DNH
June 26th, 2008, 12:01
Has anyone implemented a system of predefined effects for the Combat Tracker? What I mean is a list of effects drawn from the conditions (Immobilised, Dazed, etc) which can be quickly implemented in the CT, perhaps through a click-through box. I understand that the current system allows for infinite flexibility, but for any given game-specific ruleset, the effects are largely limited to a set list.
Getting on to the automation/interaction issue here but would it then be possible to apply certain character sheet effects to the individual concerned (eg -2 to attack rolls, or move down to 0) while the condition/effect remains in place?
Any thoughts?
Getting on to the automation/interaction issue here but would it then be possible to apply certain character sheet effects to the individual concerned (eg -2 to attack rolls, or move down to 0) while the condition/effect remains in place?
Any thoughts?