View Full Version : Optimization troubles for text and objects
Optimist
December 11th, 2025, 15:05
After the update, optimization problems lead to the crash of the application.
Text processing began to lag. And if there are a lot of objects on the map, the drawing mode lags.
On my PC, the witcher flies at maximum settings. In the FG application, just a static picture collapses.
Attaching a video report.
https://youtu.be/PDJjtKHA6Ug
LordEntrails
December 11th, 2025, 16:08
Can you compile logs and attach here? Ideally logs right after a crash. How to Compile Logs - Fantasy Grounds Customer Portal - Fantasy Grounds (https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/1242136781/How+to+Compile+Logs)
Trenloe
December 11th, 2025, 16:11
The campaign would be useful to the devs too. @Optimist, in order to provide your campaign files, please follow this Wiki Howto: https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/1725825027/How+to+ZIP+Your+Campaign+for+Support+Developers
Optimist
December 12th, 2025, 18:37
Can you compile logs and attach here? Ideally logs right after a crash. How to Compile Logs - Fantasy Grounds Customer Portal - Fantasy Grounds (https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/1242136781/How+to+Compile+Logs)
OK. Logs and Campaing
https://disk.yandex.ru/d/7FL2a3wJ59c6NQ
Optimist
December 12th, 2025, 18:59
Another try in new empty D&D campaing
https://youtu.be/s11IaWXse5A
Optimist
December 12th, 2025, 19:11
Lags appears if use this text options: "Outline Width", "Shadow Offset", "ShadowBlur"
So.. micro-lags appears if add 10+ texts-lines without options.
If add 40+ pictures-objects - all OK, no lags.
Nvidia Geforce RTX 4070 12/16GB
Moon Wizard
December 12th, 2025, 19:22
Thanks for all the additional info. Carl will be back next week to be able to review your data.
Regards,
JPG
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