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View Full Version : Release Updates for August 5th, 2025



lokiare
August 5th, 2025, 18:15
Please remember not to update right before a game starts.

In order for some of the updates in data modules/books to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.

The following products have been updated:

The Secret World - Savage Worlds Adventure Edition (Savage Worlds)

[Fixed] Mission Generator Tables edited in book.


Starfinder 2 RPG - Starfinder Player Core (Starfinder 2.0)

[Fixed] Typo in Classes for Ability boosts
[Added] Item automation


D&D Player's Handbook (D&D fifth edition)

[Fixed] Some missing text in Beastmaster feature


Savage Worlds Base (Savage Worlds)

[Added] Challenge effect tasks
[Added] Auto-roll effect recovery for challenge effect tasks
[Added] Challenge name is used to find modifiers from effects
[Added] Holding down ALT while applying challenge results will remove related pending attack entry
[Added] Text within double quotes in effect notation are included as free text in challenge results
[Added] `Unshaken`, `Injury`, `Knockout`, `Death` and `Remove` effect notations in challenges
[Added] `+Raise:` support in challenge effect notations
[Added] `+Critcal Failure:` support in challenge effect notations
[Added] Added modifications button to items list
[Added] Added modifications button to vehicles list
[Added] Added type to PC, on Main tab (used as keyword for effects, same as NPCs)
[Added] Added right click menu to Party Sheet to reset adventure cards (if that extension is loaded)
[Added] Dropping Spirit die from character sheet to shaken indicator on character sheet or Combat Tracker will make an Unshake roll
[Added] Dropping Vigor die from character sheet to incapacitated indicator on character sheet or Combat Tracker will make an Incapacitation roll
[Added] Added button to NPC record window to add the NPC to Combat Tracker
[Added] Added button to Vehicle record window to add the vehicle to Combat Tracker
[Added] Added button to rows in NPC list to add the NPC to Combat Tracker
[Added] Added button to rows in Vehicles list to add the vehicle to Combat Tracker
[Added] Added *Delete Tests* menu option to Combat Tracker
[Added] On Combat Tracker, the hit and raise icons in a pending attack entry can be double-clicked to roll damage. Bennies can be dropped on them to reroll damage.
[Added] Combat Tracker Menu button has new sub options 'Delete Vehicles' and 'Delete All'
[Added] Saved Battles saves a snapshot of the enemies on Combat Tracker as an enhanced Encounter
[Added] Adding Rich, Filthy Rich, Poverty, Fame, Famous to a character adjusts the Wealth die
[Added] Adding abilities with Wealth effects to a character adjusts the Wealth die
[Added] A new button under the Wealth die toggles the dead broke status
[Added] Deleting an ability from a PC or NPC also deletes all sub abilities it added
[Added] Templates: Added an option to remove a skill
[Added] Templates: Added an option to remove an ability
[Added] Templates: Cyberware can now be dropped in the Abilities section to implement cyberware as abilities rather than as gear
[Added] [DEV] - Added function `nodeExistsInList` to `NodeManager`
[Added] [DEV] - Added functions `getPower`, `removeArcaneBackground` to `ArcaneManager`
[Added] [DEV] - Added functions `getEdge`, `getHindrance`, `getSpecialAbility`, `searchForAbilityNode`, `removeSubAbilities` to `CharacterManager`
[Added] [DEV] - Function `removeAbilityEffects` in `CharacterManager` has been greatly enhanced
[Added] [DEV] - Added `defaultWealthDie` to `GameSystem`
[Added] [DEV] - Added function `addSkillToCharacter` to `SkillManager`
[Added] [DEV] - Added functions `getSkillWildDie`, `getAttributeWildDie` to `TraitManager`
[Added] [DEV] - Added `WealthManager`
[Added] [DEV] - `ChallengeManager.addCheckChallenge`, `ChallengeManager.addApplyChallenge` and `ChallengeManager.addChallenge` functions
[Added] [DEV] - `CharacterManager.onIncapacitation` and `CharacterManager.onDeath` functions
[Added] [DEV] - Added function `isCyberware` to `CampaignDataManager2`
Challenge defense trait dices can be dragged from the challenge button
[Updated] Shaken recovery rolls are made using challenges
[Updated] Stunned recovery rolls are made using challenges
[Updated] Incapaci tation & bleeding out rolls are made using challenges
[Updated] Lock button removed from GM notes on Party Sheet
[Updated] Changed hard-coded string values for TraitManager properties
[Updated] Updates to match CoreRPG changes for August 2025
[Updated] The Combat Tracker Menu 'Delete NPCs' sub option now deletes only NPCs
[Updated] Various tweaks and improvements to Templates
[Updated] Dropping a race onto a character sheet sets the character's type to that race
[Updated] Templates: Setting race sets the character's type to that race
[Removed] `Auto-roll: Incapacitation` option because incapacitation roll is done with challenges
[Removed] `Auto-roll: Shaken recovery` option. This is covered by `Auto-roll: Effect recovery` option
[Removed] Holding down CTRL does not change Shaken indicator into button. Use CT challenges to make shaken recovery rolls
[Removed] Holding down CTRL does not cha nge Incapacitation indicator into button. Use CT challenges to make incapacitation rolls
[Fixed] Attack name should not append to challenge effects that are defined in effect master list
[Fixed] Challenges should not add duplicate effects
[Fixed] Effect tasks can have comma and semicolon within in content
[Fixed] Apply button is not rendered correctly in attack list
[Fixed] Adding vision effects to allies and PC vehicles doesn't update vision on map
[Fixed] Moving an ally or PC vehicle to or from a PC in CT loses vision effects on map
[Fixed] Error when players roll dice when no character is owned
[Fixed] Deleting abilities from a character that added modifiers to traits doesn't remove those modifiers when the ability is deleted
[Fixed] Adding abilities with skill die adjustments for skills the character doesn't have sets the skill die too high
[Fixed] Templates: Adding ad-hoc ability doesn't app ly effects of sub abilities
[Fixed] Dropping cyberware onto character abilities list or NPC special abilities list loses effects
[Fixed] [DEV] - removeAbilityEffects doesn't remove ability effects


