Lo Zeno
January 22nd, 2026, 10:06
Maybe I'm dumb and I just skipped over some instructions, but I swear I can't find it anywhere...
So, I have selected in my options for "Chat: Display Location" to have the speech appear on "Chat and Token".
I have an encounter with three characters, 1 "Duke Von Kreufer", and 2 "Goblin". When in the combat tracker, obviously, the two goblins appear as "Goblin 1" and "Goblin 2". I am writing a story entry with some speech entries to show on the map to the players. In each Chat Frame, I right click, select Chat Commands, and Assign Speaker, and when the "dot" appears I type the name of the NPC.
Now, if I type Duke Von Kreufer as the name, everything works as expected, when I click the chat bubble icon in the story entry the bubble appears with the correct text on top of the token of the named NPC. For goblins though, it's not as easy:
If I type "Goblin 1" or "Goblin 2" as the assigned speaker, the chat bubble does not appear: the text appears ONLY in the chat frame, not on the map, and it while the assigned identity name is correct (Goblin 1 or Goblin 2) it uses the generic GM icon instead of the NPC icon.
If I type "Goblin", then the chat bubble appears on the head of one of the Goblins, but it's always Goblin 1 who actually speaks. So I can't have Goblin 1 and Goblin 2 bicker to each other, for example, because it looks like it's always the same Goblin having a psychotic break and talking **** to themselves.
The workaround is obviously to turn the numbered monsters into unique monsters with their own unique name - aka copying multiple monster entries of "Goblin" and changing each "Goblin (copy)" to a unique name. That works. That is also a lot of unnecessary work.
Is it intended to be like this, or did I miss something that would make my life easier?
So, I have selected in my options for "Chat: Display Location" to have the speech appear on "Chat and Token".
I have an encounter with three characters, 1 "Duke Von Kreufer", and 2 "Goblin". When in the combat tracker, obviously, the two goblins appear as "Goblin 1" and "Goblin 2". I am writing a story entry with some speech entries to show on the map to the players. In each Chat Frame, I right click, select Chat Commands, and Assign Speaker, and when the "dot" appears I type the name of the NPC.
Now, if I type Duke Von Kreufer as the name, everything works as expected, when I click the chat bubble icon in the story entry the bubble appears with the correct text on top of the token of the named NPC. For goblins though, it's not as easy:
If I type "Goblin 1" or "Goblin 2" as the assigned speaker, the chat bubble does not appear: the text appears ONLY in the chat frame, not on the map, and it while the assigned identity name is correct (Goblin 1 or Goblin 2) it uses the generic GM icon instead of the NPC icon.
If I type "Goblin", then the chat bubble appears on the head of one of the Goblins, but it's always Goblin 1 who actually speaks. So I can't have Goblin 1 and Goblin 2 bicker to each other, for example, because it looks like it's always the same Goblin having a psychotic break and talking **** to themselves.
The workaround is obviously to turn the numbered monsters into unique monsters with their own unique name - aka copying multiple monster entries of "Goblin" and changing each "Goblin (copy)" to a unique name. That works. That is also a lot of unnecessary work.
Is it intended to be like this, or did I miss something that would make my life easier?