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View Full Version : Lingering Injuries (based on Pretzel Lectern's design) - 5E



jkeller
December 29th, 2025, 17:26
https://forge.fantasygrounds.com/shop/items/2776/view

This (free) 5E extension adds support for damage-type-specific injuries when a PC drops to 0 HP.

Based on Pretzel Lectern's design: https://pretzel-lectern.blogspot.com/2020/07/d-5e-lingering-injuries-by-damage-type.html. Used with permission.

To use, select the "Lingering Injuries" extension when loading your campaign; then in the Options under House Rules, make sure the "Combat: Lingering Injuries" is On (it is by default). You will also need to activate and load the "Lingering Injuries" module (which provides tables for the injuries).

When a PC drops to 0 (from damage), they receive a "lingering injury". Injury details are added as a Note on the character sheet's Notes tab. Effects (based on a damage-specific table such as "Lingering Injuries - Fire") are added to the PC on the combat tracker, and mostly automated.

Feedback is appreciated!

Updates:
- to allow a saving throw, use /linger save ##

MrDDT
December 31st, 2025, 20:21
Thanks for all the work on this. Going to check it out. Looks awesome.

bwatford
March 6th, 2026, 04:23
Thanks for this extension. However, I want to make it a DC 15 Con saving throw before adding the injury.

Any thoughts on how to accomplish this?

jkeller
March 6th, 2026, 16:36
Done! The new version supports a way to set the DC. There's currently no UI, but you can type "/linger save 15" to set it.

Currently, it rolls the save automatically. I'd rather have it work with the Requested Roll extension to prompt the PC, but I haven't figure out how to do that.

Also, there are some other settings I'm considering to avoid the injury:
- if the PC already has a lingering injury (can't have more than 1?)
- a minimum level or HP (no lingering injuries for low-level characters?)
- a damage threshold (the damage must exceed this threshold or no injury?)

bwatford
March 6th, 2026, 16:39
My houserule is you get a save unless you were downed by a critical hit, then they get no save.

jkeller
March 6th, 2026, 16:40
I like that idea - I'll see if I can add support for it as an option.

bwatford
March 6th, 2026, 18:40
Also of note... when it applies a condition that requires one heal to fix, when they are revived from 0 hp by a healing spell it removes the condition.

The condition is pointless if they only have it when they are unconscious so probably need to adjust that somehow.

SmackDaddy
March 10th, 2026, 19:13
Also of note... when it applies a condition that requires one heal to fix, when they are revived from 0 hp by a healing spell it removes the condition.

The condition is pointless if they only have it when they are unconscious so probably need to adjust that somehow.

Good point!

jkeller
March 12th, 2026, 17:25
My houserule is you get a save unless you were downed by a critical hit, then they get no save.

Done! I updated it to work like that - no save for critical hits.


Also of note... when it applies a condition that requires one heal to fix, when they are revived from 0 hp by a healing spell it removes the condition.

The condition is pointless if they only have it when they are unconscious so probably need to adjust that somehow.

That's true, but that's Pretzel Lectern (https://pretzel-lectern.blogspot.com/2020/07/d-5e-lingering-injuries-by-damage-type.html)'s design. The injury remains unless they are magically healed. A Medicine check could stabilize the downed PC without removing the condition.

Healing spells certainly count towards removing it, but other abilities might not. I guess it's up to the DM in some cases. Should Goodberries count? Lay on Hands? Healing Potions?