[U]Savage Worlds Deluxe Ruleset (Old Edition) (Savage Worlds)

Changed hard-coded string values for TraitManager properties.
[Updated] See changes in SWADE ruleset for additional inherited updates.


[U]Pathfinder for Savage Worlds Core Rules (Pathfinder for Savage Worlds)

[Updated] PC type now inherits from the SWADE ruleset.
[Added] Added enchantments button to vehicles list.
[Updated] See changes in SWADE ruleset for additional inherited updates.

lokiare
August 5th, 2025, 20:00
Hotfixes 8-5-2025

Pathfinder 2 RPG - Battlecry! (Pathfinder 2.0)

[Added] Jotunborn Heritages added with automation.


Traveller Core Rulebook Update 2022 (Traveller 2E (Mongoose))

[Fixed] Had to fix the armor value for two of the NPC's.

Moon Wizard
August 5th, 2025, 21:37
v4.8.0 and 2024-08 Ruleset Updates

Support for v4.8.0 features (https://www.fantasygrounds.com/forums/showthread.php?85517)
Support for 2024-08 Ruleset Updates (https://www.fantasygrounds.com/forums/showthread.php?85518)

superteddy57
August 6th, 2025, 17:59
Star Trek Adventures 2d20 (Ruleset)

[Fixed] NPC attacks would throw errors.

superteddy57
August 6th, 2025, 18:32
Fallout 2d20 (Ruleset)

[Fixed] Item Mods not showing correctly and errors when dropping mods to the record

ddavison
August 6th, 2025, 18:38
I posted separately, but we also added the newest SRD for D&D 2024+ rules updates.


