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gajet480
January 19th, 2026, 00:15
I have been working on a 5E module adventure. I am doing it over time and adding to it as the game progresses. I am having trouble exporting the latest version of the module so that I can add it to my ongoing campaign. I export the module and I do not see it when I open my regular campaign. Once I got it to work but since then it is not working for me. Any suggestions or thoughts? This is getting frustrating.

Moon Wizard
January 19th, 2026, 01:05
* Can you see the module in a brand new campaign?
* Where are you exporting the module to; it has to be in the FG data folder under modules and have the ".mod" file extension?
* Are you making sure that you are exporting with the exact same "module name" and exact same "file name" as the original module you exported before?

On a related note, in case it's relevant: Our recommendation is to build all data modules in their own development campaign; use the export feature; and then load into a campaign.

Also, if you have modified the module in any way within a campaign, you may need to revert the individual records or the whole module to reset to see the base material for the module.

Regards,
JPG

LordEntrails
January 19th, 2026, 01:26
This might help you from running into some common issues; Adventure Module Creation Best Practices (https://www.fantasygrounds.com/forums/showthread.php?33538-Adventure-Module-Creation-Best-Practices)

LordEntrails
January 19th, 2026, 01:33
Please don't repeate the same question in multiple forums. It causes redundant support and confuses the issue. I'll close this thread so that conversation can continue in the other thread. Need to update a Home Brew module (https://www.fantasygrounds.com/forums/showthread.php?86488-Need-to-update-a-Home-Brew-module&p=756661#post756661)