sgtwhy
November 17th, 2025, 22:15
SF_Helper
I'm working on a free extension of QoL tools to improve SFRPG 1e gameplay.
Goal is to release these for free to community, to help add missing automation.
And I will include access to the source code, to give back to the community.
What is it?
So far it includes the following:
Character Ability scores - Adds a gear + sheet to set/track the meta details for ability score; Such as starting score, racial modifier, theme modifier, any boosts or item bonuses.
Vehicle Wizard - This helps simplify the creature of custom vehicles. Set the vehicles level and assign the size, type, special Grafts and hit the button. It will compute and enter all the metadata based on the level defaults and graft modifiers. It uses the Tech revolution mechanics for custom vehicles of level 1-20.
Grenades! - adds an option to the weapon list "reload" action, if its a grenade it checks the inventory list for the associated "item count" and updates the "usage" (remaining uses) to be in sync with Inventory count. If any grenades were "used" (check boxes under ammo), doing this will deduct that number from inventory count, then update the remaining uses available on the weapon list.
I'm working on a free extension of QoL tools to improve SFRPG 1e gameplay.
Goal is to release these for free to community, to help add missing automation.
And I will include access to the source code, to give back to the community.
What is it?
So far it includes the following:
Character Ability scores - Adds a gear + sheet to set/track the meta details for ability score; Such as starting score, racial modifier, theme modifier, any boosts or item bonuses.
Vehicle Wizard - This helps simplify the creature of custom vehicles. Set the vehicles level and assign the size, type, special Grafts and hit the button. It will compute and enter all the metadata based on the level defaults and graft modifiers. It uses the Tech revolution mechanics for custom vehicles of level 1-20.
Grenades! - adds an option to the weapon list "reload" action, if its a grenade it checks the inventory list for the associated "item count" and updates the "usage" (remaining uses) to be in sync with Inventory count. If any grenades were "used" (check boxes under ammo), doing this will deduct that number from inventory count, then update the remaining uses available on the weapon list.