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RobboNJ69
January 26th, 2026, 03:46
Hi all,

First off, great job with the latest release and updates. There are definitely some nice usability improvements here, and we love the new pop-up notifications.

I'd like to offer a small design suggestion based on recent testing and my experience in UX/UI design. Right now, the visual hierarchy of the popups is a bit inverted. The large, bold “Saving Throw” or “Damage” header dominates the card, but in practice, that’s the one thing the table already knows just happened. The pop-up appears exactly when a save or damage roll is triggered, and the icon can communicate that context.

The most important information, such as who succeeded or failed or how much damage was dealt, is currently pushed into the finer print. In the side-by-side example, the version that leads with the target and result is significantly easier to scan. By contrast, repeatedly seeing a large "Damage" header adds visual noise while pushing the actionable information into the smaller area. This becomes much more noticeable as the number of pop-ups increases and everyone is trying to quickly parse outcomes.

Similarly, the combination of both a colored left border and a red or green status icon may add more visual weight than necessary. The icons themselves are already strong indicators and would likely be sufficient. Every element in a user interface should be absolutely necessary, and anything redundant competes with the information that matters.

One other note, the pop-ups vanish pretty quickly (in my opinion), sometimes before I can fully read the "fine print" when there's a stack of them, so a configurable timer could be awesome. Especially considering that people read at different speeds, and many tables include players who don’t speak English as their primary language.

Overall, the feature is great. This is just a suggestion to help grab the important information faster, particularly in encounters with many combatants. I'm sorry I couldn't comment on this during the Beta phase - I haven't been able to update until today.

Thanks again for the continued improvements and for being so accessible and responsive on the forums. It’s genuinely appreciated, and not something you see often with software or game developers.

Rob

Kelrugem
January 26th, 2026, 12:45
Nice suggestions! And indeed, the notifications are a tad too quickly gone; looking forward with what Smiteworks will come up :)

LordEntrails
January 26th, 2026, 17:05
Great feedback. Hopefully you add it to the Feature Request list so we can vote on it :) You can add a comment to link to the post here for discussion too.
Fantasy Grounds - Feature Requests (https://www.fantasygrounds.com/featurerequests/featurerequests.php)

RobboNJ69
January 26th, 2026, 18:50
LordEntrails - Great idea. I created the feature request. It still shows pending. Once it's approved I'll post the link.

RobboNJ69
January 27th, 2026, 22:11
Link to the Feature Request.

https://www.fantasygrounds.com/featurerequests/featurerequests.php?titlesearch=Restyle%20the%20Ne w%20Popups%20w.%20Variable%20Time

We'll see where this goes.