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View Full Version : Past CoreRPG snapshot ruleset now available (CoreRPG_2024)



ddavison
September 10th, 2025, 03:54
There is a new hidden ruleset available you can use for ruleset building. It is called CoreRPG_2024

We recommend that community developers building upon CoreRPG should try to upgrade all code to be compatible with the latest version of CoreRPG. This will ensure that your ruleset works and functions like other rulesets within Fantasy Grounds. This is not always practical within a given time period. For this reason, we are releasing an older build of CoreRPG, which can be referenced instead. This version will be a stable build that will not get any future updates unless it is absolutely required. It will not have new features of CoreRPG added, but it also won't change. It is a frozen-in-time snapshot.

CoreRPG_2024.pak
This is the Core RPG LTS (long-term support) package. It is based on the build of CoreRPG from 2024-08.

To use this ruleset instead of the latest CoreRPG build, you will change this line in your base.xml for your ruleset
From:
<importruleset source="CoreRPG"/>
To:
<importruleset source="CoreRPG_2024"/>

How we think you should use this

You can use it for whatever purpose you want, but we think the best use will be to maintain compatibility for community rulesets that might otherwise become abandoned due to a lack of availability from the original community dev. It will also give you additional time to migrate to the latest version of CoreRPG when you are able to do so.

It will also be available if you want to unpack it and run comparisons versus the newest version. This will give you a clear list of what files and windowclasses are changed.

Our goal is for this to be a snapshot of the system at the time, but that is not 100% accurate. We had to make two changes to the ruleset.
1. New Dice Pack icons had to be added otherwise people would not be able to use their purchases
2. Right-click menu revamp was added because it connects with client changes

jharp
September 10th, 2025, 16:33
Aha. I wondered what that product was.

Varsuuk
April 28th, 2026, 06:00
So, for CoreRPG_2025 - when was that "frozen"? - I see above that 2024 was roughly August.

Son is near end of first year of college, so I am going back to playing around again. Last I had worked on my thing it was pretty far along but I think last updates I did were in March or April of 2025.

PS: I LOVE THIS IDEA - especially for people like me where it's a passion project and sometimes keeping up with CoreRPG's great advances is hard. I can't easily keep an unpacked CoreRPG because when I switched from laptop to desktop where I like to PLAY FG, it became a pain.

NEVER thought to ask for this and slapping myself I never thought of the suggestion, it rocks. Of course, I am going to try to start on the new one because I am masochistic, but I think I might make my own snapshot like you guys did (never thought of that either - I am guessing it is trivial) for just short term use until the initial remake to new Core is caught up.

Moon Wizard
April 28th, 2026, 06:07
It was frozen just before I started pushing the changes to the Test channel about 6 weeks ago.

Regards,
JPG

Varsuuk
April 28th, 2026, 06:30
Thank you Moon - It actually loads except reports something missing - I didn't look closely yet as I was just migrating my stuff to the new PC I built in the Summer but barely had time to use (thankfully JUST BEFORE the crazy memory hike - my $200 64GB Corsair set went to $600 when I got my son a new PC build for XMAS. EEP!)

So it's more of an early 2026 build? Like from late March? Like I said, seemed pretty good - I hadn't migrated my mods to this PC just the ruleset so no NPC/items etc - but the base char sheet came up and rolled saves/to-hit etc. Be a bit before I am rolling, but should be good by my Staycation :)

Varsuuk
April 29th, 2026, 02:29
Ah turns out I had a "return" in the middle of some action handler - I can only imagine I was early aborting and left it there and that's the complain. Removed the early abort and my UI looks exactly as it did last April.

So I am guessing the majority of the cool things you guys did with the copy="charsheet_base" type things that your guy helped me setup to use is still in place - huzzah.
Still gonna "transfer" stuff over so I refresh on it as I go along but this is great.