Vaall
February 3rd, 2026, 18:21
Automatic Magic & Physical Vulnerability / Resistance
Current Version: v1.0.0 • Updated: 2026‑02-03
In coming
Vul'N'Res adds automated handling of Vulnerabilities and Resistances on saving throws, based on simple effects placed on actors in the Combat Tracker:
- Magic Vulnerability / MagVuln
- Physical Vulnerability / PhyVuln
- Physical Resistance / PhyRes
When a creature makes a saving throw, this extension automatically determines whether the save is magical or non‑magical and then applies:
- Disadvantage on magical saves → Magic Vulnerability
- Disadvantage on non‑magical saves → Physical Vulnerability
- Advantage on non‑magical saves → Physical Resistance
What it does
Simply apply an effect that contains the tag you want to achieve the desired result.
A note from the author
This extension was built with the help of AI to speed up iteration and refactoring, but that does not replace the work of a human developer — there may be mistakes, edge cases, or wording issues.
Please report any problems or odd behaviours so we can make it better for everyone!
Changelog
v1.0.0: Initial public release.
66478
66479
Current Version: v1.0.0 • Updated: 2026‑02-03
In coming
Vul'N'Res adds automated handling of Vulnerabilities and Resistances on saving throws, based on simple effects placed on actors in the Combat Tracker:
- Magic Vulnerability / MagVuln
- Physical Vulnerability / PhyVuln
- Physical Resistance / PhyRes
When a creature makes a saving throw, this extension automatically determines whether the save is magical or non‑magical and then applies:
- Disadvantage on magical saves → Magic Vulnerability
- Disadvantage on non‑magical saves → Physical Vulnerability
- Advantage on non‑magical saves → Physical Resistance
What it does
Simply apply an effect that contains the tag you want to achieve the desired result.
A note from the author
This extension was built with the help of AI to speed up iteration and refactoring, but that does not replace the work of a human developer — there may be mistakes, edge cases, or wording issues.
Please report any problems or odd behaviours so we can make it better for everyone!
Changelog
v1.0.0: Initial public release.
66478
66479