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BassBear
February 12th, 2026, 19:27
Hello I am trying to figure out how to make a custom effects I can drop on my players where it will do -1 to all their rolls.
I was reading the manual/instructions and understand i can do skill or attack but what would the proper coding be to make it so it captures all rolls ?
Thank you

superteddy57
February 12th, 2026, 19:43
Effect can be different from ruleset to ruleset. Which ruleset are you attempting this in?

BassBear
February 12th, 2026, 19:55
My apologies I am using the d&d 5e ruleset

superteddy57
February 12th, 2026, 20:12
Well you can inform the player to add a -1 to their modifier box or create a custom modifier which would supply a -1, which would be a global -1. As for effects, from here: (https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996642031/5E+Effects+for+Advanced+Automation), you would need to apply it to each type for it to register with the automation. Not seeing a global -1.

Zacchaeus
February 12th, 2026, 20:32
For a -1 to all rolls the effects would be ATK: -1; DMG: -1; SAVE: -1; CHECK: -1 (CHECK: -1 would add a -1 to all ability checks, skill checks, and initiative; SAVE: -1 applies to all saving throws including death saving throws)

LordEntrails
February 12th, 2026, 21:01
All die rolls including damage? And healing?

Been awhile, but I think that saves are a type of check, so only do CHECK: -1 not SAVE: -1; CHECK: -1
I think Init is a Check, so same thing.

Don't think their is a way to modify regeneration rolls, but maybe the HEAL will do it.
Not sure about concentration, but death saves are a save so should be handled.

Should be something like this:
ATK:-1; CHECK:-1; DMG: -1; HEAL: -1

Zacchaeus
February 12th, 2026, 21:15
All die rolls including damage? And healing?

Been awhile, but I think that saves are a type of check, so only do CHECK: -1 not SAVE: -1; CHECK: -1
I think Init is a Check, so same thing.

Don't think their is a way to modify regeneration rolls, but maybe the HEAL will do it.
Not sure about concentration, but death saves are a save so should be handled.

Should be something like this:
ATK:-1; CHECK:-1; DMG: -1; HEAL: -1

An ability check isn't a saving throw so you do need SAVE. CHECK covers any ability check which means it covers skills, initiative, and straight up ability checks. I forgot about HEAL; if you wanted to be thorough then you would include that.

BassBear
February 13th, 2026, 18:42
Thank you everyone for your advice! I will attempt the coding later today
I probably won't need the Heal one but the rest are perfect it's essentially a homebrew rule for exhaustion it's a -1 that stacks
Telling my players to click the modifier box is what I have been doing but they're new players and will forget and I got a lot going on behind the screen so I will forget too so just having an effect that stays until long rest occurs would be a major help

Zacchaeus
February 13th, 2026, 19:55
Thank you everyone for your advice! I will attempt the coding later today
I probably won't need the Heal one but the rest are perfect it's essentially a homebrew rule for exhaustion it's a -1 that stacks
Telling my players to click the modifier box is what I have been doing but they're new players and will forget and I got a lot going on behind the screen so I will forget too so just having an effect that stays until long rest occurs would be a major help

You don't say what version of the 5e rules you are using but the build in EXHAUSTION: 1 effect imposes a -2 penalty on all d20 tests. This will accumulate if multiple such effects are applied. Just an FYI.

Gilafron
February 25th, 2026, 22:16
The Exhausted extension has an option for a cumulative -1 for each exhaustion level. On forge: https://forge.fantasygrounds.com/shop/items/70/view