View Full Version : Can't Access Purchased Module
dedonta
November 21st, 2025, 03:04
Hey folks,
I just bought a book for Pathinder 1e for a game that I have been invited to. When we loaded up I was unable to access my newest book. My GM said he can't find it to give me permission to load it. We are on Unity but the basic version. Anyone know how I can access my new Ultimate Combat book in game?
Marcus
LordEntrails
November 21st, 2025, 03:30
Did you Update after purchasing? If you purchased on Steam, did you sync and then Update?
Trenloe
November 21st, 2025, 05:22
Unfortunately, it looks like Ultimate Combat was created as a GM module. If the GM owns it, they can decide to give access to the players; however, if only a player owns it, then it won't show on the GM side for activation. Hopefully the product dev can review this and make a change.
dedonta
November 21st, 2025, 20:36
Did you Update after purchasing? If you purchased on Steam, did you sync and then Update?
Yeah...did that. I can see that I own it in Fantasy Grounds Unity, but it says that the GM needs to give permission for me to load it...and he can't figure out how.
dedonta
November 21st, 2025, 20:37
Unfortunately, it looks like Ultimate Combat was created as a GM module. If the GM owns it, they can decide to give access to the players; however, if only a player owns it, then it won't show on the GM side for activation. Hopefully the product dev can review this and make a change.
So the book is useless for me then? Can I gifit it to my GM's account and have it removed from mine? So annoying that you can buy a book but not be able to use it in your games.
Trenloe
November 21st, 2025, 20:47
See the FAQ here: https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996638974/Account+F.A.Q.#Can-I-gift-someone-an-item-from-my-account-to-theirs?
superteddy57
November 21st, 2025, 21:01
Pushed a hotifx to make the module a player module as it contains player options. The GM should be able to accept the module to be loaded now.
dedonta
November 21st, 2025, 22:16
Pushed a hotifx to make the module a player module as it contains player options. The GM should be able to accept the module to be loaded now.
Can you tell me how he does it? Is it just like loading one of his own modules?
superteddy57
November 22nd, 2025, 00:45
This page should help
https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996640899/Using+the+Library+and+Activating+Modules#Module-Availability-(Sharing-with-Players)
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