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View Full Version : Module Viewer Issue



SmackDaddy
February 1st, 2026, 14:49
I am using the 5e ruleset, and used to use a Module extension (which I felt showed a cleaner view), but it's no longer functional at the moment.

Didn't the FG Modules viewer (when launched) used to have a search function within it? I know there is one in the Module Activation section, but when I am in the Activation section, it doesn't allow me to launch a module from there, so I have to scroll the entirety of the modules (which are not sorted in a way *I* would prefer) to find the one I need to open. And with as many modules as I have, it's a PITA tbh.

I double-checked this on a blank campaign with no modules loaded and it's the same. If I am mistaken, then can we please get a search function for the main module screen since it groups it by module type instead of being alphabetical.

Zacchaeus
February 1st, 2026, 15:25
I can't remember the Modules window ever having a search function. Official modules are one of 4 or 5 types and are sorted alphabetically within each type. If you'd like to see a search function then I'd suggest adding it to the feature request list. Link is in my signature.

Griogre
February 1st, 2026, 15:33
FG Classic was set up that way and still is, actually - but it was for the contents of the right pane, not the left AFAK.