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tahl_liadon
February 16th, 2026, 22:46
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not sure where to report this, whether it's an pf2e ruleset or fgu coding thing.

according to my findings, a swarm is not immune to weapon damage. it has variable resistances per individual swarm stats, but not completely immune as in pf1e.

for example, vampire bat swarm has this:
Immunities grabbed, precision, prone, restrained, swarm mind; Resistances bludgeoning 6, piercing 6, slashing 3; Weaknesses area damage 3, splash damage 3

however, it seems it's currently coded to have absolute immunity to weapon damage, taking 0 damage and the word "immunity" is shown.

i'm curious to see if i've missed something and have mistaken on this pf2e rule.

Trenloe
February 17th, 2026, 02:33
The Vampire Bat Swarm from Monster Core works fine for me. When it's added to the CT the defensive fields of Immunities, Resistances and Weaknesses are parsed out into the following Effect: IMMUNE: grabbed; IMMUNE: precision; IMMUNE: prone; IMMUNE: restrained; RESIST: 6 bludgeoning; RESIST: 6 piercing; RESIST: 3 slashing; WEAK: 3 area; WEAK: 3 splash

What's the source for the Vampire Bat Swarm you're using? What effects do you see in the Combat Tracker?

tahl_liadon
February 17th, 2026, 03:18
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The Vampire Bat Swarm from Monster Core...

thx for pointing this out... i double-checked and noticed the missing stats, as well as the improper syntax and placement.
the image on the left shows where i must have created a version manually when i didn't know one existed in the monster core orc module (right image).

so using the orc version works as it should.

thx!


https://www.fantasygrounds.com/forums/attachment.php?attachmentid=66629

Trenloe
February 17th, 2026, 04:59
There are separate fields for Immunities, Weaknesses and Resistances. The code expects the data in the correct fields and you'll get unexpected results if it's not.