lokiare
October 21st, 2025, 18:32
Please remember not to update right before a game starts.
In order for some of the updates in data modules/books to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
The following products have been updated:
Shadowdark RPG (Shadowdark RPG)
HEX DANGER LEVEL table updated.
[Updated] HEX TERRAIN table updated.
[Updated] POINTS OF INTEREST DEVELOPMENT table updated.
[Fixed] Typo in shortbow damage in the Quick Reference storybook pages fixed.
[U]Xcrawl Classics Role-Playing Game (Dungeon Crawl Classics)
[Fixed] Grapple Crit Range column label not displaying on Other tab in Athlete class record.
[Added] Performance skill for Jammer class (previously implemented as a power).
Goodman Games Ruleset Base for DCC and MCC (Dungeon Crawl Classics)
[Fixed] Saving throw bonuses not calculating on character sheet.
Save modifiers can be applied as effect bonuses similar to ability modifiers.
[Updated] Mojo and fleeting luck are visible as separate fields in the character sheet overview frame when applicable.
[Updated] XCC features that improve with level will auto-update on level advancement.
[U]Cyberpunk Red: Core Rulebook (Cyberpunk Red)
[Fixed] mini mag error
Science Fiction Companion (SWADE) (Savage Worlds)
[Added] Auto (re)calculate heavy metal class on weapons when damage changes.
[Added] More NPC Names dice skins.
[Added] Xenomorph NPC Type dice skin.
[Added] Fallback NPC Type dice skins.
Savage Worlds Base (Savage Worlds)
[Added] Added headers to Custom NPC custom dice skin list.
[Added] Added aquatic creature type and dice skin.
Changed text of owned dice toggle button on the Dice window.
[Updated] Modifications subsection: changed text of label, added slash between remaining and maximum numbers.
[Updated] Vehicle and power armor attack dice display on records so GM can set # attacks and bonuses before assigned to a character.
[Fixed] Weapons dropped on vehicles and power armor link to original (source) weapon rather than the dropped weapon.
[U]Sprawlrunners (Savage Worlds)
[Removed] db.xml from module
[Added] Darker Theme
[Added] Arcane Backgrounds
white background jpeg images with transparent webp
[Fixed] Minor formatting errors
[Fixed] Broken Aim Link
[U]Horror Companion (SWADE) (Savage Worlds)
[Updated] The Horror Companion (SWADE) extension now forces "/challenge check Fear -2: Terror +2" etc., checks/challenges to use the Horror Companion Fear Effect Table instead of the default SWADE Fear Table.
In order for some of the updates in data modules/books to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
The following products have been updated:
Shadowdark RPG (Shadowdark RPG)
HEX DANGER LEVEL table updated.
[Updated] HEX TERRAIN table updated.
[Updated] POINTS OF INTEREST DEVELOPMENT table updated.
[Fixed] Typo in shortbow damage in the Quick Reference storybook pages fixed.
[U]Xcrawl Classics Role-Playing Game (Dungeon Crawl Classics)
[Fixed] Grapple Crit Range column label not displaying on Other tab in Athlete class record.
[Added] Performance skill for Jammer class (previously implemented as a power).
Goodman Games Ruleset Base for DCC and MCC (Dungeon Crawl Classics)
[Fixed] Saving throw bonuses not calculating on character sheet.
Save modifiers can be applied as effect bonuses similar to ability modifiers.
[Updated] Mojo and fleeting luck are visible as separate fields in the character sheet overview frame when applicable.
[Updated] XCC features that improve with level will auto-update on level advancement.
[U]Cyberpunk Red: Core Rulebook (Cyberpunk Red)
[Fixed] mini mag error
Science Fiction Companion (SWADE) (Savage Worlds)
[Added] Auto (re)calculate heavy metal class on weapons when damage changes.
[Added] More NPC Names dice skins.
[Added] Xenomorph NPC Type dice skin.
[Added] Fallback NPC Type dice skins.
Savage Worlds Base (Savage Worlds)
[Added] Added headers to Custom NPC custom dice skin list.
[Added] Added aquatic creature type and dice skin.
Changed text of owned dice toggle button on the Dice window.
[Updated] Modifications subsection: changed text of label, added slash between remaining and maximum numbers.
[Updated] Vehicle and power armor attack dice display on records so GM can set # attacks and bonuses before assigned to a character.
[Fixed] Weapons dropped on vehicles and power armor link to original (source) weapon rather than the dropped weapon.
[U]Sprawlrunners (Savage Worlds)
[Removed] db.xml from module
[Added] Darker Theme
[Added] Arcane Backgrounds
white background jpeg images with transparent webp
[Fixed] Minor formatting errors
[Fixed] Broken Aim Link
[U]Horror Companion (SWADE) (Savage Worlds)
[Updated] The Horror Companion (SWADE) extension now forces "/challenge check Fear -2: Terror +2" etc., checks/challenges to use the Horror Companion Fear Effect Table instead of the default SWADE Fear Table.