View Full Version : Add Light issues
Patou
August 12th, 2025, 21:25
Just ran the new update and now I am having lighting issues. TRying to add light and everytime a create a seperate light layer it tags all of them even if the other light layers are locked. FGU log attached. I am not running any extensions except for Core Wounds.
Moon Wizard
August 13th, 2025, 00:09
I passed along to Carl to review the issue.
Are you getting the error pop up whenever you click to add a light? Or at a different point in the process?
Regards,
JPG
Patou
August 13th, 2025, 03:15
I passed along to Carl to review the issue.
Are you getting the error pop up whenever you click to add a light? Or at a different point in the process?
Regards,
JPG
Hi Moon Wizard, sorry for the delay. Whenever I try to add a new light. Also the new light and the ones I created before it all default to - Bright and - Dim. Even if the light layer was locked
Good night for now :)
Pat
pindercarl
August 13th, 2025, 17:10
Hi Moon Wizard, sorry for the delay. Whenever I try to add a new light. Also the new light and the ones I created before it all default to - Bright and - Dim. Even if the light layer was locked
Good night for now :)
Pat
I'm not able to reproduce the issue. Can you reproduce in a new campaign with no extensions? Can you attach a copy of the campaign exhibiting the issue? Thanks.
Patou
August 13th, 2025, 17:36
I'm not able to reproduce the issue. Can you reproduce in a new campaign with no extensions? Can you attach a copy of the campaign exhibiting the issue? Thanks.
Looks like the problem is fixed. I turned off the extension CoreRPG - Wound Overlay and everything seems fine. Mind you me and my players love that extension since it adds blood on the tokens without having to share wound category or the npc hitpoint guage.
Thanks Anyways Carl :)65141
65142
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