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View Full Version : Anyone Want to "Play Test" Fantasy Grounds Baseball?



claedawg
February 27th, 2026, 18:13
So, while I was watching YouTube before bed, I discovered a review of a boardgame called Baseball GM. It uses 2d6 (not added together) to determine the outcome of an At Bat based on actual stats from baseball cards.

Me being a game tinkerererer, I decided to make a version that would allow for "randomly generated" teams and actually do a whole season.

My team generation is based on a 10 team league with a total 54 games played per team. 6 games against each opponent. Home/Visitor has no effect on outcomes.

I have also altered some of the numbers from the boardgame for the 54 game stats.

Did most of legwork in Excel, then I though, this would make fun game for FG. Unfortunately, even with the major changes I've made to the game, I doubt it is not enough for me to put this out on the Forge (hence, "Play Test"). Plus, even I legally could, the guy who created the game is only 10 years old (8 when he created it). It would feel like "stealing" from a baby, lol.

Anyway. If anyone is interested, hit me up.

I still have a little tooling around to do, but I should be ready to give it a run by tomorrow at the latest.

superteddy57
February 27th, 2026, 18:34
I've been doing this for years since sport simulation games are my all time favorite for sports drama story telling.

Drive Time Football
66700

Fast Drive Football
66701

superteddy57
February 27th, 2026, 18:34
I think I have Deadball and Fast Inning Baseball also made up as well.

claedawg
February 27th, 2026, 19:13
Cool. I wouldn't mind trying my hand at one of those.
I haven't tried doing football on here, but I have made an auto-sim of sorts in Excel.

There is basically no automation being used in this. Just tables, and you still need to reference the team card stats after getting the at bat result to determine the outcome. Dice combinations can have 1-3 options, depending on a specific Batter Stat.

Also, I'm not using actual players. The Batters represent the whole for each lineup spot and the Defense covers Defense per Inning results.

Would be interesting to introduce individual players at some point.

superteddy57
February 27th, 2026, 21:25
Oh I understand. I'm just relaying that I've dabbled in setting up sport sims within FG with and without automation. The tables can do a ton of heavy lifting if you set them up right. I use the calendar to keep track of my schedules and I've been running a fictional high school project with 10 schools that span over 50 years of in game time. I have a full line up of games. Drive Time Football (Football), Baseline Basketball (B/G Basketball), Grappler I (Wrestling), Avalon Hill's Pennant Race (Baseball/Softball). Still looking for that track and field system that I'm happy with.

claedawg
February 27th, 2026, 22:57
Sweet. Don't think I've ever had the occasion to play any of them.

kronovan
March 5th, 2026, 09:55
When I was writing setting content for Interface Zero 2.0 (a Savage Worlds Deluxe cyberpunk setting), I created a set of rules called Hybrid Hockey. They were the official rules of the HHL (Hybrid Hockey League) - a league restricted to animal-human, gene-spliced (hybrid) players. Mostly fierce hybrids like Wolf, Puma and Wolverine splices, or tough ones like Bear or Rhino. It was very much a blood sport and used a variation of the SWD mass combat rules, with my action vignettes - an early idea similar to the later, official quick encounters. There was the possibility to pull off some nasty actions like maimings - even possible for a player to die during a game.

Unfortunately the idea was a no go for the Line Manager and Editor. :p I still feel SWADE is a good ruleset for sports RPing, due to its support for mass combats (easily reskinned as mass events like game matches), quick encounters and dramatic tasks.

Anyhow, I'm interested in gentler, more serious sports RPing and simulation too.

claedawg
March 5th, 2026, 19:39
I'm working on a different version of the game, as I found out it doesn't really work unless you either have standardized teams you can choose from each game or import baseball card stats into FG. With the way success is determined in the base game, it would lock some teams out from being able to achieve certain outcomes (like home runs).

Good thing is, the one I'm working on doesn't have to worry about copyrights and such, so I can add it to the Forge if it works out.
Just trying to figure out how to track stats on a character sheet in a reliable way. Right now, I have stat tracking in Stories, but that does have some issues as if the non-host wants to track their own stats, the template will need to be copy/pasted from the story to a player note.

Kicking around some ideas using the XCore ruleset.

Would be better if I could take the time to learn how to use Ruleset Wizard and do a custom ruleset.

kronovan
March 9th, 2026, 20:45
...
Just trying to figure out how to track stats on a character sheet in a reliable way. Right now, I have stat tracking in Stories, but that does have some issues as if the non-host wants to track their own stats, the template will need to be copy/pasted from the story to a player note.
It's actually realtively fairly easy to add fields to character and other sheets, and to even have them calculate values based on the values in other fields. I've done this a few times for Savage Worlds and D&D5e. Might have also done it for MoreCore too, but that would have been a long time ago.


Kicking around some ideas using the XCore ruleset.
I've only ever dabbled with MoreCore, but I did sub to XCore - just haven't gotten there yet.


Would be better if I could take the time to learn how to use Ruleset Wizard and do a custom ruleset.
It's on my list too, but I'm hesitant to go there. I did use the theme builder once by the same developer and it added a heap of XML and LUAs, so I'm a bit hesitant. I've read that the Ruleset Wizard can overwrite files that it shouldn't be, but have never read anything that solidly confirmed that.

claedawg
March 9th, 2026, 21:30
Recent updates to XCore (you have to go to forum discussion and do manual download and disable XCore in the Forge) that have really improved it for my purposes. Working on a new survival fantasy rpg in XCore too. Problem is, I get ideas and bounce too much to finish anything, lol.

kronovan
March 10th, 2026, 05:30
Recent updates to XCore (you have to go to forum discussion and do manual download and disable XCore in the Forge) that have really improved it for my purposes...

Which forum is it discussed in? I frequently visit the Armory-Ruleset forum, but I've never seen any discusson of XCore there.

claedawg
March 10th, 2026, 15:08
It's buried in the Game Systems/Other Systems/CoreRPG, lol

https://www.fantasygrounds.com/forums/showthread.php?76360-Introducing-the-new-XCore-Ruleset

He also uploaded an updated version of Cohorts and Companions that allows it's use with XCore, if you have any interest in Players controlling NPC henchmen, hirelings and pets.

https://www.fantasygrounds.com/forums/showthread.php?72678-Cohorts-and-Companions/page12

If you decide to use either, you will need to disable the Forge version so that updates do not override the posted downloads.