Araendal
August 19th, 2025, 01:52
Hello Everyone,
I have spent nearly the past month searching online for a good VTT that can achieve some of the things I am looking for in a virtual table top environment. I started out with Demiplane months ago for building my characters, which is something I have used for a while, so naturally, I decided to give Roll20 a go since they recently purchased them. It seems nice and all, but I don't believe it is capable of doing the automation tasks I am looking for (targeting, damaging, attacking, applying conditions, enforcing penalties and movement speeds, etc).
I have used Foundry VTT as a player before for DnD, but Pathfinder is where my heart lies and I am looking to branch out and run a game of my own for some friends. From what I have seen, Foundry is great for running Pathfinder due to the amount of videos I have seen online, but I am having trouble finding much information on Fantasy Grounds, and I want to give it a fair go before I just assume Foundry is the system I want.
I have seen that Fantasy Grounds is great for running campaigns and combat encounters, but what I am not sure about are the following:
1. Does fantasy grounds support spell attack animations? Example: Wizard uses scorching ray to attack 3 targets. Does FG innately (or even with mods/forge modules) support showing a ray of fire shooting out at each of the targets, that in turn will automatically take into the account the characters AC, resistances, conditions, etc. and roll it all out for me? I know Foundry does this because I have used it before, but I want to know if it is in FGU.
2. There seems to be a lot of automation for fantasy grounds, and I like that because most of my group are novices to RPGs in general. However, if I am the GM and I purchase the license as well as the content, will they have access to my purchased content for creating characters in that session?
3. Is there currently functionality to import PDF sheets of already built characters or anything like that so that Fantasy Grounds auto-creates the characters for you, or is all character creation within the FGU platform only?
Any help or pointers are greatly appreciated! Also, if I am missing any great features that really make FGU standout, please holler at me! I am open to listening. I am only reaching out here because I am just having trouble finding the answers to my questions and I want to give FGU a fair go!
Regards,
Araendal
I have spent nearly the past month searching online for a good VTT that can achieve some of the things I am looking for in a virtual table top environment. I started out with Demiplane months ago for building my characters, which is something I have used for a while, so naturally, I decided to give Roll20 a go since they recently purchased them. It seems nice and all, but I don't believe it is capable of doing the automation tasks I am looking for (targeting, damaging, attacking, applying conditions, enforcing penalties and movement speeds, etc).
I have used Foundry VTT as a player before for DnD, but Pathfinder is where my heart lies and I am looking to branch out and run a game of my own for some friends. From what I have seen, Foundry is great for running Pathfinder due to the amount of videos I have seen online, but I am having trouble finding much information on Fantasy Grounds, and I want to give it a fair go before I just assume Foundry is the system I want.
I have seen that Fantasy Grounds is great for running campaigns and combat encounters, but what I am not sure about are the following:
1. Does fantasy grounds support spell attack animations? Example: Wizard uses scorching ray to attack 3 targets. Does FG innately (or even with mods/forge modules) support showing a ray of fire shooting out at each of the targets, that in turn will automatically take into the account the characters AC, resistances, conditions, etc. and roll it all out for me? I know Foundry does this because I have used it before, but I want to know if it is in FGU.
2. There seems to be a lot of automation for fantasy grounds, and I like that because most of my group are novices to RPGs in general. However, if I am the GM and I purchase the license as well as the content, will they have access to my purchased content for creating characters in that session?
3. Is there currently functionality to import PDF sheets of already built characters or anything like that so that Fantasy Grounds auto-creates the characters for you, or is all character creation within the FGU platform only?
Any help or pointers are greatly appreciated! Also, if I am missing any great features that really make FGU standout, please holler at me! I am open to listening. I am only reaching out here because I am just having trouble finding the answers to my questions and I want to give FGU a fair go!
Regards,
Araendal