lokiare
September 9th, 2025, 18:14
Please remember not to update right before a game starts.
In order for some of the updates in data modules/books to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
The following products have been updated:
Deep Magic (Pathfinder RPG and D&D 3.5/ OGL)
To new campaign format
[Updated] Images to have transparency
[Added] Images to NPCs and items
[U]Pinebox Middle School (Savage Worlds)
[Fixed] As per bug report on forums (and some other glitches I spotted)
Tweaks a few things and changed most graphics to .webp
[U]Shadowdark RPG (Shadowdark RPG)
[Fixed] Fixed Ancestry table to remove duplicate appearance of number 5.
[Fixed] Corrected entry 14 on Luxury Items table to say mithral.
Cursed Scroll Zine, Vol. 2: Red Sands (Shadowdark RPG)
[Fixed] Mount related items missing from items in player module.
[Fixed] Mount related tables missing from storybooks in player and gm modules.
[Added] Mount NPC records added to player module.
Savage Worlds Base (Savage Worlds)
[Added] Damage dice raise skins can now be overridden
[Added] Wild die skin added to Custom NPC on NPC Dice window
[Added] Custom dice skins can be exported to modules
[Added] Custom dice skins load from modules
[Added] Party Sheet Inventory displays dead broke icon to match character sheets
Party Sheet wealth dice behavior improvements
[Fixed] Error sometimes when rolling damage on NPC opened from NPC list (not on CT)
[Fixed] Miscellaneous small errors in custom dice skins
[Fixed] Party sheet coins don't update after clicking Distribute
[Fixed] Party sheet coins don't update after clicking Rebuild
[U]Cyberpunk RED - Cyberpunk: Edgerunners Mission Kit (Cyberpunk Red)
[Fixed] Errors on opening Edgerunners Theme
Dolmenwood Ruleset and Player's Book (Dolmenwood)
[Fixed] Breggle Surname table
Science Fiction Companion (SWADE) (Savage Worlds)
Wild card icons moved from extension to theme.
[Updated] Activated theme components.
[Fixed] Replaced Red d6 code as it broke new dice updates
[U]2E Ruleset (2E Compatible)
Ability check roll logic when throwing instead of double clicking
[U]Crypt of the Devil Lich (5E Compatible)
[Fixed] Changed module to no longer be read only
[Fixed] Multiple links were pointing to the wrong images have been corrected
Cypher, Numenera, and the The Strange Rulesets (Generic Add-ons)
[Fixed] Edge dialog now works. It was missing a file previously.
Cyberpunk Red: Core Rulebook (Cyberpunk Red)
Internal Agents with proper effect and humanity loss
[Updated] Low Light vision Cyberware effect
[Updated] Techscanner with previously missing bonuses
[Fixed] HQ cycler error
[U]STARFINDER 2 RPG RULESET (Starfinder 2.0)
[Fixed] Scene AC not getting populated in the Combat Tracker
SHIELDS effect expanded to include "max" and "regain" parameters to provide more flexibility.
[U]Pathfinder 2 RPG Ruleset (Pathfinder 2.0)
[Fixed] IMMUNENAME effect not correctly applying for some damage actions.
[Updated] SELECT SPELL PC automation now supports multi word spell class name.
[Updated] SFRPG2 Crossover - SHIELDS effect now uses "max" and "regain" parameters to handle temp hp regeneration.
In order for some of the updates in data modules/books to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
The following products have been updated:
Deep Magic (Pathfinder RPG and D&D 3.5/ OGL)
To new campaign format
[Updated] Images to have transparency
[Added] Images to NPCs and items
[U]Pinebox Middle School (Savage Worlds)
[Fixed] As per bug report on forums (and some other glitches I spotted)
Tweaks a few things and changed most graphics to .webp
[U]Shadowdark RPG (Shadowdark RPG)
[Fixed] Fixed Ancestry table to remove duplicate appearance of number 5.
[Fixed] Corrected entry 14 on Luxury Items table to say mithral.
Cursed Scroll Zine, Vol. 2: Red Sands (Shadowdark RPG)
[Fixed] Mount related items missing from items in player module.
[Fixed] Mount related tables missing from storybooks in player and gm modules.
[Added] Mount NPC records added to player module.
Savage Worlds Base (Savage Worlds)
[Added] Damage dice raise skins can now be overridden
[Added] Wild die skin added to Custom NPC on NPC Dice window
[Added] Custom dice skins can be exported to modules
[Added] Custom dice skins load from modules
[Added] Party Sheet Inventory displays dead broke icon to match character sheets
Party Sheet wealth dice behavior improvements
[Fixed] Error sometimes when rolling damage on NPC opened from NPC list (not on CT)
[Fixed] Miscellaneous small errors in custom dice skins
[Fixed] Party sheet coins don't update after clicking Distribute
[Fixed] Party sheet coins don't update after clicking Rebuild
[U]Cyberpunk RED - Cyberpunk: Edgerunners Mission Kit (Cyberpunk Red)
[Fixed] Errors on opening Edgerunners Theme
Dolmenwood Ruleset and Player's Book (Dolmenwood)
[Fixed] Breggle Surname table
Science Fiction Companion (SWADE) (Savage Worlds)
Wild card icons moved from extension to theme.
[Updated] Activated theme components.
[Fixed] Replaced Red d6 code as it broke new dice updates
[U]2E Ruleset (2E Compatible)
Ability check roll logic when throwing instead of double clicking
[U]Crypt of the Devil Lich (5E Compatible)
[Fixed] Changed module to no longer be read only
[Fixed] Multiple links were pointing to the wrong images have been corrected
Cypher, Numenera, and the The Strange Rulesets (Generic Add-ons)
[Fixed] Edge dialog now works. It was missing a file previously.
Cyberpunk Red: Core Rulebook (Cyberpunk Red)
Internal Agents with proper effect and humanity loss
[Updated] Low Light vision Cyberware effect
[Updated] Techscanner with previously missing bonuses
[Fixed] HQ cycler error
[U]STARFINDER 2 RPG RULESET (Starfinder 2.0)
[Fixed] Scene AC not getting populated in the Combat Tracker
SHIELDS effect expanded to include "max" and "regain" parameters to provide more flexibility.
[U]Pathfinder 2 RPG Ruleset (Pathfinder 2.0)
[Fixed] IMMUNENAME effect not correctly applying for some damage actions.
[Updated] SELECT SPELL PC automation now supports multi word spell class name.
[Updated] SFRPG2 Crossover - SHIELDS effect now uses "max" and "regain" parameters to handle temp hp regeneration.