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Seleh
January 22nd, 2026, 16:03
After the latest update, I am still experiencing crashes. I have reinstalled my graphics drivers thinking that the nvwgf2umx.dll was part of the problem, but that didn't fix anything.


Crashes:
Here is the link for the campaign that is failing with the link to my campaign mod that includes the maps used:

Campaign crashing:
https://1drv.ms/u/c/88b42428082afdef/IQBuLxjvxTDpRIaCiooUHfk6ATTKfOiX8C3TnAJdmcANIis?e= lbSBLB

personal campaign module:
https://1drv.ms/v/c/88b42428082afdef/IQA0hG0IlBmoTKmIV8ukD1uKARlXi0Kf6VuvtfCwC5LObXc?e= TC0bA9



No crash:
Here is a test campaign I use to test extensions before putting them into my main player campaign. Note, this has all the same extensions enabled, but may not have all the same modules:
https://1drv.ms/u/c/88b42428082afdef/IQBTM4NM3iMfSL9LJhUzsBiYARDF6yNRLg6cJGuJlLWXHGo?e= TT5JFG


Event Viewer logs

Information


Fault bucket 2188190075215354313, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: FantasyGrounds.exe
P2: 6000.0.64.24759
P3: 6932c972
P4: nvwgf2umx.dll
P5: 32.0.15.9174
P6: 6953db60
P7: c0000005
P8: 0000000000236744
P9:
P10:

Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER. 02fed787-d64e-4f02-9f56-641206d0d71f.tmp.dmp
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER. f9bd7fb5-eaa1-4b83-ae1d-6476d885d27b.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER. 17b61406-ab51-4f7a-a80b-5132b6ea1a90.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER. 7323f280-6bdc-4943-aa31-6edf0734a9c0.tmp.txt
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER. 7f8b52a9-1c55-4ab2-87d5-985812328f7e.tmp.xml

These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArc hive\AppCrash_FantasyGrounds.e_3c77be30437f155a185 d2597acb773c739a847e_40626902_a0c6d8e4-c0da-437e-bb6d-1b87c022787c

Analysis symbol:
Rechecking for solution: 0
Report Id: 5252f931-e007-4335-80dc-13b9f243231c
Report Status: 268435456
Hashed bucket: b391ea0d51841fce5e5e0347a63f19c9
Cab Guid: 0



ERROR



Faulting application name: FantasyGrounds.exe, version: 6000.0.64.24759, time stamp: 0x6932c972
Faulting module name: nvwgf2umx.dll, version: 32.0.15.9174, time stamp: 0x6953db60
Exception code: 0xc0000005
Fault offset: 0x0000000000236744
Faulting process id: 0xB20
Faulting application start time: 0x1DC8B9E808BF902
Faulting application path: C:\Program Files\SmiteWorks\Fantasy Grounds\FantasyGrounds.exe
Faulting module path: C:\WINDOWS\System32\DriverStore\FileRepository\nv_ dispi.inf_amd64_7840b4313191ae17\nvwgf2umx.dll
Report Id: 5252f931-e007-4335-80dc-13b9f243231c
Faulting package full name:
Faulting package-relative application ID:

Zacchaeus
January 22nd, 2026, 17:09
I'm not seeing any issues with the campaign or the mod but I don't have any of the extensions that you are using. Does the module open ok in a new campaign without extensions? And when are you experiencing the crash? WHen you open the campaign? Open the module? Or what else do I need to do to replicate the issue.

Seleh
January 22nd, 2026, 17:14
I'm not seeing any issues with the campaign or the mod but I don't have any of the extensions that you are using. Does the module open ok in a new campaign without extensions? And when are you experiencing the crash? WHen you open the campaign? Open the module? Or what else do I need to do to replicate the issue.

I experience the crash as soon as the table finally loads in and all my saved open windows are up, ready for play. Carl instructed that I delete the CampaignRegistry.lua file. I copied the "broken" campaign, and removed the file in the copy. That seems to have helped, but not sure what all settings were saved and what were lost.

Zacchaeus
January 22nd, 2026, 17:27
I experience the crash as soon as the table finally loads in and all my saved open windows are up, ready for play. Carl instructed that I delete the CampaignRegistry.lua file. I copied the "broken" campaign, and removed the file in the copy. That seems to have helped, but not sure what all settings were saved and what were lost.

The CampaignRegistry contains the details of some of the campaign options set, what certain windows were open at when opened again, sound settings, colour settings and some other bits and pieces. Nothing that woiuld affect the campaign too much. (Of course extensions might write to that file as well so some extension options might be effected as well.)

Seleh
January 22nd, 2026, 17:44
Here is the compile logs, per Moon's request:

Moon Wizard
January 22nd, 2026, 17:46
Checked out the logs; but no details in the Unity crash logs other than "Crash!!", which is not that useful. Usually, Unity crash log has more detail than that; so not sure what condition is different.

You mentioned in Discord that something reset and not seeing the crash currently; please let us know if you find it crop up again and save off a copy of campaign folder.

Thanks,
JPG

Seleh
January 22nd, 2026, 19:18
Uploaded a new crash file that should give more details. I did create a copy of the "broken" campaign and removed all extensions. This loads fine with no crashes.

What I have found interesting is that when I load up my backup of "Pre-5.1.0" which has no map(image) saved on load, there isn't a crash until I double-click on a player in the CT to bring them up on the map.

Moon Wizard
January 22nd, 2026, 21:34
The additional logs did have a little more info; but nothing actionable. We'll still need to figure out how to "trigger" the issue locally by reproducing on someone else's machine.

Regards,
JPG

Seleh
January 22nd, 2026, 21:37
I'd be more than happy to do a screen share with you showing when/how I see it.

Moon Wizard
January 22nd, 2026, 22:10
I saw the video you sent; so I'm not sure that would be additionally helpful. I think as we were discussing on Discord; it's a process of narrowing down the extension that triggers the issue...

JPG