SRD 5.2.1 Player Data
SRD 5.2.1 Magic Items
SRD 5.2.1 Bestiary

superteddy57
August 6th, 2025, 18:50
Mongoose Traveller 2E (Ruleset)

[Fixed] Initiative for actors in the combat tracker no longer revert to 0 in between rounds.

superteddy57
August 6th, 2025, 19:37
Fallout 2d20 (Ruleset)

[Fixed] Missing armor slots for Power Armor Frame items

superteddy57
August 7th, 2025, 10:16
World of Darkness 5E (Ruleset)

[Fixed] Weapon damage on items set to 0 no matter the subtype chosen - see Note


***Note***
Adjusted it to allow manual change of the value and will only change when the subtype of the weapon is changed. So it will retain any edited value as long as the subtype isn't changed as that will change it to the subtype value.

lokiare
August 7th, 2025, 19:51
Hotfixes 8-7-2025

D&D Mordenkainen Presents Monsters of the Multiverse (D&D fifth edition)

Broke up chapter 2 into several sub-chapters


[U]Savage Worlds Adventure Edition (Savage Worlds)

[Fixed] Broken PG links in GM module


Savage Worlds Base (Savage Worlds)

[Fixed] Errors when opening a Template
[Fixed] Warning about deadbroke control on character inventory tab
[Added] 'Assign' right click menu option to power armor strength die and pace die
[Added] 'Assign' right click menu option to all dice on Template records


D&D Tasha's Cauldron of Everything (D&D fifth edition)

Refined Chapters and sub-chapters in book to ease problems with new book layout


[U]D&D The Wild Beyond the Witchlight (D&D fifth edition)

Certain chapters in the book to improve performance


[U]D&D Van Richten's Guide to Ravenloft (D&D fifth edition)

Added sub-chapters to some chapters for better performance


[U]D&D Fizban's Treasury of Dragons (D&D fifth edition)

[Updated] Added sub-chapters to some chapters in the book to improve performance

superteddy57
August 8th, 2025, 15:44
GI JOE (Essence20) (Ruleset)

[Fixed] Perks unable to be removed from character sheet


Fallout 2d20 (Ruleset)

[Fixed] Damage resistance not being factored by targets without power armor

lokiare
August 8th, 2025, 16:13
Hotfixes 8-8-2025

Vampire: Gehenna War (World of Darkness 5th Edition)

[Fixed] The Player module is not showing for this product. Re-uploaded both Modules(ST&Player) for ease of fix.

superteddy57
August 9th, 2025, 04:17
Star Trek Adventurs 1E/2E (Ruleset)

[Fixed] Breaches on ships causing errors

superteddy57
August 9th, 2025, 23:17
Basic Roleplaying (Ruleset)

[Fixed] issues with comboboxes being blank

superteddy57
August 10th, 2025, 21:02
Basic Roleplaying (Ruleset)

[Fixed] armor combobox issue on the armor tab

lokiare
August 11th, 2025, 14:48
Hotfixes 8-11-2025

Savage Worlds Deluxe Ruleset (Old Edition) (Savage Worlds)

[Updated] compatibility update


The following products were updated for link issues:

