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sugarsugar19
September 22nd, 2025, 21:09
Hello, I have noticed that when I re-open, after closing the program, a map I made previously that the Token Lights that were put on the Tokens on the map are misaligned. Interestingly the various token lights are offset away from the center of the map. So the token lights on the right side of the map are offset to the right, the token lights on the left side of the map are offset to the left, and the ones near the top are offset to the top. The colors, behavior, speed, and range are all the same. I can "easily" fix the light displacement issue by removing the light and adding the light with the exact same parameters but its not ideal because I would have to quickly open the map and fix it mid session.

I am using the CoreRPG ruleset with no add-ons or modules. The map is an image I uploaded myself and any LOS/wall were added myself in Fantasy Grounds. I have made certain not to move the image or xml file after having a previous issue with not getting an image and xml to work after attempting to organize the campaign image folder.

LordEntrails
September 22nd, 2025, 21:59
Are you altering/editing the image file with an image editing program between sessions?
Can you include a couple screenshots of the behavior, or ideally a sample campaign with one or two images that exhibit this behavior and the steps to reproduce?

sugarsugar19
September 23rd, 2025, 06:03
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I am not altering the image between sessions nor am I even altering the Map in Fantasy Grounds besides to fix the lights. I just reset the lights earlier as I made the original post and closed Fantasy grounds. I have just reopened Fantasy Grounds and opened the map. The lights are once again offset. I have uploaded screenshots of the lights offset. I will not fix the lights just in case more information is required. I included arrows to indicate which tokens were meant to have the lights. The Sheep(Mareep) in the water are set to Pulse. If the other token settings are needed I can attach them in a reply as well. 65500

For Me the steps were:
-Drag token onto the map from Assets (each Pokemon image on the map is a Token not an NPC)
-Assign Token Light to Tokens.
-Close Fantasy Grounds.

-Reopen Fantasy Grounds
-Token Lights Offset
-Remove Token Lights
-Reapply Token Lights with same parameters.
-Close Fantasy Grounds.

-Reopen Fantasy Grounds.
-Token Lights Offset

Zacchaeus
September 23rd, 2025, 08:48
I can reproduce this. Works fine if the token is dragged in from the CT as normal; but if the token is dragged into the map directly then any added token light gets offset below and to the right of the token on a restart. I'm not sure if FGVTT recognizes that you are adding a light to a token which isn't on the CT or not.

Moon Wizard
September 23rd, 2025, 12:53
Thanks for reporting. I’ve passed along to Carl to look at when he gets a chance.

Regards,
JPG

sugarsugar19
September 24th, 2025, 09:54
Thank you for looking into it. For now I will drag the Tokens onto the Combat Tracker, add the lights, and then remove them from the Combat tracker. I can imagine this would feel silly/unintuitive for a token like a torch or a campfire to need to be on the CT first and then removed.

LordEntrails
September 24th, 2025, 14:56
Pretty sure when you remove a token from the CT it removes it from the map. At least by default and I don't remember an option to have it not do that.

Zacchaeus
September 24th, 2025, 18:56
Thank you for looking into it. For now I will drag the Tokens onto the Combat Tracker, add the lights, and then remove them from the Combat tracker. I can imagine this would feel silly/unintuitive for a token like a torch or a campfire to need to be on the CT first and then removed.

Indeed, what LE says above. For something like a campfire or torch that's static then just add a light onto the map where the visual for the torch/campfire is rather than adding it to a token. You only need to have lights added to a token where the token isn't an NPC or PC on the Combat Tracker, and you expect those tokens to be moved and you want the light to go with them. For NPCs and PCs you'll want to use effects to add lights, for everything else you'll want to add lights directly to the map.

sugarsugar19
October 1st, 2025, 01:56
My table is playing a Pokemon tabletop where I expect there to be many wild pokemon on the map all at once. When the party decides to interact with the Pokemon and potentiality battle them then I would use an initiative tracker. With how the Combat Tracker works, as I've learned, this would mean if I made every Pokemon a NPC they would all appear on the tracker and I would have to skip the turn of a majority of the tokens on the board.

I could get around this before by having the Pokemon not be NPCs just tokens but that is what led to my initial problem with the lighting effects not working.

I did expect the tokens to move about and it would be ideal for the light to follow them. What I may do is just add lights to the map and move them manually myself as the tokens move.

Nylanfs
October 1st, 2025, 12:08
You can mark them as invisible and the CT will skip them, but then the token on the map is invis also, so ignore my ramblings. :)

claedawg
October 3rd, 2025, 15:00
There is also an option when you right click an icon to make it invisible (even if the PCs have LOS). Although, this option is not persistent and you would have to redo it every time you open a new session of the game, so it may not so good if the map is being used for multiple sessions.

rocketvaultgames
October 7th, 2025, 17:47
There is also an option when you right click an icon to make it invisible (even if the PCs have LOS). Although, this option is not persistent and you would have to redo it every time you open a new session of the game, so it may not so good if the map is being used for multiple sessions.

This is actually reset when you close/reopen the map within the same session. It would be nice if it persisted. It is now possible to change this for multiple tokens in one go but using the "Selection Mode" to select multiples before making the change.