jimlad42
August 18th, 2025, 00:50
(Tested on an empty 5e campaign, and an empty Core RPG with no extensions. Spotted while playing with friends online, re-tested on my own machine.)
Using custom dice expressions with the /die command, the Success and Failure expressions aren't registering a value with them, they can not be changed from the base max/min values.
For example, the wiki lists the expression: 5d10s9#2s7f2#2f4, which Calculates 2 successes (+2) for every roll of 9-10, Calculate 1 success (+1) for every roll of 7-8, Calculate 1 failure (-1) for every roll of 3-4, Calculate 2 failures (-2) for every roll of 1-2.
What it's doing instead is calculating it as the equivalent of 5d10s10f1, or it gives one success for 10, and one failure for 1.
Or a more clear case, /die 5d10s2 should count a 2 or above as a success, but is only counting 10 as a success. Similarly, /die 5d10f9 should count 9 or below as a failure, but is only counting 1's as a failure.
Using custom dice expressions with the /die command, the Success and Failure expressions aren't registering a value with them, they can not be changed from the base max/min values.
For example, the wiki lists the expression: 5d10s9#2s7f2#2f4, which Calculates 2 successes (+2) for every roll of 9-10, Calculate 1 success (+1) for every roll of 7-8, Calculate 1 failure (-1) for every roll of 3-4, Calculate 2 failures (-2) for every roll of 1-2.
What it's doing instead is calculating it as the equivalent of 5d10s10f1, or it gives one success for 10, and one failure for 1.
Or a more clear case, /die 5d10s2 should count a 2 or above as a success, but is only counting 10 as a success. Similarly, /die 5d10f9 should count 9 or below as a failure, but is only counting 1's as a failure.