Savage Worlds Setting: Evernight (Savage Worlds)
Interface Zero 3.0 Players Guide to 2095 (Savage Worlds)
Beasts &amp ( Barbarians;Savage Worlds)
Beasts &amp ( Barbarians Steel Edition Player Guide;Savage Worlds)
Royal Society of Mythology (Savage Worlds)
Raiders of the Ghost Zone (Savage Worlds)
The Secret Files of Section D (Savage Worlds)
Seven Worlds Setting Guide (SWADE) (Savage Worlds)
Starbreaker: SAINTs and Synners (Savage Worlds)
Vermilium (Savage Worlds)
HELBINE (Savage Worlds)
Crystal Heart (Savage Worlds)
Sprawlrunners (Savage Worlds)
Tales from the Trail: Adventures for The After (Savage Worlds)
Winter Eternal Adventure Guide: The wastelands (Savage Worlds)
Wiseguys (Savage Worlds)
Titan Effect (Savage Worlds)
SWADE Vehicle Guide (Savage Worlds)
Deadlands Lost Colony: A Billion Miles from Home! (Savage Worlds)
Disaster at Gran Atomica (Savage Worlds)
The Beast Within (Savage Worlds)
Flash Gordon Journey to the Center of Mongo Adventure (Savage Worlds)
Lankhmar: City of Thieves (Savage Worlds)
Lankhmar: Savage Foes of Nehwon (Savage Worlds)
Protomen of the Black Bog Post-Apocalyptic Savage Tale (Savage Worlds)
Rippers Resurrected: Game Master's Handbook (Savage Worlds)
Rippers Resurrected: Player's Guide (Savage Worlds)
Rifts (R): The Tomorrow Legion Player's Guide (Savage Worlds)
The Sixth Gun Roleplaying Game (Savage Worlds) (Savage Worlds)
The Sixth Gun Companion (Savage Worlds) (Savage Worlds)
Skinwalker (Savage Worlds)
Savage Saturday Cinema: Rites of Spring and Madness (Savage Worlds)
Savage Saturday Cinema: Thunder on the Mountain (Savage Worlds)
The Last Parsec: Eris Beta-V (Savage Worlds) (Savage Worlds)
Savage Worlds: 50 Fathoms (Savage Worlds)
Savage Worlds: 50 Fathom's Player's Guide (Savage Worlds)
Deadlands Noir (Savage Worlds)
Savage Worlds Adventure Edition: MiniSettings (Savage Worlds)
Deadlands Reloaded: Coffin Rock (Savage Worlds)
Deadlands Reloaded: For Whom the Whistle Blows (Savage Worlds)
Deadlands Reloaded: Marshall's Handbook and Extension (Savage Worlds)
Deadlands: the Weird West Companion (Savage Worlds)
Deadlands: The Weird West: Horror at Headstone Hill (Savage Worlds)
Deadlands: the Weird West - Hell on the High Plains (Savage Worlds)
Deadlands Night Train 25th Anniversary (Savage Worlds)
Deadlands: Guide to the Weird West: The Abominable Northwest (Savage Worlds)
East Texas University: Study Abroad (Savage Worlds)
Pinebox Middle School (Savage Worlds)
Science Fiction Companion (Savage Worlds)
Savage Worlds Super Powers Companion (SWADE) (Savage Worlds)
Fantasy Companion (SWADE) (Savage Worlds)
Horror Companion (SWADE) (Savage Worlds)
Science Fiction Companion (SWADE) (Savage Worlds)
Deadlands Lost Colony (Savage Worlds)
The Last Parsec: Leviathan (Savage Worlds)
The Last Parsec: Scientorium (Savage Worlds)
Flash Gordon RPG (Savage Worlds)
Flash Gordon Kingdoms of Mongo (Savage Worlds)
Holler: An Appalachian Apocalypse (Savage Worlds)
Legend of Ghost Mountain (Savage Worlds)
Dawn of the Daikaiju (Savage Worlds)
South o' the Border Trail Guide (Savage Worlds)
The Great Northwest Trail Guide (Savage Worlds)
Deadlands: The Weird West: Archetypes 01 (Savage Worlds)
Deadlands: The Weird West: Archetypes 02 (Savage Worlds)
Hellfrost Land of Fire (Savage Worlds)
Hellfrost Player's Guide (Savage Worlds)
Savage Worlds: Perilous Places & Serious Situations (Savage Worlds)
Sundered Skies: Mists of the Savannah (Savage Worlds)
Deadlands Noir - The Old Absinthe House Blues (Savage Worlds)

superteddy57
August 12th, 2025, 05:40
Starfinder RPG 1E (Ruleset)

[Fixed] Unable to access ship actions on character sheet


***NOTE***
I found more issues as I started digging and brought the area up to current design philosophy along with cleaning up some of the interface. So it will look different, but function as it did before.