PDA

View Full Version : 5.1 and wacky 2.5 view



rigerco
January 28th, 2026, 04:43
After updating tonight the use of 2.5 view free floating camera because useless. Whenever I moved an npc on my map the view for players in 2.5 mode win spin and twist until the map was upside down or sideways. They'd spend several minutes resetting, only to have it twist again with the next npc move. It did not effect players in token view. Everyone went back to orthographic mode.

pindercarl
January 28th, 2026, 04:57
After updating tonight the use of 2.5 view free floating camera because useless. Whenever I moved an npc on my map the view for players in 2.5 mode win spin and twist until the map was upside down or sideways. They'd spend several minutes resetting, only to have it twist again with the next npc move. It did not effect players in token view. Everyone went back to orthographic mode.

Thanks for the report. There is a fix queued up for this in the next hot fix.

rigerco
January 28th, 2026, 22:13
Just downloaded today's hotfix and tested - looks like it worked! Thanks for the quick fix.
Request for the future - is there a way to get a "reset" button that puts the camera in it's "starting" position when a map is first opened?

pindercarl
January 29th, 2026, 00:27
Just downloaded today's hotfix and tested - looks like it worked! Thanks for the quick fix.
Request for the future - is there a way to get a "reset" button that puts the camera in it's "starting" position when a map is first opened?

There is an option in the image data control panel that resets the view (it replaces zoom extents when in free view). I will look at make the same change to the right-click menu since the IDC options is only available for the GM.