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alloowishus
August 8th, 2025, 23:39
First off, I am using my own copy of the CoreRPG ruleset from about a year ago, so I realise this is "not supported", every major update does some weird things (I guess because the .exe is updated as well) and eventually I think FG may not work at all. For now, the latest change seems to default the size of the dice at 80% and I can't lower it, only increase it. Is there are any way to "hack" this code wise so it does not default to so large? Thanks

ju95
August 8th, 2025, 23:56
All the API to control the dice are built into CoreRPG, and if you are updating the client, but not CoreRPG, then you have the client changes to the dice (including the split between dice size options), but not the API to adjust them. So you'll need at least the new dice chat command code from Core in order to adjust their size.

alloowishus
August 9th, 2025, 06:06
All the API to control the dice are built into CoreRPG, and if you are updating the client, but not CoreRPG, then you have the client changes to the dice (including the split between dice size options), but not the API to adjust them. So you'll need at least the new dice chat command code from Core in order to adjust their size.

Ok, found it, /scaleroll works! Thanks.