View Full Version : area pointers colors whacked out
tahl_liadon
January 26th, 2026, 15:18
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after fgu 5.1.0 update, pointer colors are generally distractedly brighter and don't seem to match color setting preference. from the opacity (can't see tokens under the area pointers), i'm guessing the transparency coding got affected somehow?
one instance with circle pointer, it looks as if it got inverted (see image)?
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=66385
pindercarl
January 26th, 2026, 15:31
There is a patch being released today that will address the pointer issue.
tahl_liadon
January 26th, 2026, 15:45
.
cool thx!
Moon Wizard
January 27th, 2026, 00:31
A fix for this issue was just pushed. Please run a new Check for Updates to get the latest version.
Regards,
JPG
tahl_liadon
January 27th, 2026, 21:02
.
with your update...
so, it wasn't inverted... just looked like it was with the original color that was chosen (light blue seen in color selector of first image).
here are some results of different colors...
lighter color
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=66402
darker color
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=66403
#000000 (black)
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=66401
darker seems to work better-ish, but this contrast / harsh visual didn't used to be an issue regardless what color was chosen.
black looks most "correct," but hard to see in certain areas, and also indistinguishable with mask.
pindercarl
January 28th, 2026, 06:14
.
with your update...
so, it wasn't inverted... just looked like it was with the original color that was chosen (light blue seen in color selector of first image).
here are some results of different colors...
lighter color
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=66402
darker color
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=66403
#000000 (black)
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=66401
darker seems to work better-ish, but this contrast / harsh visual didn't used to be an issue regardless what color was chosen.
black looks most "correct," but hard to see in certain areas, and also indistinguishable with mask.
Thanks for following up. The shader changes were not properly being applied to the pointers. A fix has been committed, and it should be resolved in the next hot fix.
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