dwg1996
January 21st, 2026, 16:43
Hello,
After yesterday's (1/20/26) update, FGU keeps crashing shortly after startup when using a battlemap from the LMOP module. I have the Tresendar manor battlemap up and added a couple redbrand thugs to combat tracker and map. One thing I notice and I'll try and attach a screenshot, is that even when the eyeball on combat tracker is set to reveal, the tokens for the NPC's on the map remain greyed out. Shortly after doing anything on the battlemap (usually within 2 to 5 minutes), FGU will lockup/crash. I've attached my compiled log file (I think). I tried several recommended solutions with no luck and tried with and without extensions. (The attached log file is with extensions included, but I tried several times with no extensions or themes, and the same error kept occuring). It does appear to only occur with specific battlemaps (at least in my limted testing). I tried with smiteworks included battlemap (outdoor 2), and could not recreate the error/crash.
Here is a list of thing's I've tried so far:
1) Disable all extensions and themes
2) Added FGU to exceptions list in my virus protection (Norton 360)
3) Updated Nvidia drivers
4) Downloaded lates Microsoft VC C++ stuff from website (both 86 and 64)
I have not tried uninstalling and reinstalling FGU itself yet. I have FGU installed on a different and newer computer in an outbuilding where I play DnD in person and have not run the update for that yet. I can test and see, but as of yesterday, prior to update, everything was working ok out there as well as on this computer where I do more of the testing and creating of adventures and such.
That's about all I can think of for now. Thanks!
After yesterday's (1/20/26) update, FGU keeps crashing shortly after startup when using a battlemap from the LMOP module. I have the Tresendar manor battlemap up and added a couple redbrand thugs to combat tracker and map. One thing I notice and I'll try and attach a screenshot, is that even when the eyeball on combat tracker is set to reveal, the tokens for the NPC's on the map remain greyed out. Shortly after doing anything on the battlemap (usually within 2 to 5 minutes), FGU will lockup/crash. I've attached my compiled log file (I think). I tried several recommended solutions with no luck and tried with and without extensions. (The attached log file is with extensions included, but I tried several times with no extensions or themes, and the same error kept occuring). It does appear to only occur with specific battlemaps (at least in my limted testing). I tried with smiteworks included battlemap (outdoor 2), and could not recreate the error/crash.
Here is a list of thing's I've tried so far:
1) Disable all extensions and themes
2) Added FGU to exceptions list in my virus protection (Norton 360)
3) Updated Nvidia drivers
4) Downloaded lates Microsoft VC C++ stuff from website (both 86 and 64)
I have not tried uninstalling and reinstalling FGU itself yet. I have FGU installed on a different and newer computer in an outbuilding where I play DnD in person and have not run the update for that yet. I can test and see, but as of yesterday, prior to update, everything was working ok out there as well as on this computer where I do more of the testing and creating of adventures and such.
That's about all I can think of for now. Thanks!