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View Full Version : LFP - 6 players needed for a Sunday long term campaign. 5e 2014.



ChocolateJesus
October 30th, 2025, 22:24
We will be playing in Roll20 using my pro subscription for sharing and dynamic lighting. I've got access to the majority of books for my players so you won't need to purchase anything.


Time Zone: i.e. Central Time Canada (I'm in Manitoba)
Day of week and time: We will be playing Sundays at a time that works for all the group. I'm available all day.
If new game, planned start date:
Planned Duration & Frequency: We will try to play for 3-6 hours every week. We will play as long as I have 3 players available so that we don't get screwed over when one player is missing. I post recaps on the discord for every session/
Term: This will be a long term campaign. I previously ran the homebrew world for 6.5 years and would like to start another campaign that hopefully runs as long. I have started one group on Saturday and we are up to session 6.

Text or Voice: Voice only
Main Language used: English only
Voice software used: Discord and Roll20 will be used.
Will this be recorded and/or live streamed? I would like to record sessions but not share them. It makes it easier for me to take in depth notes as I find it hard and jarring to stop the session to take note of what has happened. I have players to take notes but I like to know the information that I need to know for foreshadowing in future sessions.

Roleplay & Combat mix: 70% roleplay, 20% combat and 10% of various.
Number of Players in game & needed: 0 players for my Sunday campaign currently. I'm looking for up to 6.
Character starting level & equipment: Level 3 start using point buy with 1 free feat.
Character restrictions: No homebrew allowed. Aside from that, all published content is at your disposal.

Details of your scenario:

The Story of the Sovereign

You are born into this world as a Sovereign. As such, you are born with a mark somewhere on your body that identifies you as a Sovereign. Sovereign within the world of Carthacombe are capable of wielding immense power in line with the DnD world. With a Sovereign mark, you can aspire to achieve level 20 with a lifetime of achievements involving you pushing yourself beyond your physical limits. While you are capable of this, a regular person in this world could only ever hope to achieve level 8 with a lifetime of intense training.
We will begin this campaign within one of the many starting stories that I have available. There is a slave uprising in the country of Gravis that follows a storyline of political intrigue. There is a storyline known as Trial by Fire which involves taming wyverns for a man by the name of Thoros Flynt as you help him rebuild his families empire. There are also storylines related to DnD lore such as Strixhaven which I have changed to the Syndicate and Strahd which I have rewritten to be Maro's Domain.
The overarching story of this world which we will follow is as such:
The world of Carthacombe was created 5,000 years ago. During it's creation, a flower known as parsinthium was also created. This flower was discovered to be capable of granting wishes for those who could find the rare crystalline flower. Over time, the wishes began to alter the world in large ways and subsequently, consequences were discovered. The wishes followed newton's 3rd law. For every wish, there is an equal and opposite reaction. This reaction would harm the individual who made the wish, devouring them in a wave of purple sparks. Kingdoms rose and fall as a result of parsinthium. Some leaders made the wishes themselves while others used peasants to make their wishes with the promise of a life of luxury if they made the wish and survived. This led to something known as the Creation Wars in the year 2,000. The Age of Creation and ultimately the Creation Wars were wiped from history. The reason is unknown.
We begin our story nearly 3,000 years after the creation wars in a world where magic is commonplace but it's origins aren't truly known. Some historians study ancient artifacts to try and understand exactly what happened in the Creation Wars but our current time labels those wars as The Lost Years as all history was wiped from the minds of those who survived the near cataclysmic event.
The world is a different place than it was then as Sovereign from around the world travel to different locations in search of adventure. Mythical monsters attacking villages, political intrigue, betrayal and survival will be intertwined as we uncover the mysteries of the world of Carthacombe. But, as this all happens, a dark and mysterious evil will be reawakened. Phirah, a Sovereign from the creation wars, will be revived and unleash her hatred upon the world as she gathers allies to wipe the regular folk from the face of Carthacombe. Alongside Phirah, many other dangers begin to resurface. Dueling hiveminds vie for control of innocent people. A multiverse devouring being known only as The Entity begins to seep into our world through magical tears known as fractures. These fractures are gateways to other worlds and their appearance causes unfathomable destruction where they appear. You will wander the world and slowly come upon these instances as we begin our story in a more grounded adventure.

What I expect from players is simply the ability to roleplay and not look at your phone during the session. I will run a few sessions and pick players to stick around as we go through several sessions based on how good the chemistry is between the party.

PhorgottenSon
October 30th, 2025, 23:29
This is not a roll 20 forum, sorry. Wish you luck in filling your game.