portential
December 6th, 2025, 15:27
Experience: Beginner, Intermediate
Tech: Voice, Discord
Play Time: Saturday 12pm - 4pm Central (UTC -6).
Game System: D&D 5e (2014)
Gaming Style: beer and pretzel style with strategic combat, role playing is at the player level of comfort
Permitted Sourcebooks: PHB, Xantar, Tasha, Volo's, Mord
Permitted/Restricted Player Race: PHB, Monstrous
Campaign: We are doing a 5E (2014) conversion of the Age of Worms adventure path from Dungeon Magazine. The campaign goes up to level 20. We play reliably on Saturdays and use XP for advancement.
From the fetid mines of Diamond Lake to the blood-soaked arenas of the Champion's Belt, your legends have been forged in the fires of apocalypse.
You've clawed your way through cults of writhing worms, battled undead horrors, and unraveled the Ebon Triad's conspiracy to usher in a new era of decay. The Age of Worms looms, and the worm-god Kyuss stirs in his ancient prison. But now, the trail leads to the Spire of Long Shadows - a forsaken ziggurat lost in the sweltering Amedio Jungle, where time bends, shadows whisper lies, and the veil between worlds frays.
We're deep in this arc (levels 12): Epic exploration of a reality-warping fortress, visions of divine ascension, and battles against harbingers of the end times.
Party: We are looking for one more player for our long term campaign. Party make up: Paladin, Wizard, Paladin/Warlock, Cleric, Fighter.
Tech: Voice, Discord
Play Time: Saturday 12pm - 4pm Central (UTC -6).
Game System: D&D 5e (2014)
Gaming Style: beer and pretzel style with strategic combat, role playing is at the player level of comfort
Permitted Sourcebooks: PHB, Xantar, Tasha, Volo's, Mord
Permitted/Restricted Player Race: PHB, Monstrous
Campaign: We are doing a 5E (2014) conversion of the Age of Worms adventure path from Dungeon Magazine. The campaign goes up to level 20. We play reliably on Saturdays and use XP for advancement.
From the fetid mines of Diamond Lake to the blood-soaked arenas of the Champion's Belt, your legends have been forged in the fires of apocalypse.
You've clawed your way through cults of writhing worms, battled undead horrors, and unraveled the Ebon Triad's conspiracy to usher in a new era of decay. The Age of Worms looms, and the worm-god Kyuss stirs in his ancient prison. But now, the trail leads to the Spire of Long Shadows - a forsaken ziggurat lost in the sweltering Amedio Jungle, where time bends, shadows whisper lies, and the veil between worlds frays.
We're deep in this arc (levels 12): Epic exploration of a reality-warping fortress, visions of divine ascension, and battles against harbingers of the end times.
Party: We are looking for one more player for our long term campaign. Party make up: Paladin, Wizard, Paladin/Warlock, Cleric, Fighter.