lokiare
November 18th, 2025, 18:05
Please remember not to update right before a game starts.
In order for some of the updates in data modules/books to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
The following products have been updated:
Science Fiction Companion (SWADE) (Savage Worlds)
[Added] Auto (re)calculate heavy metal class on weapons when AP changes.
[Added] Auto (re)calculate heavy metal class on vehicles when toughness changes.
[Added] Auto (re)calculate shields on vehicles when max wounds changes.
[Added] Auto (re)calculate shields on vehicles when shields modification is added, removed, enabled, disabled.
[Added] Added auto-fill button to vehicle record for creating new vehicles (1st iteration of vehicle builder).
[Added] Added vehicle type field to vehicle record.
[Added] Added vehicle By Type group list.
[Removed] Removed getWalkerKeywords, addWalkerKeyword, removeWalkerKeyword from VehicleManagerSFC.
[Removed] Removed getWalkerKeywords, addWalkerKeyword, removeWalkerKeyword from CreatorManagerSFC.
Improved vehicle damage soak.
[Updated] The normal Soak button no longer appears for vehicles when pressing control.
[Fixed] Weapon heavy metal class doesn't auto update for players.
[Fixed] GM dropping bennies on vehicle soak doesn't make roll if GM identity is renamed.
[Fixed] Speed rating sometimes being set to top speed on vehicles.
[Fixed] Speed rating not converting to top speed when changed.
[Fixed] Added vehicle to CT used top speed and set speed rating to top speed value.
[U]Savage Worlds Base (Savage Worlds)
[Added] Added functions hasModification and hasActiveModification to RecordManager2.
[Added] Added property sVehicleSpeedField to VehicleManager.
[Added] Sub attacks copy bonus damage and keywords from parent attack.
[Added] Natural weapon custom dice skins.
Dolmenwood Ruleset and Player's Book (Dolmenwood)
[Fixed] Moon Signs table
New Paths Compendium - Expanded Edition (Pathfinder RPG and D&D 3.5/ OGL)
To new campaign format.
[Added] A bunch of missing art throughout.
[U]D&D Mordenkainen Presents Monsters of the Multiverse (D&D fifth edition)
[Fixed] Some NPCs missing from book
Dolmenwood Monster Book (Dolmenwood)
[Fixed] Normal human details table
Dolmenwood Ruleset Only (Dolmenwood)
[Fixed] issue with spells inappropriately using level to setup the number of dice to roll
Pinebox Middle School (Savage Worlds)
[Fixed] Bug reports from forum and discord
[Added] Missing Poster maps
Shadowdark RPG (Shadowdark RPG)
[Added] An ADV/DISADV cycler to spell record. After dropping spell on to character sheet this cycler can be toggled if the spell is ALWAYS cast at ADV or DIS. For existing records no change is required as default is set to none.
In order for some of the updates in data modules/books to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
The following products have been updated:
Science Fiction Companion (SWADE) (Savage Worlds)
[Added] Auto (re)calculate heavy metal class on weapons when AP changes.
[Added] Auto (re)calculate heavy metal class on vehicles when toughness changes.
[Added] Auto (re)calculate shields on vehicles when max wounds changes.
[Added] Auto (re)calculate shields on vehicles when shields modification is added, removed, enabled, disabled.
[Added] Added auto-fill button to vehicle record for creating new vehicles (1st iteration of vehicle builder).
[Added] Added vehicle type field to vehicle record.
[Added] Added vehicle By Type group list.
[Removed] Removed getWalkerKeywords, addWalkerKeyword, removeWalkerKeyword from VehicleManagerSFC.
[Removed] Removed getWalkerKeywords, addWalkerKeyword, removeWalkerKeyword from CreatorManagerSFC.
Improved vehicle damage soak.
[Updated] The normal Soak button no longer appears for vehicles when pressing control.
[Fixed] Weapon heavy metal class doesn't auto update for players.
[Fixed] GM dropping bennies on vehicle soak doesn't make roll if GM identity is renamed.
[Fixed] Speed rating sometimes being set to top speed on vehicles.
[Fixed] Speed rating not converting to top speed when changed.
[Fixed] Added vehicle to CT used top speed and set speed rating to top speed value.
[U]Savage Worlds Base (Savage Worlds)
[Added] Added functions hasModification and hasActiveModification to RecordManager2.
[Added] Added property sVehicleSpeedField to VehicleManager.
[Added] Sub attacks copy bonus damage and keywords from parent attack.
[Added] Natural weapon custom dice skins.
Dolmenwood Ruleset and Player's Book (Dolmenwood)
[Fixed] Moon Signs table
New Paths Compendium - Expanded Edition (Pathfinder RPG and D&D 3.5/ OGL)
To new campaign format.
[Added] A bunch of missing art throughout.
[U]D&D Mordenkainen Presents Monsters of the Multiverse (D&D fifth edition)
[Fixed] Some NPCs missing from book
Dolmenwood Monster Book (Dolmenwood)
[Fixed] Normal human details table
Dolmenwood Ruleset Only (Dolmenwood)
[Fixed] issue with spells inappropriately using level to setup the number of dice to roll
Pinebox Middle School (Savage Worlds)
[Fixed] Bug reports from forum and discord
[Added] Missing Poster maps
Shadowdark RPG (Shadowdark RPG)
[Added] An ADV/DISADV cycler to spell record. After dropping spell on to character sheet this cycler can be toggled if the spell is ALWAYS cast at ADV or DIS. For existing records no change is required as default is set to none.