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Stargrove
August 23rd, 2025, 00:51
I should know this, but how does one get a pre-built Task Chain to work properly in FGU?

Moon Wizard
August 23rd, 2025, 01:45
No idea. Task chains are specific to MGT2. I'm not familiar with the system; and the developer never provided wiki material or documentation that I'm aware of.

Regards,
JPG

Stargrove
August 23rd, 2025, 04:33
I should know this, but how does one get a pre-built Task Chain to work properly in FGU?

I figured it out. I did not take the time while we were playing, but after searching the forum after we finished I found the post from when Task Chains were still an extension: https://www.fantasygrounds.com/forums/showthread.php?66629-Task-Chains-Extension&highlight=chain

...and that explained it nicely.

Elvedui
August 23rd, 2025, 14:27
It would be nice if some standard task chains were built into the base game cause i have trouble setting them up...lol

Pharoid
August 23rd, 2025, 16:21
MBM did mention it had an export feature. I was hoping someone would make some standard task-chains as a module. The most common one being the jump process. It would be great to have a central place to put some at least and we could manually load them. Would help players come up with some creative ideas on how what they could do. :-)

Stargrove
August 23rd, 2025, 17:12
To be honest, I am just now in the process of running my first Traveller campaign on FGU. I had been running a Pathfinder 2 campaign for the last 4.5 years. Regarding Task Chains, in all the books I have converted (20 so far) and a few in the Core Rulebook I have only come across maybe 4 Task Chains. A couple in Secrets of the Ancients and a couple in the Core Rulebook.

If you all are interested, I could (or someone else if they wanted to) consolidate anything folks are willing to share here into a free module and post it to the Forge.

Stargrove
August 24th, 2025, 05:21
Talk about side-tracked! :D

With a bit of help to get things organized, I spent most of the day coming up with categories and various things that could be a task chain. They range from two tasks to four tasks each. There are 25 top level categories and anywhere from 10 to 20 in each category. Some are kind of out there, but there should be something for all kinds of campaigns and there is room for more, I am sure of that. I will next create an extension to import the CSV versions of each category and then get it posted to the Forge for all to enjoy. I will create Reference Manual with Story entries for each top level category for GMs to reference and this will provide some limited searching capability.

Here is a quick list of the category files:



Starship Operations
Wilderness Survival
Cyber Intrusion & Digital Warfare
Espionage & Counterintelligence
Legal & Bureaucratic Navigation
Cultural & First Contact Protocols
Shipboard Mutiny Or Morale Management
Religious Or Philosophical Dilemmas
Media & Public Relations
Time-Critical Engineering
Prison Breaks & Containment Breaches
Social & Intrigue Task Chains
Law Enforcement & Bounty Operations
Espionage & Counterintelligence
Scientific Research & Experimental Risks
Disaster Response & Emergency Operations
Interstellar Diplomacy & Cultural Encounters
Religious Movements & Philosophical Conflicts
Exploration & Environment Task Chains
Criminal & Covert Operations
Trade & Commerce
Psionic Operations
Scientific & Technical
Rescue & Emergency Response
Combat Task Chains

anstett
August 24th, 2025, 14:10
Make it a paid extension - you deserve a few credits at the very least for these.

Stargrove
August 24th, 2025, 15:44
Make it a paid extension - you deserve a few credits at the very least for these.


Maybe, if others contribute any Task Chains, it may not be cool for me to get paid and not anyone else.


If any GMs have any Task Chains they have come up with for their campaigns they are willing to share, I can include them as well.

Here is the format I was using as I build these out:


Bypass Automated Security Systems
Description:
Security drones or turrets stand in your way—you’ll need to disable them or reroute control. Failure causes alarms and aggressive lock downs.
1) Electronics (security/computers) (INT, Average 8+): Hack core control unit.
2) Mechanic (INT, Routine 6+): Physically tap circuits or trigger fail-safes.
3) Stealth or Recon (DEX/INT, Average 8+): Avoid being spotted by systems while working.

plap3014
August 25th, 2025, 01:49
A few more categories for your top-level list:

26. Jump Navigation & Gravitic Phenomena
27. Faction Politics & Noble Intrigue
28. Ancient Technology & Lost Civilizations
29. Strategic Logistics & Infrastructure
30. Piracy, Privateering & Asymmetrical Warfare
31. Starship Design & Custom Engineering
32. Underworld Reputation & Influence Webs

Stargrove
August 25th, 2025, 23:15
A few more categories for your top-level list:

26. Jump Navigation & Gravitic Phenomena
27. Faction Politics & Noble Intrigue
28. Ancient Technology & Lost Civilizations
29. Strategic Logistics & Infrastructure
30. Piracy, Privateering & Asymmetrical Warfare
31. Starship Design & Custom Engineering
32. Underworld Reputation & Influence Webs

Those are some good ones. I will add them to the list.

plap3014
August 27th, 2025, 01:40
When we can expect to see it?

Stargrove
August 27th, 2025, 10:42
When we can expect to see it?

Probably sometime next week.

Stargrove
August 28th, 2025, 03:25
Here are a few samples from the upcoming module:

Normal:


Exfiltrate a Sensitive Asset
Description:
You must extract an informant or stolen intel under pressure. Failure leads to capture or data loss.
1) Leadership or Stealth (SOC or DEX, Average 8+): Keep asset under control and quiet.
2) Tactics or Recon (INT, Routine 6+): Choose and adapt escape route.
3) Drive or Pilot (DEX, Average 8+): Evade pursuers in the final stretch.




Evade a Hostile Indigenous Group
Description:
Native lifeforms or locals have marked the team as a threat. Failure results in detection or pursuit
1) Deception or Stealth (INT, Average 8+): Mask movements and identity.
2) Recon (INT, Routine 6+): Identify patrols or paths.
3) Survival (INT, Average 8+): Avoid commonly used zones.




Set Up Black Market Supply Chain (3 Rolls)
Description: Create a route for moving illegal goods through multiple jurisdictions.
1. Broker (INT, Average 8+): Negotiate supply points.
2. Streetwise (SOC, Average 8+): Identify smuggling paths.
3. Admin (EDU, Routine 6+): Forge necessary documents.


Just silly:


Decipher Ancient Alien Bathroom Instructions
Description: A mysterious door glows and flashes…you really have to go. Failure: A bidet beam launches you across the corridor.
1) Language (ancient) (EDU, Difficult 10+): Interpret inscriptions.
2) Electronics (INT, Average 8+): Activate the sanitation chamber.
3) Athletics (DEX, Routine 6+): Navigate unfamiliar fixtures.




Build a Blanket Fort in the Cargo Bay
Description: Morale is low. Jump space is boring and the crew demands something cozy. Failure: A structural collapse causes 1D6 tea spills and very minor burns.
1) Mechanic (DEX, Routine 6+): Anchor blankets to bulkheads.
2) Steward (SOC, Routine 6+): Arrange comfort snacks and lighting.
3) Leadership (SOC, Average 8+): Enforce quiet-time rules and no sabotage.

Egheal
August 28th, 2025, 17:31
Very nice !