GladysGlitch
November 11th, 2025, 17:15
[UPDATED 06/05/26]
This is an unofficial, fan-made ruleset for Mythic Bastionland by Chris McDowall.
The official rules can be found here https://chrismcdee.itch.io/mythic-bastionland or https://www.bastionland.com/
The ruleset for Fantasy Grounds Unity is on the Forge at: https://forge.fantasygrounds.com/shop/items/2447/view
It contains character sheets with some automation as well as blank templates for NPCs, myths, sites, items, and knights. It does not include actual items and NPCs etc, you will need to input that data yourself.
It should be compatible with most CoreRPG themes. A green theme is also available here: https://forge.fantasygrounds.com/shop/items/2448/view and I’ve attached an example calendar to this post.
Knights
The Knights record on the sidebar are templates that can be dragged onto character sheets to automatically add, property etc. They aren’t proper NPCs.
Squires
Up to the GM if they want to use NPC sheets or PC sheets for players to control themselves (if so give them -1 glory).
Items
Damage and armour values are added to total armour and attack pool on character sheets when items are “equipped”. Leave them as “carried” or “none” if you want to change values manually.
Effects
Players can add and remove conditions like fatigued to their own character if on the combat tracker and can change guard/attack rolls.
Myths
You can drag the omen links onto maps as notes. As long as the myth record is locked the omen details will be auto-populated.
Combat Tracker
Applying damage to NPCs will take armour into account (unless ignore armour is selected) and reduce guard then vigour
Damage won’t effect the vigour of structures.
Options
Under “House Rules” there’s an option “Dice: Show gambit Colours”. On by default, attack rolls are colour coded (blue for gambits, red for strong gambits). This can be turned off.
You can also roll these in chat by using “dMB” instead of “d”. For example, “/roll 2dMB12” will colour code the results.
Under “Combat” you can choose whether to display to players detailed virtues/guard for allies and enemies or turn it off. Enemies are off by default.
Under "Combat" you can choose whether to sort initiative values by ascending or descending.
This is an unofficial, fan-made ruleset for Mythic Bastionland by Chris McDowall.
The official rules can be found here https://chrismcdee.itch.io/mythic-bastionland or https://www.bastionland.com/
The ruleset for Fantasy Grounds Unity is on the Forge at: https://forge.fantasygrounds.com/shop/items/2447/view
It contains character sheets with some automation as well as blank templates for NPCs, myths, sites, items, and knights. It does not include actual items and NPCs etc, you will need to input that data yourself.
It should be compatible with most CoreRPG themes. A green theme is also available here: https://forge.fantasygrounds.com/shop/items/2448/view and I’ve attached an example calendar to this post.
Knights
The Knights record on the sidebar are templates that can be dragged onto character sheets to automatically add, property etc. They aren’t proper NPCs.
Squires
Up to the GM if they want to use NPC sheets or PC sheets for players to control themselves (if so give them -1 glory).
Items
Damage and armour values are added to total armour and attack pool on character sheets when items are “equipped”. Leave them as “carried” or “none” if you want to change values manually.
Effects
Players can add and remove conditions like fatigued to their own character if on the combat tracker and can change guard/attack rolls.
Myths
You can drag the omen links onto maps as notes. As long as the myth record is locked the omen details will be auto-populated.
Combat Tracker
Applying damage to NPCs will take armour into account (unless ignore armour is selected) and reduce guard then vigour
Damage won’t effect the vigour of structures.
Options
Under “House Rules” there’s an option “Dice: Show gambit Colours”. On by default, attack rolls are colour coded (blue for gambits, red for strong gambits). This can be turned off.
You can also roll these in chat by using “dMB” instead of “d”. For example, “/roll 2dMB12” will colour code the results.
Under “Combat” you can choose whether to display to players detailed virtues/guard for allies and enemies or turn it off. Enemies are off by default.
Under "Combat" you can choose whether to sort initiative values by ascending or descending.