Vigor dice can be dropped on them
[Added] Added toast message when taking or healing fatigue
[Added] Added toast message when healing wounds
[Added] Added `hasWounds` and `hasFatigue` to `CharacterManager`
[Added] Added `setWounds` to `ActionDamage`
[Added] Added rulebooks to Module Sets on the Module Activation window
[Added] Added the following functions to `GameSystem`: `loadModule`, `loadModuleSet`, `loadModuleSets`, `loadModuleSetsByMode`
[U]Pathfinder 2 RPG Ruleset (Pathfinder 2.0)
[Fixed] Duplicate PC Sheet Favorites appearing in the Activities and Favorites tab.
Mongoose Traveller 2E ruleset (ruleset only) (Traveller 2E (Mongoose))
[Added] Vehicle criticals automatically rolled for and manual entry.
[Added] Ability for referee to add weapons to vehicles.
[Added] Psionic Talents extracted from Psionic Abilities to allow players to drag the talent to the character sheet instead of an ability to a talent slot which is counter intuitive.
[Added] Targeting button to client (player) combat tracker to facilitate new users in targeting and not to rely only on control click
Woeful Barrows And Other Places for Shadowdark RPG (Shadowdark RPG)
[Fixed] Gorr's Axe treasure item broken in parcel.
[Fixed] Cover art images with ' were broken links.
[Fixed] Light source added to Gorr's Tomb Room 8.
[Fixed] The Pale Vault room 4 mistake in description fixed.
[Fixed] The Pale vault room 7 parcel missing treasure item.
[Fixed] The Pale vault room 2 LOS data missing one door.
[Fixed] C'csolth Blattodaemon token missing.
2E Ruleset (2E Compatible)
Character Select includes race/class/levels details
[U]Goodman Games Ruleset Base for DCC and MCC (Dungeon Crawl Classics)
[Fixed] Character creation with Add Zero button not working for 'Any' or 'Demi-Human' race selections.
Slash command /funnel prompts for the roll method for ability scores.
[Updated] Slash command /funnel accepts a game system parameter. For example, '/funnel 2 xcc' creates 2 PCs for XCC RPG, as long as you own the core rules module for the specified game system.
[U]Fate Accelerated Edition (FATE Core System)
[Fixed] Added a fifth screenshot.