lokiare
August 5th, 2025, 18:15
Please remember not to update right before a game starts.
In order for some of the updates in data modules/books to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
The following products have been updated:
The Secret World - Savage Worlds Adventure Edition (Savage Worlds)
[Fixed] Mission Generator Tables edited in book.
Starfinder 2 RPG - Starfinder Player Core (Starfinder 2.0)
[Fixed] Typo in Classes for Ability boosts
[Added] Item automation
D&D Player's Handbook (D&D fifth edition)
[Fixed] Some missing text in Beastmaster feature
Savage Worlds Base (Savage Worlds)
[Added] Challenge effect tasks
[Added] Auto-roll effect recovery for challenge effect tasks
[Added] Challenge name is used to find modifiers from effects
[Added] Holding down ALT while applying challenge results will remove related pending attack entry
[Added] Text within double quotes in effect notation are included as free text in challenge results
[Added] `Unshaken`, `Injury`, `Knockout`, `Death` and `Remove` effect notations in challenges
[Added] `+Raise:` support in challenge effect notations
[Added] `+Critcal Failure:` support in challenge effect notations
[Added] Added modifications button to items list
[Added] Added modifications button to vehicles list
[Added] Added type to PC, on Main tab (used as keyword for effects, same as NPCs)
[Added] Added right click menu to Party Sheet to reset adventure cards (if that extension is loaded)
[Added] Dropping Spirit die from character sheet to shaken indicator on character sheet or Combat Tracker will make an Unshake roll
[Added] Dropping Vigor die from character sheet to incapacitated indicator on character sheet or Combat Tracker will make an Incapacitation roll
[Added] Added button to NPC record window to add the NPC to Combat Tracker
[Added] Added button to Vehicle record window to add the vehicle to Combat Tracker
[Added] Added button to rows in NPC list to add the NPC to Combat Tracker
[Added] Added button to rows in Vehicles list to add the vehicle to Combat Tracker
[Added] Added *Delete Tests* menu option to Combat Tracker
[Added] On Combat Tracker, the hit and raise icons in a pending attack entry can be double-clicked to roll damage. Bennies can be dropped on them to reroll damage.
[Added] Combat Tracker Menu button has new sub options 'Delete Vehicles' and 'Delete All'
[Added] Saved Battles saves a snapshot of the enemies on Combat Tracker as an enhanced Encounter
[Added] Adding Rich, Filthy Rich, Poverty, Fame, Famous to a character adjusts the Wealth die
[Added] Adding abilities with Wealth effects to a character adjusts the Wealth die
[Added] A new button under the Wealth die toggles the dead broke status
[Added] Deleting an ability from a PC or NPC also deletes all sub abilities it added
[Added] Templates: Added an option to remove a skill
[Added] Templates: Added an option to remove an ability
[Added] Templates: Cyberware can now be dropped in the Abilities section to implement cyberware as abilities rather than as gear
[Added] [DEV] - Added function `nodeExistsInList` to `NodeManager`
[Added] [DEV] - Added functions `getPower`, `removeArcaneBackground` to `ArcaneManager`
[Added] [DEV] - Added functions `getEdge`, `getHindrance`, `getSpecialAbility`, `searchForAbilityNode`, `removeSubAbilities` to `CharacterManager`
[Added] [DEV] - Function `removeAbilityEffects` in `CharacterManager` has been greatly enhanced
[Added] [DEV] - Added `defaultWealthDie` to `GameSystem`
[Added] [DEV] - Added function `addSkillToCharacter` to `SkillManager`
[Added] [DEV] - Added functions `getSkillWildDie`, `getAttributeWildDie` to `TraitManager`
[Added] [DEV] - Added `WealthManager`
[Added] [DEV] - `ChallengeManager.addCheckChallenge`, `ChallengeManager.addApplyChallenge` and `ChallengeManager.addChallenge` functions
[Added] [DEV] - `CharacterManager.onIncapacitation` and `CharacterManager.onDeath` functions
[Added] [DEV] - Added function `isCyberware` to `CampaignDataManager2`
Challenge defense trait dices can be dragged from the challenge button
[Updated] Shaken recovery rolls are made using challenges
[Updated] Stunned recovery rolls are made using challenges
[Updated] Incapaci tation & bleeding out rolls are made using challenges
[Updated] Lock button removed from GM notes on Party Sheet
[Updated] Changed hard-coded string values for TraitManager properties
[Updated] Updates to match CoreRPG changes for August 2025
