Meckerdrache81
October 12th, 2025, 17:14
Hello!
I'm using Syrinscape and FGU for years and now, prepping for a new alien rpg campaign, i finally want to use the sound feature in FGU in addition to playing syrinscape with the browser interface. Before setting everything up and learning this (for me) new feature, i want to ask if the following is possible:
I want to use the FGU feature only for context sounds, like smartgun and pulse rifle sfx, triggered through combat actions of my players and npcs while still using syrinscape's browser interface to control ambient and music. I don't want to manage any music or a ambient loops through FGU and i don't want to run two syrinscape sessions (listening to two syrinscape online players).
Thank you in advance! :)
I'm using Syrinscape and FGU for years and now, prepping for a new alien rpg campaign, i finally want to use the sound feature in FGU in addition to playing syrinscape with the browser interface. Before setting everything up and learning this (for me) new feature, i want to ask if the following is possible:
I want to use the FGU feature only for context sounds, like smartgun and pulse rifle sfx, triggered through combat actions of my players and npcs while still using syrinscape's browser interface to control ambient and music. I don't want to manage any music or a ambient loops through FGU and i don't want to run two syrinscape sessions (listening to two syrinscape online players).
Thank you in advance! :)