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ju95
January 7th, 2026, 04:08
Hey everyone, wanted to give an update now that the holidays are over. Here is my current feature priority list:

1) Complete Effects System (In Progress) - This constitutes both the in game Conditions such as Determined and Empowered, but also other temporary systems such as Singer Forms, Warrior Stances, or Surges and other investiture powers. This is necessary to complete the following...
2) Automated Talent System - The current implementation (if I can stretch the word enough to call it that) of the talent system has long overstayed its welcome, as it was intended to just be a placeholder until I had gotten the effects system done. The intent when this is complete is that for all non special talents will just work when added to a character sheet, either adding the appropriate bonuses automatically, or adding the accompanying actions onto the sheet in the set areas (Combat talents in the combat area, etc). Special talents will be implemented on a case by case basis, since some of them require much GM and player discussion with how they will work (The special fabrial talent is what specifically comes to my mind with this).
3) Leveling and Character Wizard - I do have something in mind for this, but it is tied to something the main ruleset developer (not me) is working on, so I don't want to say too much about it until that is announced/released, other than what I've seen of that looks like it will make a great fit for the CosmereRPG/Plotweaver ruleset with all its interconnected systems when it comes to player choice.
Other lower priority items: Synchronized Attack/Damage Rolls, inline glyphs system, improved trackers for various encounter types.

My intent is to have the three main items above completed before the release of Mistborn.

I realize that is sometime away however, and I hope to have some of these completed before then. But for the short term, this week I'm going to implement a stopgap measure to release with next Tuesday's weekly ruleset update. I will add a button to pop out a modifier window for characters and NPCs, where you can add a character's bonus, and what source it came from, to automatically adjust the values on your sheet. I'll probably add an active/not active toggle as well, for effects you want to have long term but don't have up all the time, so you don't have to delete and reset it.

If there is anything else outside of the above that I'm unaware of, please let me know and I'll address it as soon as I am able.

ju95
January 17th, 2026, 03:00
Update 2026.1

Added basic character effect system. Players can manually add in the effects, including the name of the source, the stat affected, the bonus amount, and a toggle for whether or not it is active. Players need to use the edit button at the top right corner to add and/or toggle effects, and the changes will take place when the player turns edit mode back off.

Known bugs:
Awareness bonuses don't affect senses.

Update 2026.1HF1

Fixed inconsistent character attributes. Current functionality is that the default attribute will show the total of the default score and all bonuses from the effects tab. Single clicking into the attribute will start editing it, and the number will change to just the default score without any bonuses. Hitting enter will save the new number as the default score, hitting escape will leave the edit mode and revert to the default functionality. Double clicking or dragging the dice out will briefly show the base score, but return back to the total when the system realizes a dice roll is occurring. This is a temporary solution until I can make a broader standardization pass with the ruleset.

Fixed missing bonuses in some rolls (Attribute checks and when rolling against a defense value)