[Updated] The Combat Tracker Menu 'Delete NPCs' sub option now deletes only NPCs
[Updated] Various tweaks and improvements to Templates
[Updated] Dropping a race onto a character sheet sets the character's type to that race
[Updated] Templates: Setting race sets the character's type to that race
[Removed] `Auto-roll: Incapacitation` option because incapacitation roll is done with challenges
[Removed] `Auto-roll: Shaken recovery` option. This is covered by `Auto-roll: Effect recovery` option
[Removed] Holding down CTRL does not change Shaken indicator into button. Use CT challenges to make shaken recovery rolls
[Removed] Holding down CTRL does not cha nge Incapacitation indicator into button. Use CT challenges to make incapacitation rolls
[Fixed] Attack name should not append to challenge effects that are defined in effect master list
[Fixed] Challenges should not add duplicate effects
[Fixed] Effect tasks can have comma and semicolon within in content
[Fixed] Apply button is not rendered correctly in attack list
[Fixed] Adding vision effects to allies and PC vehicles doesn't update vision on map
[Fixed] Moving an ally or PC vehicle to or from a PC in CT loses vision effects on map
[Fixed] Error when players roll dice when no character is owned
[Fixed] Deleting abilities from a character that added modifiers to traits doesn't remove those modifiers when the ability is deleted
[Fixed] Adding abilities with skill die adjustments for skills the character doesn't have sets the skill die too high
[Fixed] Templates: Adding ad-hoc ability doesn't app ly effects of sub abilities
[Fixed] Dropping cyberware onto character abilities list or NPC special abilities list loses effects
[Fixed] [DEV] - removeAbilityEffects doesn't remove ability effects
[U]Savage Worlds Deluxe Ruleset (Old Edition) (Savage Worlds)
Changed hard-coded string values for TraitManager properties.
[Updated] See changes in SWADE ruleset for additional inherited updates.
[U]Pathfinder for Savage Worlds Core Rules (Pathfinder for Savage Worlds)
[Updated] PC type now inherits from the SWADE ruleset.
[Added] Added enchantments button to vehicles list.
[Updated] See changes in SWADE ruleset for additional inherited updates.
In order for some of the updates in data modules/books to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
The following products have been updated:
The Secret World - Savage Worlds Adventure Edition (Savage Worlds)
[Fixed] Mission Generator Tables edited in book.
Starfinder 2 RPG - Starfinder Player Core (Starfinder 2.0)
[Fixed] Typo in Classes for Ability boosts
[Added] Item automation
D&D Player's Handbook (D&D fifth edition)
[Fixed] Some missing text in Beastmaster feature
Savage Worlds Base (Savage Worlds)
[Added] Challenge effect tasks
[Added] Auto-roll effect recovery for challenge effect tasks
[Added] Challenge name is used to find modifiers from effects
[Added] Holding down ALT while applying challenge results will remove related pending attack entry
[Added] Text within double quotes in effect notation are included as free text in challenge results
[Added] `Unshaken`, `Injury`, `Knockout`, `Death` and `Remove` effect notations in challenges
[Added] `+Raise:` support in challenge effect notations
[Added] `+Critcal Failure:` support in challenge effect notations
[Added] Added modifications button to items list
[Added] Added modifications button to vehicles list
[Added] Added type to PC, on Main tab (used as keyword for effects, same as NPCs)
[Added] Added right click menu to Party Sheet to reset adventure cards (if that extension is loaded)
[Added] Dropping Spirit die from character sheet to shaken indicator on character sheet or Combat Tracker will make an Unshake roll
[Added] Dropping Vigor die from character sheet to incapacitated indicator on character sheet or Combat Tracker will make an Incapacitation roll
[Added] Added button to NPC record window to add the NPC to Combat Tracker
[Added] Added button to Vehicle record window to add the vehicle to Combat Tracker
[Added] Added button to rows in NPC list to add the NPC to Combat Tracker
[Added] Added button to rows in Vehicles list to add the vehicle to Combat Tracker
[Added] Added *Delete Tests* menu option to Combat Tracker
[Added] On Combat Tracker, the hit and raise icons in a pending attack entry can be double-clicked to roll damage. Bennies can be dropped on them to reroll damage.
