View Full Version : Shadow of the Weird Wizard extension
crleonhard
November 28th, 2025, 16:40
I've created a free extension for Shadow of the Demon Lord to support Shadow of the Weird Wizard: https://forge.fantasygrounds.com/shop/items/2721/view
A dedicated forum for this extension can be found here: https://www.fantasygrounds.com/forums/showthread.php?86229-Shadow-of-the-Weird-Wizard-extension
mchargharg
December 5th, 2025, 07:06
Bad ***, thanks. We'll try it for our next campaign after our Demon Lord campaign closes. I'll probably mess around with it and start adding content.
Ravanazar
January 4th, 2026, 06:36
Oh, nice!
I have been looking for an excuse to pick up WW and this might do that for me.
Oliasofbunhillow
February 4th, 2026, 02:27
Thanks so much for bringing back the initiative tracker! Unfortunately it looks like either the latest batch of FG updates or the recent Demon Lord clean up has caused some amount of chaos on the back end. Every time I interact with basically any sheet I receive an error stating there's no vertical anchor and an error log many pages long. I've replicated it in 2 campaigns and it's not popping up with the extension turned off.
superteddy57
February 4th, 2026, 03:28
Thanks for reporting. Please provide logs when reporting issues as it can give the exact error messages and give the developers more insight tot he issue
crleonhard
February 4th, 2026, 14:05
Thanks so much for bringing back the initiative tracker! Unfortunately it looks like either the latest batch of FG updates or the recent Demon Lord clean up has caused some amount of chaos on the back end. Every time I interact with basically any sheet I receive an error stating there's no vertical anchor and an error log many pages long. I've replicated it in 2 campaigns and it's not popping up with the extension turned off.
Thanks for letting me know! I knew that ruleset change was coming at some point, but I guess it dropped yd without me noticing it. Fortunately, I've been working on my extension updates for a while and have just pushed those to the live channel, so if you update again things should be working.
There are a few features I'd previously implemented in the extension that are gone now until I figure out a way to get them working with the new ruleset (e.g. brutal damage, ammo containers) and a few things still not working in the SOTDL ruleset itself (encumbrance), but most things should work now. Do note however that much has changed in the ruleset about how various things are done, so those will have changed here as well.
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