Endrek03
July 8th, 2008, 01:11
Evening,
I'm completely new to Fantasy Grounds (2?), so naturally I have many (too many) questions regarding so much. I don't have much time to type, so I'll just ask a few for now. :)
1) I'm still not exactly grasping combat in FG2.
1a) First, it seems FG2 is very prone to schniniingianans. I trust my group, so I doubt it will happen. . . but with the ability for players to rotate tiles as well as constantly set move paths enough to drive the GM insane, it just seems rather. . . strange. As well as the ability for players to change their character sheets in any way they deem necessary. Anyone have problems with this or am I missing some LOCK feature?
2a) I heard someone mentioning that "Fantasy Grounds 2 has problems with 1 hit kills" (ala Minions in 4th Edition), but I don't see how. Again, unless I'm missing something the Combat Tracker seems to just be there rather than play a pivotal role in a fight (Although I will say the Combat Tracker is VERY nice and am glad to have it.)
My point being is that if a character takes 5 points of damage, the Combat Tracker doesn't care, you still have to manually deduct 5 points from the HP of the character hit.
2) D&D 4th Edition.
Yes, yes I know this is a topic that I've been seeing a lot on the Forums and I've been trying to grasp it the best I can.
However, having not yet bought FG2 (Though soon, I hope), I don't know how easily translatable it is to use 4th Edition rules. . . heck, I don't even know how easy it is to MAKE a new Ruleset.
I was only excited about 4E because it bolstered strong online play. Having many out of state friends this was a good thing. However, D&DI is blowing it, and I still have friends I want to play with.
I understand that so far 4E is fairly "hushed" around here due to the fact that the Rules are not "open source" yet, so noone can just hand out the Ruleset for it. However, having the books myself, any assistance in *making* the ruleset myself would be much appreciated.
3) I know I had more, but. . . I can't think of them at the moment.
4) Yes, I know about Port Forwarding and already did that, connectivity is fine. XD
---
_-E-_
I'm completely new to Fantasy Grounds (2?), so naturally I have many (too many) questions regarding so much. I don't have much time to type, so I'll just ask a few for now. :)
1) I'm still not exactly grasping combat in FG2.
1a) First, it seems FG2 is very prone to schniniingianans. I trust my group, so I doubt it will happen. . . but with the ability for players to rotate tiles as well as constantly set move paths enough to drive the GM insane, it just seems rather. . . strange. As well as the ability for players to change their character sheets in any way they deem necessary. Anyone have problems with this or am I missing some LOCK feature?
2a) I heard someone mentioning that "Fantasy Grounds 2 has problems with 1 hit kills" (ala Minions in 4th Edition), but I don't see how. Again, unless I'm missing something the Combat Tracker seems to just be there rather than play a pivotal role in a fight (Although I will say the Combat Tracker is VERY nice and am glad to have it.)
My point being is that if a character takes 5 points of damage, the Combat Tracker doesn't care, you still have to manually deduct 5 points from the HP of the character hit.
2) D&D 4th Edition.
Yes, yes I know this is a topic that I've been seeing a lot on the Forums and I've been trying to grasp it the best I can.
However, having not yet bought FG2 (Though soon, I hope), I don't know how easily translatable it is to use 4th Edition rules. . . heck, I don't even know how easy it is to MAKE a new Ruleset.
I was only excited about 4E because it bolstered strong online play. Having many out of state friends this was a good thing. However, D&DI is blowing it, and I still have friends I want to play with.
I understand that so far 4E is fairly "hushed" around here due to the fact that the Rules are not "open source" yet, so noone can just hand out the Ruleset for it. However, having the books myself, any assistance in *making* the ruleset myself would be much appreciated.
3) I know I had more, but. . . I can't think of them at the moment.
4) Yes, I know about Port Forwarding and already did that, connectivity is fine. XD
---
_-E-_