[Added] Combat Tracker Menu button has new sub options 'Delete Vehicles' and 'Delete All'
[Added] Saved Battles saves a snapshot of the enemies on Combat Tracker as an enhanced Encounter
[Added] Adding Rich, Filthy Rich, Poverty, Fame, Famous to a character adjusts the Wealth die
[Added] Adding abilities with Wealth effects to a character adjusts the Wealth die
[Added] A new button under the Wealth die toggles the dead broke status
[Added] Deleting an ability from a PC or NPC also deletes all sub abilities it added
[Added] Templates: Added an option to remove a skill
[Added] Templates: Added an option to remove an ability
[Added] Templates: Cyberware can now be dropped in the Abilities section to implement cyberware as abilities rather than as gear
[Added] [DEV] - Added function `nodeExistsInList` to `NodeManager`
[Added] [DEV] - Added functions `getPower`, `removeArcaneBackground` to `ArcaneManager`
[Added] [DEV] - Added functions `getEdge`, `getHindrance`, `getSpecialAbility`, `searchForAbilityNode`, `removeSubAbilities` to `CharacterManager`
[Added] [DEV] - Function `removeAbilityEffects` in `CharacterManager` has been greatly enhanced
[Added] [DEV] - Added `defaultWealthDie` to `GameSystem`
[Added] [DEV] - Added function `addSkillToCharacter` to `SkillManager`
[Added] [DEV] - Added functions `getSkillWildDie`, `getAttributeWildDie` to `TraitManager`
[Added] [DEV] - Added `WealthManager`
[Added] [DEV] - `ChallengeManager.addCheckChallenge`, `ChallengeManager.addApplyChallenge` and `ChallengeManager.addChallenge` functions
[Added] [DEV] - `CharacterManager.onIncapacitation` and `CharacterManager.onDeath` functions
[Added] [DEV] - Added function `isCyberware` to `CampaignDataManager2`
Challenge defense trait dices can be dragged from the challenge button
[Updated] Shaken recovery rolls are made using challenges
[Updated] Stunned recovery rolls are made using challenges
[Updated] Incapaci tation & bleeding out rolls are made using challenges
[Updated] Lock button removed from GM notes on Party Sheet
[Updated] Changed hard-coded string values for TraitManager properties
[Updated] Updates to match CoreRPG changes for August 2025
[Updated] The Combat Tracker Menu 'Delete NPCs' sub option now deletes only NPCs
[Updated] Various tweaks and improvements to Templates
[Updated] Dropping a race onto a character sheet sets the character's type to that race
[Updated] Templates: Setting race sets the character's type to that race
[Removed] `Auto-roll: Incapacitation` option because incapacitation roll is done with challenges
[Removed] `Auto-roll: Shaken recovery` option. This is covered by `Auto-roll: Effect recovery` option
[Removed] Holding down CTRL does not change Shaken indicator into button. Use CT challenges to make shaken recovery rolls
[Removed] Holding down CTRL does not cha nge Incapacitation indicator into button. Use CT challenges to make incapacitation rolls
[Fixed] Attack name should not append to challenge effects that are defined in effect master list
[Fixed] Challenges should not add duplicate effects
[Fixed] Effect tasks can have comma and semicolon within in content
[Fixed] Apply button is not rendered correctly in attack list
[Fixed] Adding vision effects to allies and PC vehicles doesn't update vision on map
[Fixed] Moving an ally or PC vehicle to or from a PC in CT loses vision effects on map
[Fixed] Error when players roll dice when no character is owned
[Fixed] Deleting abilities from a character that added modifiers to traits doesn't remove those modifiers when the ability is deleted
[Fixed] Adding abilities with skill die adjustments for skills the character doesn't have sets the skill die too high
[Fixed] Templates: Adding ad-hoc ability doesn't app ly effects of sub abilities
[Fixed] Dropping cyberware onto character abilities list or NPC special abilities list loses effects
[Fixed] [DEV] - removeAbilityEffects doesn't remove ability effects
[U]Savage Worlds Deluxe Ruleset (Old Edition) (Savage Worlds)
Changed hard-coded string values for TraitManager properties.
[Updated] See changes in SWADE ruleset for additional inherited updates.
[U]Pathfinder for Savage Worlds Core Rules (Pathfinder for Savage Worlds)
[Updated] PC type now inherits from the SWADE ruleset.
[Added] Added enchantments button to vehicles list.
[Updated] See changes in SWADE ruleset for additional inherited updates.