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View Full Version : Beta Release - FG v5.1.0 and 2026-01 Ruleset Updates



Moon Wizard
January 9th, 2026, 18:30
Please post any feedback/issues in this thread:
https://www.fantasygrounds.com/forums/showthread.php?86477

Planned Release Date: January 20, 2026

As always, we're a small company so we rely on our community to help sound out each new release. Thanks in advance to all those who pitch in.

Accessing the Beta
Only the Test mode slot contains this version. Test Mode can be accessed by selecting the Settings button from the Fantasy Grounds launch screen, changing the mode setting in the Settings dialog, and then selecting Update button to update the files to the test version. I will update this thread as I release new iterations of the test version.

Beta Data
When using the Test channel in Fantasy Grounds Settings, your data files for the Test version will be stored in a separate subfolder under the main Fantasy Grounds data folder called "channels\Test\". This will not impact any campaigns in the Live mode (until full release occurs).

Key Things
1) Always backup your campaign data before running the test version.
2) If the GM is running on Test channel, then all of the players will also be running on Test channel.
3) If you encounter an issues log them in the relevant testing thread - don't use the generic House of Healing, but use this forum.
4) Do not use the Test build for your games if you and your group are not comfortable with testing pre-release software.
5) Do not use the Test build for developer DLC for store or forge submission (as the data file formats may have changed, or will change more during the beta).

Thanks,
JPG

NOTE: If you run into any errors, please disable all extensions to see if you get the same errors. If so, please report to the extension developer. There is always a chance that extensions will break in any new release.

NOTE 2: If you run into any issues with rulesets provided through the FG update system, please post in the Laboratory forum. If you run into any issues with rulesets provided by the community, please post in the relevant threads.

DEV NOTE 1: If you are a developer and need assistance figuring out the changes, please let me know via post or PM.

Moon Wizard
January 9th, 2026, 18:31
Updates

[ADDED] Custom link icons for each record type for both UI and maps.
[ADDED] When speaking as an identity, chat appears on image window containing active speaker or over token, depending on option.
[ADDED] Notifications when round or turn changes in combat tracker
[ADDED] Notifications when records added/deleted in campaign
[ADDED] Notifications when effects are added and expire; and token graphical notification of effect additions.
[ADDED] Export/import campaign option settings.
[ADDED] Export/import campaign data module settings. (GM Only)
[ADDED] Data module player auto-load permission setting. (GM Only)
[ADDED] Story narration text will be shown in the active (or topmost) image window as well as chat window.
[ADDED] In images, light intensity setting to allow lights to apply greater brightness (up to 2x) to over-bright light areas.
[ADDED][CoreRPG+] Double clicking on unowned token will display picture of creature (or token if picture not available).
[ADDED][5E/4E/3.5E/PF/SF/13A] Notification of attack results and token graphical indication of attack source/target and result.
[ADDED][5E/4E/3.5E/PF/SF/13A] Notification of save results and token graphical indication of save result.
[ADDED][5E/4E/3.5E/PF/SF/13A] Notification of damage results and token graphical indication of damage results.
[ADDED][5E/3.5E/PF/SF] Auto-load of core rule books when creating a new campaign; or when buying books after creating a new campaign.
[UPDATED] Improved asset memory usage.
[UPDATED] In images, improved targeting arrow display when tokens adjacent to each other.
[UPDATED] In images, added pre-multiplied alpha toggle to color picker for image components that have textures.
[UPDATED] In images, adjusted mouse wheel scaling of placeable objects to work better.
[UPDATED] In images, added undo support to shortcut deletion through context menu.
[UPDATED][5E] PC Sheet lock mode no longer affects PC Log sheet.
[UPDATED][4E/13A] Equipping shields will add to Reflex defense as well as AC defense.
[FIXED] In images, token movement path labels and pointer labels not updating when distance suffix is changed.
[FIXED] In images, deleted image layers were sometimes being restored on copy during the same session.
[FIXED] In images, metadata incorrectly offset when Quick Map feature used with a map asset.
[FIXED] In images, if targeted token hidden via context menu, the targeting arrow would still appear on targeting token.
[FIXED] In images, mouse wheel zoom behavior was not working correctly.
[FIXED] In images, toolbar incorrectly displayed draw/erase buttons on player client when drawing locked, but not when unlocked.
[FIXED] In images, certain rare token fog-of-war scenarios could cause lock-ups.
[FIXED] In images, lighting for tokens not linked to combat tracker would not display correctly.
[FIXED] In images, darkness lights not being affected by line-of-sight blockers.
[FIXED] In images, sometimes layers would incorrectly show up within folders, and deleting would delete original too.
[FIXED][CoreRPG+] Combo box template text overflowing display area.
[FIXED][4E/13A] SIZE conditional effect check not working for single letter sizes.
[DEV][ADDED] numbercontrol - Add format tag; valid values are: D (integer) and N (number with separators and decimals)

Moon Wizard
January 12th, 2026, 18:05
Updates Today

[FIXED] In images, darkness lights not being affected by line-of-sight blockers.
[FIXED] In images, sometimes layers would incorrectly show up within folders, and deleting would delete original too.
[DEV] numbercontrol - Add format tag; valid values are: D (integer) and N (number with separators and decimals)
[ADDED][CoreRPG+] Double clicking on unowned token will display picture of creature (or token if picture not available).
[CoreRPG+] Calendar year field adjusted to remove separators and decimals.
[UPDATED][5E] PC Sheet lock mode no longer affects PC Log sheet.
[UPDATED][4E/13A] Equipping shields will add to Reflex defense as well as AC defense.
[FIXED][CoreRPG+] Combo box template text overflowing display area.
[FIXED][4E/13A] SIZE conditional effect check not working for single letter sizes.


[U]More Updates Today

[ADDED] Auto load drag button added to Module Activation window.
[UPDATED] Image link share overlay increased in size.
[FIXED] Multiple story narration text notifications overlaid on image windows did not correctly update next button to show close icon when on last entry.
[FIXED] Notifications (both textual and graphical) would appear on player clients for hidden tokens.
[FIXED] Speaker name attached to unsourced/untargeted actions, such as effect drops/buttons.
[FIXED] Double clicking non-friendly token on GM client did not open creature record.