Vaall
January 31st, 2026, 16:23
Table Tags — Random & Manual Table Resolution Inside Effects (5E)
Current Version: v1.1.1 • Updated: 2026‑06‑22
https://forge.fantasygrounds.com/shop/items/2826/view
Table Tags adds simple and powerful table tags to the 5E ruleset.
You can call any Fantasy Grounds table directly from an effect label using tags such as:
Depending on the syntax, the tag will either be replaced by a random result or prompt a manual selection.
In-effect randomization: roll on FGU tables directly from effects
Manual selection: choose a result at runtime using `; ?`
Flexible syntax: supports `( )` and `[ ]`
Column selection: by index or column label
Recursive resolution: tables can call other tables
NPC / CT safe: `( )` syntax avoids `[EFF:]` conflicts
A note from the author
This extension was built with the help of AI to accelerate iteration and refactoring.
However, AI does not replace proper testing and design — you may still encounter edge cases or unexpected behavior.
Please report any issues or feedback so the extension can continue to improve for everyone.
What it does
Whenever an effect is evaluated (for example when added to the Combat Tracker), the extension:
1. Detects table tags in the effect text
2. Resolves the table using standard FGU tables
3. Performs either:
- A random roll (default)
- A manual selection (if `; ?` is used)
4. Replaces the tag with the result
- Supports recursive table calls
- Fails safely if something is invalid
Tag Syntax
Random
(TableName) or [TableName]
(TableName;ColumnNumber) or [TableName;ColumnNumber]
(TableName;ColumnLabel) or [TableName;ColumnLabel]
Manual (User Selection)
(TableName; ?) or [TableName;?]
(TableName;2; ?) or [TableName;ColumnNumber;?]
(TableName;ColumnLabel; ?) or [TableName;ColumnLabel;?]
Example
Random SDC (Save DC) from a table
TableName = [Random SDC]
Value Result
1–5 SAVEA: 5 DEX (RA)
6–10 SAVEA: 10 DEX (RA)
11–15 SAVEA: 15 DEX (RA)
16–19 SAVEA: 20 DEX (RA)
20 SAVEA: 25 DEX (RA)
Effect:
"Random SDC save; [Random SDC;Result]; SAVEADD: prone"
This lets you vary save DCs or effects each time the effect is applied.
66427
Changelog
v1.1.1 — Fixed compatibility with other extensions. No visible changes for users
v1.1.0: Added support for `( )` syntax (recommended for CT/NPC compatibility), Added manual selection with `; ? v1.0.0: Initial public release.
Current Version: v1.1.1 • Updated: 2026‑06‑22
https://forge.fantasygrounds.com/shop/items/2826/view
Table Tags adds simple and powerful table tags to the 5E ruleset.
You can call any Fantasy Grounds table directly from an effect label using tags such as:
Depending on the syntax, the tag will either be replaced by a random result or prompt a manual selection.
In-effect randomization: roll on FGU tables directly from effects
Manual selection: choose a result at runtime using `; ?`
Flexible syntax: supports `( )` and `[ ]`
Column selection: by index or column label
Recursive resolution: tables can call other tables
NPC / CT safe: `( )` syntax avoids `[EFF:]` conflicts
A note from the author
This extension was built with the help of AI to accelerate iteration and refactoring.
However, AI does not replace proper testing and design — you may still encounter edge cases or unexpected behavior.
Please report any issues or feedback so the extension can continue to improve for everyone.
What it does
Whenever an effect is evaluated (for example when added to the Combat Tracker), the extension:
1. Detects table tags in the effect text
2. Resolves the table using standard FGU tables
3. Performs either:
- A random roll (default)
- A manual selection (if `; ?` is used)
4. Replaces the tag with the result
- Supports recursive table calls
- Fails safely if something is invalid
Tag Syntax
Random
(TableName) or [TableName]
(TableName;ColumnNumber) or [TableName;ColumnNumber]
(TableName;ColumnLabel) or [TableName;ColumnLabel]
Manual (User Selection)
(TableName; ?) or [TableName;?]
(TableName;2; ?) or [TableName;ColumnNumber;?]
(TableName;ColumnLabel; ?) or [TableName;ColumnLabel;?]
Example
Random SDC (Save DC) from a table
TableName = [Random SDC]
Value Result
1–5 SAVEA: 5 DEX (RA)
6–10 SAVEA: 10 DEX (RA)
11–15 SAVEA: 15 DEX (RA)
16–19 SAVEA: 20 DEX (RA)
20 SAVEA: 25 DEX (RA)
Effect:
"Random SDC save; [Random SDC;Result]; SAVEADD: prone"
This lets you vary save DCs or effects each time the effect is applied.
66427
Changelog
v1.1.1 — Fixed compatibility with other extensions. No visible changes for users
v1.1.0: Added support for `( )` syntax (recommended for CT/NPC compatibility), Added manual selection with `; ? v1.0.0: Initial public release.