View Full Version : Fantasy Grounds Version 5.1.4 Release Thread
ddavison
February 18th, 2026, 01:29
Version 5.1.4 (2026-02)
[ADDED] New launcher with personalized suggestions and Forge items highlighted
[ADDED] New dice packs: Elixirs and Essences.
[UPDATED] In images, link size changed to grid-relative vs. screen-relative size; all pin sizes can be adjusted using CTRL + mouse wheel.
[FIXED] Pop-up notification drop shadow offsets incorrectly placed.
[FIXED] In images, text layers could be missing after reverting module image records.
[FIXED] In images, text layers could draw incorrectly when lighting enabled.
[FIXED] In images, an application lock-up could occur when duplicating image layer folder.
Thanks for everyone who helped us test this out in the TEST channel and who provided feedback there. This release is small and it includes some fixes, some cool new dice that use a new approach, as well as a new launcher screen for Windows users. Unfortunately, we were unable to get it working properly for Linux and Mac users at this time. We expect to make some changes in the future and use this as a way to communicate more directly with users.
Please share your thoughts below on what you like or what you would like us to change from this release. Thanks again.
Tempered7
February 18th, 2026, 02:41
On my side, the delay reduced to 5 seconds from 7-8 or 10.
WinterSoldier7
February 18th, 2026, 08:56
Feedback: new launcher looks awesome and the additions to that screen are most welcome - including the credits.
ikki
February 18th, 2026, 15:52
new "ad launcher" for windows users
Egheal
February 18th, 2026, 15:58
Is there a reason why the blue buttons don’t behave like the red ones? When you hover the pointer over a red button, it becomes brighter and moves slightly when pressed. The blue ones only get brighter when pressed and don't react when the pointer hover over it. It seems to me that, for consistency reasons, all the buttons should respond in the same way, but I might be wrong.
Griogre
February 18th, 2026, 16:20
It can make sense that the side buttons highlight differently since they are the main interface. Personally, I think the changes in them should be more dramatic like changing to a reddish color on hover. I do agree though, they should do something on hover.
Griogre
February 18th, 2026, 16:24
I was going to comment that the forge recommendations have stuff I own in them, it's not huge since if you click the link it takes you to the forge page where it does say "Owned" - but if you really are trying to help forge authors it would be better to show stuff I don't own.
ddavison
February 18th, 2026, 16:42
Thanks for the feedback.
The blue buttons are built-in Unity buttons, whereas the red ones are currently web page buttons. We are in the process of revamping the entire launch screen within Unity, so we will make sure to add similar hover states on those as well. They seem a little too flat currently.
Crimsos
February 22nd, 2026, 05:23
The shortcuts on maps are so tiny now. On big city maps, I can't find encounters / maps I had placed prior as they're just microscopic compared to how accessible they were before. I've crawled through the game options, and see no way to make them any bigger by default. Any tips on how I can set the scale on the grid size would be great.
Egheal
February 22nd, 2026, 06:52
Have you tried Ctrl+mouse wheel?
LordEntrails
February 22nd, 2026, 21:40
The shortcuts on maps are so tiny now. On big city maps, I can't find encounters / maps I had placed prior as they're just microscopic compared to how accessible they were before. I've crawled through the game options, and see no way to make them any bigger by default. Any tips on how I can set the scale on the grid size would be great.
Mouse over them and do a ctrl-scroll.
Same way you can scale tokens.
dendarii
February 22nd, 2026, 22:21
Speaking of launcher improvements, I would really love to see the ability to search the list of extensions!
https://www.fantasygrounds.com/featurerequests/featurerequests.php?titlesearch=Search%20field%20f or%20Extensions
estrolof
March 1st, 2026, 17:06
Is it supposed to open a browser window on its own when a second instance of the launcher is opened? When I'm testing content, I load a HOST and USER instance, but when I open (or close) the second one, I get a browser window that has the launcher's browser display in it. Not a huge issue, I just close the window. But, has that been seen by anyone else?
Speculi
March 1st, 2026, 20:06
... I get a browser window that has the launcher's browser display in it.
... But, has that been seen by anyone else?
I've seen a few mentions of this in some forum threads, i.e.:
https://www.fantasygrounds.com/forums/showthread.php?86825-FGU-Web-Browser-issue-after-5-1-4-update&p=759168&viewfull=1#post759168
And also on Discord:
https://discord.com/channels/274582899045695488/274582899045695488/1474831662041927710
Bonkon
March 2nd, 2026, 00:11
Is it supposed to open a browser window on its own when a second instance of the launcher is opened? When I'm testing content, I load a HOST and USER instance, but when I open (or close) the second one, I get a browser window that has the launcher's browser display in it. Not a huge issue, I just close the window. But, has that been seen by anyone else?
Good Day Estrolof :)
What I noticed was if I failed to close the joined version before closing the server I would get those windows. Not sure if this is the same issue or not. :)
EDIT: Just looked at the links Speculi had and it looks like it happens regardless. I just closed a session with myself connected with localhost and it did not happen. :)
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